forked from bartvdbraak/blender
e9fb2feb2e
Prepare for keyword only args
281 lines
8.7 KiB
Python
281 lines
8.7 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import (
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Panel,
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)
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def rigid_body_warning(layout):
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row = layout.row(align=True)
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row.alignment = 'RIGHT'
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row.label(text="Object does not have a Rigid Body")
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class PHYSICS_PT_rigidbody_panel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Rigid Body"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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rbo = ob.rigid_body
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if rbo is None:
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rigid_body_warning(layout)
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return
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layout.prop(rbo, "type", text="Type")
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class PHYSICS_PT_rigid_body_settings(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Settings"
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bl_parent_id = 'PHYSICS_PT_rigid_body'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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rbo = ob.rigid_body
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if rbo is None:
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rigid_body_warning(layout)
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return
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column()
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if rbo.type == 'ACTIVE':
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col.prop(rbo, "mass")
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col.prop(rbo, "enabled", text="Dynamic")
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col = flow.column()
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col.prop(rbo, "kinematic", text="Animated")
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class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Collisions"
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bl_parent_id = 'PHYSICS_PT_rigid_body'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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ob = context.object
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rbo = ob.rigid_body
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layout.use_property_split = True
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layout.prop(rbo, "collision_shape", text="Shape")
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if rbo.collision_shape in {'MESH', 'CONVEX_HULL'}:
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layout.prop(rbo, "mesh_source", text="Source")
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if rbo.collision_shape == 'MESH' and rbo.mesh_source == 'DEFORM':
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layout.prop(rbo, "use_deform", text="Deforming")
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class PHYSICS_PT_rigid_body_collisions_surface(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Surface Response"
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bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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col = flow.column()
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col.prop(rbo, "friction")
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col = flow.column()
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col.prop(rbo, "restitution", text="Bounciness")
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class PHYSICS_PT_rigid_body_collisions_sensitivity(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Sensitivity"
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bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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rbo = ob.rigid_body
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if rbo.collision_shape in {'MESH', 'CONE'}:
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col = layout.column()
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col.prop(rbo, "collision_margin", text="Margin")
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else:
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column()
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col.prop(rbo, "use_margin")
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col = flow.column()
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col.active = rbo.use_margin
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col.prop(rbo, "collision_margin", text="Margin")
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class PHYSICS_PT_rigid_body_collisions_collections(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Collections"
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bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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ob = context.object
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rbo = ob.rigid_body
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layout.prop(rbo, "collision_groups", text="")
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class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Dynamics"
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bl_parent_id = 'PHYSICS_PT_rigid_body'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and obj.rigid_body.type == 'ACTIVE'
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and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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# col = layout.column(align=True)
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# col.label(text="Activation:")
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# XXX: settings such as activate on collison/etc.
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col = flow.column()
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col.prop(rbo, "linear_damping", text="Damping Translation")
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col = flow.column()
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col.prop(rbo, "angular_damping", text="Rotation")
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class PHYSICS_PT_rigid_body_dynamics_deactivation(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Deactivation"
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bl_parent_id = 'PHYSICS_PT_rigid_body_dynamics'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body
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and obj.rigid_body.type == 'ACTIVE'
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and (context.engine in cls.COMPAT_ENGINES))
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def draw_header(self, context):
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ob = context.object
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rbo = ob.rigid_body
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self.layout.prop(rbo, "use_deactivation", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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layout.active = rbo.use_deactivation
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col = flow.column()
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col.prop(rbo, "use_start_deactivated")
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col = flow.column()
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col.prop(rbo, "deactivate_linear_velocity", text="Velocity Linear")
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col.prop(rbo, "deactivate_angular_velocity", text="Angular")
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# TODO: other params such as time?
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classes = (
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PHYSICS_PT_rigid_body,
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PHYSICS_PT_rigid_body_settings,
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PHYSICS_PT_rigid_body_collisions,
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PHYSICS_PT_rigid_body_collisions_surface,
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PHYSICS_PT_rigid_body_collisions_sensitivity,
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PHYSICS_PT_rigid_body_collisions_collections,
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PHYSICS_PT_rigid_body_dynamics,
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PHYSICS_PT_rigid_body_dynamics_deactivation,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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