blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
Campbell Barton b72e81bfd0 UI: refactor particle panel/topbar logic
Similar logic for panel & topbar, use same checks.
2018-08-29 15:46:36 +10:00

1806 lines
62 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel, UIList
from .properties_grease_pencil_common import (
GreasePencilStrokeEditPanel,
GreasePencilStrokeSculptPanel,
GreasePencilAppearancePanel,
)
from .properties_paint_common import (
UnifiedPaintPanel,
brush_texture_settings,
brush_texpaint_common,
brush_mask_texture_settings,
)
from bl_operators.presets import PresetMenu
class View3DPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
# **************** standard tool clusters ******************
# Keyframing tools
def draw_keyframing_tools(context, layout):
col = layout.column(align=True)
col.label(text="Keyframes:")
row = col.row(align=True)
row.operator("anim.keyframe_insert_menu", text="Insert")
row.operator("anim.keyframe_delete_v3d", text="Remove")
# Used by vertex & weight paint
def draw_vpaint_symmetry(layout, vpaint):
split = layout.split()
col = split.column()
col.alignment = 'RIGHT'
col.label(text="Mirror")
col = split.column()
row = col.row(align=True)
row.prop(vpaint, "use_symmetry_x", text="X", toggle=True)
row.prop(vpaint, "use_symmetry_y", text="Y", toggle=True)
row.prop(vpaint, "use_symmetry_z", text="Z", toggle=True)
col = layout.column()
col.use_property_split = True
col.prop(vpaint, "radial_symmetry", text="Radial")
# Most of these panels should not be visible in GP edit modes
def is_not_gpencil_edit_mode(context):
is_gpmode = (
context.active_object and
context.active_object.mode in {'GPENCIL_EDIT', 'GPENCIL_PAINT', 'GPENCIL_SCULPT', 'GPENCIL_WEIGHT'}
)
return not is_gpmode
# ********** default tools for editmode_mesh ****************
class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
bl_category = "Options"
bl_context = ".mesh_edit" # dot on purpose (access from topbar)
bl_label = "Mesh Options"
@classmethod
def poll(cls, context):
return context.active_object
def draw(self, context):
layout = self.layout
ob = context.active_object
tool_settings = context.tool_settings
mesh = ob.data
col = layout.column(align=True)
col.prop(mesh, "use_mirror_x")
row = col.row(align=True)
row.active = ob.data.use_mirror_x
row.prop(mesh, "use_mirror_topology")
col = layout.column(align=True)
col.label(text="Edge Select Mode:")
col.prop(tool_settings, "edge_path_mode", text="")
col.prop(tool_settings, "edge_path_live_unwrap")
col.label(text="Double Threshold:")
col.prop(tool_settings, "double_threshold", text="")
col.prop(tool_settings, "use_mesh_automerge") # , icon='AUTOMERGE_ON'
# ********** default tools for editmode_curve ****************
class VIEW3D_PT_tools_curveedit_options_stroke(View3DPanel, Panel):
bl_category = "Options"
bl_context = ".curve_edit" # dot on purpose (access from topbar)
bl_label = "Curve Stroke"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
cps = tool_settings.curve_paint_settings
col = layout.column()
col.prop(cps, "curve_type")
if cps.curve_type == 'BEZIER':
col.label(text="Bezier Options:")
col.prop(cps, "error_threshold")
col.prop(cps, "fit_method")
col.prop(cps, "use_corners_detect")
col = layout.column()
col.active = cps.use_corners_detect
col.prop(cps, "corner_angle")
col.label(text="Pressure Radius:")
row = layout.row(align=True)
rowsub = row.row(align=True)
rowsub.prop(cps, "radius_min", text="Min")
rowsub.prop(cps, "radius_max", text="Max")
row.prop(cps, "use_pressure_radius", text="", icon_only=True)
col = layout.column()
col.label(text="Taper Radius:")
row = layout.row(align=True)
row.prop(cps, "radius_taper_start", text="Start")
row.prop(cps, "radius_taper_end", text="End")
col = layout.column()
col.label(text="Projection Depth:")
row = layout.row(align=True)
row.prop(cps, "depth_mode", expand=True)
col = layout.column()
if cps.depth_mode == 'SURFACE':
col.prop(cps, "surface_offset")
col.prop(cps, "use_offset_absolute")
col.prop(cps, "use_stroke_endpoints")
if cps.use_stroke_endpoints:
colsub = layout.column(align=True)
colsub.prop(cps, "surface_plane", expand=True)
# ********** default tools for editmode_armature ****************
class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
bl_category = "Options"
bl_context = ".armature_edit" # dot on purpose (access from topbar)
bl_label = "Armature Options"
def draw(self, context):
arm = context.active_object.data
self.layout.prop(arm, "use_mirror_x")
# ********** default tools for pose-mode ****************
class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
bl_category = "Options"
bl_context = ".posemode" # dot on purpose (access from topbar)
bl_label = "Pose Options"
def draw(self, context):
arm = context.active_object.data
self.layout.prop(arm, "use_auto_ik")
self.layout.prop(arm, "use_mirror_x")
# ********** default tools for paint modes ****************
class View3DPaintPanel(UnifiedPaintPanel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
class VIEW3D_PT_imapaint_tools_missing(Panel, View3DPaintPanel):
bl_category = "Tools"
bl_context = ".imagepaint" # dot on purpose (access from topbar)
bl_label = "Missing Data"
@classmethod
def poll(cls, context):
toolsettings = context.tool_settings.image_paint
return context.image_paint_object and not toolsettings.detect_data()
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings.image_paint
col = layout.column()
col.label(text="Missing Data", icon='ERROR')
if toolsettings.missing_uvs:
col.separator()
col.label(text="Missing UVs", icon='INFO')
col.label(text="Unwrap the mesh in edit mode or generate a simple UV layer")
col.operator("paint.add_simple_uvs")
if toolsettings.mode == 'MATERIAL':
if toolsettings.missing_materials:
col.separator()
col.label(text="Missing Materials", icon='INFO')
col.label(text="Add a material and paint slot below")
col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
elif toolsettings.missing_texture:
ob = context.active_object
mat = ob.active_material
col.separator()
if mat:
col.label(text="Missing Texture Slots", icon='INFO')
col.label(text="Add a paint slot below")
col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
else:
col.label(text="Missing Materials", icon='INFO')
col.label(text="Add a material and paint slot below")
col.operator_menu_enum("paint.add_texture_paint_slot", "type", text="Add Paint Slot")
elif toolsettings.mode == 'IMAGE':
if toolsettings.missing_texture:
col.separator()
col.label(text="Missing Canvas", icon='INFO')
col.label(text="Add or assign a canvas image below")
col.label(text="Canvas Image:")
col.template_ID(toolsettings, "canvas", new="image.new", open="image.open")
if toolsettings.missing_stencil:
col.separator()
col.label(text="Missing Stencil", icon='INFO')
col.label(text="Add or assign a stencil image below")
col.label(text="Stencil Image:")
col.template_ID(toolsettings, "stencil_image", new="image.new", open="image.open")
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
bl_context = ".paint_common" # dot on purpose (access from topbar)
bl_label = "Brush"
@classmethod
def poll(cls, context):
return cls.paint_settings(context)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
col = layout.split().column()
col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
# Particle Mode #
if context.particle_edit_object:
tool = settings.tool
if tool != 'NONE':
layout.column().prop(settings, "tool")
col = layout.column()
col.prop(brush, "size", slider=True)
if tool == 'ADD':
col.prop(brush, "count")
col = layout.column()
col.prop(settings, "use_default_interpolate")
col.prop(brush, "steps", slider=True)
col.prop(settings, "default_key_count", slider=True)
else:
col.prop(brush, "strength", slider=True)
if tool == 'LENGTH':
layout.row().prop(brush, "length_mode", expand=True)
elif tool == 'PUFF':
layout.row().prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
# Sculpt Mode #
elif context.sculpt_object and brush:
capabilities = brush.sculpt_capabilities
col = layout.column()
col.separator()
row = col.row(align=True)
ups = toolsettings.unified_paint_settings
if ((ups.use_unified_size and ups.use_locked_size) or
((not ups.use_unified_size) and brush.use_locked_size)):
self.prop_unified_size(row, context, brush, "use_locked_size", icon='LOCKED')
self.prop_unified_size(row, context, brush, "unprojected_radius", slider=True, text="Radius")
else:
self.prop_unified_size(row, context, brush, "use_locked_size", icon='UNLOCKED')
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
# strength, use_strength_pressure, and use_strength_attenuation
col.separator()
row = col.row(align=True)
if capabilities.has_space_attenuation:
row.prop(brush, "use_space_attenuation", toggle=True, icon_only=True)
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
if capabilities.has_strength_pressure:
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
# auto_smooth_factor and use_inverse_smooth_pressure
if capabilities.has_auto_smooth:
col.separator()
row = col.row(align=True)
row.prop(brush, "auto_smooth_factor", slider=True)
row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
# normal_weight
if capabilities.has_normal_weight:
col.separator()
row = col.row(align=True)
row.prop(brush, "normal_weight", slider=True)
# crease_pinch_factor
if capabilities.has_pinch_factor:
col.separator()
row = col.row(align=True)
row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
# rake_factor
if capabilities.has_rake_factor:
col.separator()
row = col.row(align=True)
row.prop(brush, "rake_factor", slider=True)
# use_original_normal and sculpt_plane
if capabilities.has_sculpt_plane:
col.separator()
row = col.row(align=True)
row.prop(brush, "use_original_normal", toggle=True, icon_only=True)
row.prop(brush, "sculpt_plane", text="")
if brush.sculpt_tool == 'MASK':
col.prop(brush, "mask_tool", text="")
# plane_offset, use_offset_pressure, use_plane_trim, plane_trim
if capabilities.has_plane_offset:
row = col.row(align=True)
row.prop(brush, "plane_offset", slider=True)
row.prop(brush, "use_offset_pressure", text="")
col.separator()
row = col.row()
row.prop(brush, "use_plane_trim", text="Trim")
row = col.row()
row.active = brush.use_plane_trim
row.prop(brush, "plane_trim", slider=True, text="Distance")
# height
if capabilities.has_height:
row = col.row()
row.prop(brush, "height", slider=True, text="Height")
# use_frontface
col.separator()
col.prop(brush, "use_frontface", text="Front Faces Only")
col.prop(brush, "use_projected")
# direction
col.separator()
col.row().prop(brush, "direction", expand=True)
# use_accumulate
if capabilities.has_accumulate:
col.separator()
col.prop(brush, "use_accumulate")
# use_persistent, set_persistent_base
if capabilities.has_persistence:
col.separator()
ob = context.sculpt_object
do_persistent = True
# not supported yet for this case
for md in ob.modifiers:
if md.type == 'MULTIRES':
do_persistent = False
break
if do_persistent:
col.prop(brush, "use_persistent")
col.operator("sculpt.set_persistent_base")
# Texture Paint Mode #
elif context.image_paint_object and brush:
brush_texpaint_common(self, context, layout, brush, settings, True)
# Weight Paint Mode #
elif context.weight_paint_object and brush:
col = layout.column()
row = col.row(align=True)
self.prop_unified_weight(row, context, brush, "weight", slider=True, text="Weight")
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
col.separator()
col.prop(brush, "vertex_tool", text="Blend")
if brush.vertex_tool != 'SMEAR':
col.prop(brush, "use_accumulate")
col.separator()
col.prop(brush, "use_frontface", text="Front Faces Only")
row = col.row()
row.prop(brush, "use_frontface_falloff", text="Falloff Angle")
sub = row.row()
sub.active = brush.use_frontface_falloff
sub.prop(brush, "falloff_angle", text="")
col.prop(brush, "use_projected")
col = layout.column()
col.prop(toolsettings, "use_auto_normalize", text="Auto Normalize")
col.prop(toolsettings, "use_multipaint", text="Multi-Paint")
# Vertex Paint Mode #
elif context.vertex_paint_object and brush:
col = layout.column()
self.prop_unified_color_picker(col, context, brush, "color", value_slider=True)
if settings.palette:
col.template_palette(settings, "palette", color=True)
row = col.row(align=True)
self.prop_unified_color(row, context, brush, "color", text="")
self.prop_unified_color(row, context, brush, "secondary_color", text="")
row.separator()
row.operator("paint.brush_colors_flip", icon='FILE_REFRESH', text="")
col.separator()
row = col.row(align=True)
self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
self.prop_unified_size(row, context, brush, "use_pressure_size")
row = col.row(align=True)
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
col.separator()
col.prop(brush, "vertex_tool", text="Blend")
col.prop(brush, "use_alpha")
if brush.vertex_tool != 'SMEAR':
col.prop(brush, "use_accumulate")
col.separator()
col.prop(brush, "use_frontface", text="Front Faces Only")
row = col.row()
row.prop(brush, "use_frontface_falloff", text="Falloff Angle")
sub = row.row()
sub.active = brush.use_frontface_falloff
sub.prop(brush, "falloff_angle", text="")
col.prop(brush, "use_projected")
col.separator()
col.template_ID(settings, "palette", new="palette.new")
class TEXTURE_UL_texpaintslots(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
mat = data
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.prop(item, "name", text="", emboss=False, icon_value=icon)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="")
class VIEW3D_MT_tools_projectpaint_uvlayer(Menu):
bl_label = "Clone Layer"
def draw(self, context):
layout = self.layout
for i, uv_layer in enumerate(context.active_object.data.uv_layers):
props = layout.operator("wm.context_set_int", text=uv_layer.name, translate=False)
props.data_path = "active_object.data.uv_layers.active_index"
props.value = i
# TODO, move to space_view3d.py
class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
bl_context = ".imagepaint" # dot on purpose (access from topbar)
bl_label = "Slots"
@classmethod
def poll(cls, context):
brush = context.tool_settings.image_paint.brush
ob = context.active_object
return (brush is not None and ob is not None)
def draw(self, context):
layout = self.layout
settings = context.tool_settings.image_paint
# brush = settings.brush
ob = context.active_object
col = layout.column()
col.label(text="Painting Mode:")
col.prop(settings, "mode", text="")
col.separator()
if settings.mode == 'MATERIAL':
if len(ob.material_slots) > 1:
col.label(text="Materials:")
col.template_list("MATERIAL_UL_matslots", "layers",
ob, "material_slots",
ob, "active_material_index", rows=2)
mat = ob.active_material
if mat:
col.label(text="Available Paint Slots:")
col.template_list("TEXTURE_UL_texpaintslots", "",
mat, "texture_paint_images",
mat, "paint_active_slot", rows=2)
if mat.texture_paint_slots:
slot = mat.texture_paint_slots[mat.paint_active_slot]
else:
slot = None
if slot and slot.is_valid:
col.label(text="UV Map:")
col.prop_search(slot, "uv_layer", ob.data, "uv_layers", text="")
elif settings.mode == 'IMAGE':
mesh = ob.data
uv_text = mesh.uv_layers.active.name if mesh.uv_layers.active else ""
col.label(text="Canvas Image:")
col.template_ID(settings, "canvas", new="image.new", open="image.open")
col.label(text="UV Map:")
col.menu("VIEW3D_MT_tools_projectpaint_uvlayer", text=uv_text, translate=False)
col.separator()
col.operator("image.save_dirty", text="Save All Images")
# TODO, move to space_view3d.py
class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
bl_context = ".imagepaint" # dot on purpose (access from topbar)
bl_label = "Mask"
@classmethod
def poll(cls, context):
brush = context.tool_settings.image_paint.brush
ob = context.active_object
return (brush is not None and ob is not None)
def draw_header(self, context):
ipaint = context.tool_settings.image_paint
self.layout.prop(ipaint, "use_stencil_layer", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
toolsettings = context.tool_settings
ipaint = toolsettings.image_paint
ob = context.active_object
mesh = ob.data
col = layout.column()
col.active = ipaint.use_stencil_layer
stencil_text = mesh.uv_layer_stencil.name if mesh.uv_layer_stencil else ""
split = col.split(factor=0.5)
colsub = split.column()
colsub.alignment = 'RIGHT'
colsub.label(text="UV Layer")
split.column().menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
# todo this should be combinded into a single row
split = col.split(factor=0.5)
colsub = split.column()
colsub.alignment = 'RIGHT'
colsub.label(text="Stencil Image")
colsub = split.column()
colsub.template_ID(ipaint, "stencil_image", new="image.new", open="image.open")
row = col.row(align=True)
row.prop(ipaint, "stencil_color", text="Display Color")
row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
bl_context = ".paint_common" # dot on purpose (access from topbar)
bl_label = "Overlay"
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and
settings.brush and
(context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.image_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
tex_slot_mask = brush.mask_texture_slot
col = layout.column()
col.label(text="Curve:")
row = col.row(align=True)
if brush.use_cursor_overlay:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_cursor_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
col.active = brush.brush_capabilities.has_overlay
if context.image_paint_object or context.sculpt_object or context.vertex_paint_object:
col.label(text="Texture:")
row = col.row(align=True)
if tex_slot.map_mode != 'STENCIL':
if brush.use_primary_overlay:
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
if context.image_paint_object:
col.label(text="Mask Texture:")
row = col.row(align=True)
if tex_slot_mask.map_mode != 'STENCIL':
if brush.use_secondary_overlay:
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_secondary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row(align=True)
sub.prop(brush, "mask_overlay_alpha", text="Alpha")
sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
bl_context = ".paint_common" # dot on purpose (access from topbar)
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and
(context.sculpt_object or context.image_paint_object or context.vertex_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
brush_texture_settings(col, brush, context.sculpt_object)
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_mask_texture(Panel, View3DPaintPanel):
bl_context = ".imagepaint" # dot on purpose (access from topbar)
bl_label = "Texture Mask"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and context.image_paint_object)
def draw(self, context):
layout = self.layout
brush = context.tool_settings.image_paint.brush
col = layout.column()
col.template_ID_preview(brush, "mask_texture", new="texture.new", rows=3, cols=8)
brush_mask_texture_settings(col, brush)
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel):
bl_context = ".paint_common" # dot on purpose (access from topbar)
bl_label = "Stroke"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and
settings.brush and
(context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.image_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
layout.use_property_split = True
col = layout.column()
col.prop(brush, "stroke_method")
if brush.use_anchor:
col.separator()
col.prop(brush, "use_edge_to_edge", text="Edge To Edge")
if brush.use_airbrush:
col.separator()
col.prop(brush, "rate", text="Rate", slider=True)
if brush.use_space:
col.separator()
row = col.row(align=True)
row.prop(brush, "spacing", text="Spacing")
row.prop(brush, "use_pressure_spacing", toggle=True, text="")
if brush.use_line or brush.use_curve:
col.separator()
row = col.row(align=True)
row.prop(brush, "spacing", text="Spacing")
if brush.use_curve:
col.separator()
col.template_ID(brush, "paint_curve", new="paintcurve.new")
col.operator("paintcurve.draw")
if context.sculpt_object:
if brush.sculpt_capabilities.has_jitter:
col.separator()
colsub = col.split(factor=0.5)
row = colsub.row(align=True)
row.alignment = 'RIGHT'
row.label(text="Jitter")
row = colsub.row(align=True)
row.prop(brush, "use_relative_jitter", icon_only=True)
if brush.use_relative_jitter:
row.prop(brush, "jitter", slider=True, text="")
else:
row.prop(brush, "jitter_absolute", text="")
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
if brush.sculpt_capabilities.has_smooth_stroke:
col = layout.column()
col.separator()
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
else:
col.separator()
row = col.row(align=True)
row.prop(brush, "use_relative_jitter", icon_only=True)
if brush.use_relative_jitter:
row.prop(brush, "jitter", slider=True)
else:
row.prop(brush, "jitter_absolute")
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col = layout.column()
col.separator()
if brush.brush_capabilities.has_smooth_stroke:
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
layout.prop(settings, "input_samples")
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_brush_curve(Panel, View3DPaintPanel):
bl_context = ".paint_common" # dot on purpose (access from topbar)
bl_label = "Curve"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
layout.template_curve_mapping(brush, "curve", brush=True)
col = layout.column(align=True)
row = col.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
# TODO, move to space_view3d.py
class VIEW3D_PT_sculpt_dyntopo(Panel, View3DPaintPanel):
bl_context = ".sculpt_mode" # dot on purpose (access from topbar)
bl_label = "Dyntopo"
bl_options = {'DEFAULT_CLOSED'}
bl_ui_units_x = 12
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw_header(self, context):
is_popover = self.is_popover
layout = self.layout
layout.operator(
"sculpt.dynamic_topology_toggle",
icon='CHECKBOX_HLT' if context.sculpt_object.use_dynamic_topology_sculpting else 'CHECKBOX_DEHLT',
text="",
emboss=is_popover,
)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
toolsettings = context.tool_settings
sculpt = toolsettings.sculpt
settings = self.paint_settings(context)
brush = settings.brush
col = layout.column()
col.active = context.sculpt_object.use_dynamic_topology_sculpting
sub = col.column()
sub.active = (brush and brush.sculpt_tool != 'MASK')
if sculpt.detail_type_method in {'CONSTANT', 'MANUAL'}:
row = sub.row(align=True)
row.prop(sculpt, "constant_detail_resolution")
row.operator("sculpt.sample_detail_size", text="", icon='EYEDROPPER')
elif (sculpt.detail_type_method == 'BRUSH'):
sub.prop(sculpt, "detail_percent")
else:
sub.prop(sculpt, "detail_size")
sub.prop(sculpt, "detail_refine_method", text="Refine Method")
sub.prop(sculpt, "detail_type_method", text="Detailing")
col.prop(sculpt, "use_smooth_shading")
col.separator()
col.prop(sculpt, "symmetrize_direction")
col.operator("sculpt.symmetrize")
col.operator("sculpt.optimize")
if sculpt.detail_type_method in {'CONSTANT', 'MANUAL'}:
col.operator("sculpt.detail_flood_fill")
# TODO, move to space_view3d.py
class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
bl_context = ".sculpt_mode" # dot on purpose (access from topbar)
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
# scene = context.scene
toolsettings = context.tool_settings
sculpt = toolsettings.sculpt
capabilities = sculpt.brush.sculpt_capabilities
col = layout.column(align=True)
col.active = capabilities.has_gravity
col.label(text="Gravity:")
col.prop(sculpt, "gravity", slider=True, text="Factor")
col.prop(sculpt, "gravity_object")
col.separator()
layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
layout.prop(sculpt, "show_low_resolution")
layout.prop(sculpt, "use_deform_only")
layout.prop(sculpt, "show_diffuse_color")
layout.prop(sculpt, "show_mask")
self.unified_paint_settings(layout, context)
# TODO, move to space_view3d.py
class VIEW3D_PT_sculpt_symmetry(Panel, View3DPaintPanel):
bl_context = ".sculpt_mode" # dot on purpose (access from topbar)
bl_label = "Symmetry/Lock"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
split = layout.split()
col = split.column()
col.alignment = 'RIGHT'
col.label(text="Mirror")
col = split.column()
row = col.row(align=True)
row.prop(sculpt, "use_symmetry_x", text="X", toggle=True)
row.prop(sculpt, "use_symmetry_y", text="Y", toggle=True)
row.prop(sculpt, "use_symmetry_z", text="Z", toggle=True)
split = layout.split()
col = split.column()
col.alignment = 'RIGHT'
col.label(text="Lock")
col = split.column()
row = col.row(align=True)
row.prop(sculpt, "lock_x", text="X", toggle=True)
row.prop(sculpt, "lock_y", text="Y", toggle=True)
row.prop(sculpt, "lock_z", text="Z", toggle=True)
split = layout.split()
col = split.column()
col.alignment = 'RIGHT'
col.label(text="Tiling")
col = split.column()
row = col.row(align=True)
row.prop(sculpt, "tile_x", text="X", toggle=True)
row.prop(sculpt, "tile_y", text="Y", toggle=True)
row.prop(sculpt, "tile_z", text="Z", toggle=True)
layout.use_property_split = True
layout.prop(sculpt, "use_symmetry_feather", text="Feather")
layout.column().prop(sculpt, "radial_symmetry", text="Radial")
layout.column().prop(sculpt, "tile_offset", text="Tile Offset")
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_brush_appearance(Panel, View3DPaintPanel):
bl_context = ".paint_common" # dot on purpose (access from topbar)
bl_label = "Appearance"
bl_parent_id = "VIEW3D_PT_tools_brush_overlay"
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings is not None) and (not isinstance(settings, bpy.types.ParticleEdit))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
if brush is None: # unlikely but can happen
layout.label(text="Brush Unset")
return
col = layout.column()
col.prop(settings, "show_brush")
sub = col.column()
sub.active = settings.show_brush
if context.sculpt_object and context.tool_settings.sculpt:
if brush.sculpt_capabilities.has_secondary_color:
sub.row().prop(brush, "cursor_color_add", text="Add")
sub.row().prop(brush, "cursor_color_subtract", text="Subtract")
else:
sub.prop(brush, "cursor_color_add", text="")
else:
sub.prop(brush, "cursor_color_add", text="")
col.separator()
col = col.column(align=True)
col.prop(brush, "use_custom_icon")
sub = col.column()
sub.active = brush.use_custom_icon
sub.prop(brush, "icon_filepath", text="")
# ********** default tools for weight-paint ****************
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_weightpaint_symmetry(Panel, View3DPaintPanel):
bl_context = ".weightpaint"
bl_options = {'DEFAULT_CLOSED'}
bl_label = "Symmetry"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
wpaint = toolsettings.weight_paint
draw_vpaint_symmetry(layout, wpaint)
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
bl_context = ".weightpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
wpaint = tool_settings.weight_paint
col = layout.column()
col.prop(wpaint, "use_group_restrict")
obj = context.weight_paint_object
if obj.type == 'MESH':
mesh = obj.data
col.prop(mesh, "use_mirror_x")
row = col.row()
row.active = mesh.use_mirror_x
row.prop(mesh, "use_mirror_topology")
col.label(text="Show Zero Weights:")
sub = col.row()
sub.prop(tool_settings, "vertex_group_user", expand=True)
self.unified_paint_settings(col, context)
# ********** default tools for vertex-paint ****************
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
bl_context = ".vertexpaint" # dot on purpose (access from topbar)
bl_label = "Options"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
vpaint = toolsettings.vertex_paint
col = layout.column()
self.unified_paint_settings(col, context)
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_vertexpaint_symmetry(Panel, View3DPaintPanel):
bl_context = ".vertexpaint" # dot on purpose (access from topbar)
bl_options = {'DEFAULT_CLOSED'}
bl_label = "Symmetry"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
vpaint = toolsettings.vertex_paint
draw_vpaint_symmetry(layout, vpaint)
# ********** default tools for texture-paint ****************
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_imagepaint_external(Panel, View3DPaintPanel):
bl_context = ".imagepaint" # dot on purpose (access from topbar)
bl_label = "External"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
ipaint = toolsettings.image_paint
col = layout.column()
row = col.split(factor=0.55, align=True)
row.operator("image.project_edit", text="Quick Edit")
row.operator("image.project_apply", text="Apply")
col.row().prop(ipaint, "screen_grab_size", text="")
col.operator("paint.project_image", text="Apply Camera Image")
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_imagepaint_symmetry(Panel, View3DPaintPanel):
bl_context = ".imagepaint" # dot on purpose (access from topbar)
bl_label = "Symmetry"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
ipaint = toolsettings.image_paint
split = layout.split()
col = split.column()
col.alignment = 'RIGHT'
col.label(text="Mirror")
col = split.column()
row = col.row(align=True)
row.prop(ipaint, "use_symmetry_x", text="X", toggle=True)
row.prop(ipaint, "use_symmetry_y", text="Y", toggle=True)
row.prop(ipaint, "use_symmetry_z", text="Z", toggle=True)
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_projectpaint(View3DPaintPanel, Panel):
bl_context = ".imagepaint" # dot on purpose (access from topbar)
bl_label = "Project Paint"
@classmethod
def poll(cls, context):
brush = context.tool_settings.image_paint.brush
return (brush is not None)
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
ipaint = toolsettings.image_paint
col = layout.column()
col.prop(ipaint, "use_occlude")
col.prop(ipaint, "use_backface_culling")
row = layout.row()
row.prop(ipaint, "use_normal_falloff")
sub = row.row()
sub.active = (ipaint.use_normal_falloff)
sub.prop(ipaint, "normal_angle", text="")
layout.prop(ipaint, "use_cavity")
if ipaint.use_cavity:
layout.template_curve_mapping(ipaint, "cavity_curve", brush=True)
layout.prop(ipaint, "seam_bleed")
layout.prop(ipaint, "dither")
self.unified_paint_settings(layout, context)
# TODO, move to space_view3d.py
class VIEW3D_PT_imagepaint_options(View3DPaintPanel):
bl_label = "Options"
@classmethod
def poll(cls, context):
return (context.image_paint_object and context.tool_settings.image_paint)
def draw(self, context):
layout = self.layout
col = layout.column()
self.unified_paint_settings(col, context)
class VIEW3D_MT_tools_projectpaint_stencil(Menu):
bl_label = "Mask Layer"
def draw(self, context):
layout = self.layout
for i, uv_layer in enumerate(context.active_object.data.uv_layers):
props = layout.operator("wm.context_set_int", text=uv_layer.name, translate=False)
props.data_path = "active_object.data.uv_layer_stencil_index"
props.value = i
# TODO, move to space_view3d.py
class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
"""Default tools for particle mode"""
bl_context = ".particlemode"
bl_label = "Options"
def draw(self, context):
layout = self.layout
pe = context.tool_settings.particle_edit
ob = pe.object
layout.prop(pe, "type", text="")
ptcache = None
if pe.type == 'PARTICLES':
if ob.particle_systems:
if len(ob.particle_systems) > 1:
layout.template_list("UI_UL_list", "particle_systems", ob, "particle_systems",
ob.particle_systems, "active_index", rows=2, maxrows=3)
ptcache = ob.particle_systems.active.point_cache
else:
for md in ob.modifiers:
if md.type == pe.type:
ptcache = md.point_cache
if ptcache and len(ptcache.point_caches) > 1:
layout.template_list("UI_UL_list", "particles_point_caches", ptcache, "point_caches",
ptcache.point_caches, "active_index", rows=2, maxrows=3)
if not pe.is_editable:
layout.label(text="Point cache must be baked")
layout.label(text="in memory to enable editing!")
col = layout.column(align=True)
if pe.is_hair:
col.active = pe.is_editable
col.prop(pe, "use_emitter_deflect", text="Deflect Emitter")
sub = col.row(align=True)
sub.active = pe.use_emitter_deflect
sub.prop(pe, "emitter_distance", text="Distance")
col = layout.column(align=True)
col.active = pe.is_editable
col.label(text="Keep:")
col.prop(pe, "use_preserve_length", text="Lengths")
col.prop(pe, "use_preserve_root", text="Root")
if not pe.is_hair:
col.label(text="Correct:")
col.prop(pe, "use_auto_velocity", text="Velocity")
col.prop(ob.data, "use_mirror_x")
col.prop(pe, "shape_object")
col.operator("particle.shape_cut")
col = layout.column(align=True)
col.active = pe.is_editable
col.label(text="Draw:")
col.prop(pe, "draw_step", text="Path Steps")
if pe.is_hair:
col.prop(pe, "show_particles", text="Children")
else:
if pe.type == 'PARTICLES':
col.prop(pe, "show_particles", text="Particles")
col.prop(pe, "use_fade_time")
sub = col.row(align=True)
sub.active = pe.use_fade_time
sub.prop(pe, "fade_frames", slider=True)
class VIEW3D_PT_tools_normal(View3DPanel, Panel):
bl_category = ""
bl_context = ".mesh_edit"
bl_label = "Normal Tools"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
col = layout.column(align=True)
col.label(text="Normal Vector")
col.prop(toolsettings, "normal_vector", text="")
layout.separator()
layout.label(text="Face Strength")
layout.prop(toolsettings, "face_strength", text="")
col = layout.column(align=True)
# ********** grease pencil object tool panels ****************
# Grease Pencil drawing brushes
class VIEW3D_PT_tools_grease_pencil_brush(View3DPanel, Panel):
bl_context = ".greasepencil_paint"
bl_label = "Brush"
@classmethod
def poll(cls, context):
is_3d_view = context.space_data.type == 'VIEW_3D'
if is_3d_view:
if context.gpencil_data is None:
return False
gpd = context.gpencil_data
return bool(gpd.is_stroke_paint_mode)
else:
return True
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
ts = context.scene.tool_settings
settings = ts.gpencil_paint
row = layout.row()
col = row.column()
col.template_ID_preview(settings, "brush", new="brush.add_gpencil", rows=3, cols=8)
col = row.column()
brush = context.active_gpencil_brush
gp_settings = brush.gpencil_settings
sub = col.column(align=True)
sub.operator("gpencil.brush_presets_create", icon='HELP', text="")
if brush is not None:
# XXX: Items in "sub" currently show up beside the brush selector in a separate column
if gp_settings.gpencil_brush_type == 'ERASE':
sub.prop(gp_settings, "default_eraser", text="")
# Brush details
if gp_settings.gpencil_brush_type == 'ERASE':
col = layout.column(align=True)
col.prop(brush, "size", text="Radius")
col.separator()
row = col.row()
row.prop(gp_settings, "eraser_mode", expand=True)
elif gp_settings.gpencil_brush_type == 'FILL':
col = layout.column(align=True)
col.prop(gp_settings, "gpencil_fill_leak", text="Leak Size")
col.prop(brush, "size", text="Thickness")
col.prop(gp_settings, "gpencil_fill_simplyfy_level", text="Simplify")
col = layout.row(align=True)
col.template_ID(gp_settings, "material")
row = layout.row(align=True)
row.prop(gp_settings, "gpencil_fill_draw_mode", text="Boundary Draw Mode")
row.prop(gp_settings, "gpencil_fill_show_boundary", text="", icon='GRID')
col = layout.column(align=True)
col.enabled = gp_settings.gpencil_fill_draw_mode != "STROKE"
col.prop(gp_settings, "gpencil_fill_hide", text="Hide Transparent Lines")
sub = col.row(align=True)
sub.enabled = gp_settings.gpencil_fill_hide
sub.prop(gp_settings, "gpencil_fill_threshold", text="Threshold")
else: # bgpsettings.gpencil_brush_type == 'DRAW':
row = layout.row(align=True)
row.prop(brush, "size", text="Radius")
row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
row = layout.row(align=True)
row.prop(gp_settings, "pen_strength", slider=True)
row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
row = layout.row(align=True)
row.template_ID(gp_settings, "material")
# Grease Pencil drawing brushes options
class VIEW3D_PT_tools_grease_pencil_brush_option(View3DPanel, Panel):
bl_context = ".greasepencil_paint"
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
def draw_header_preset(self, context):
VIEW3D_PT_gpencil_brush_presets.draw_panel_header(self.layout)
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
brush = context.active_gpencil_brush
gp_settings = brush.gpencil_settings
if brush is not None:
col = layout.column(align=True)
col.prop(gp_settings, "input_samples")
col.separator()
col.prop(gp_settings, "active_smooth_factor")
col.separator()
col.prop(gp_settings, "angle", slider=True)
col.prop(gp_settings, "angle_factor", text="Factor", slider=True)
col.separator()
class VIEW3D_PT_tools_grease_pencil_brush_stabilizer(View3DPanel, Panel):
bl_context = ".greasepencil_paint"
bl_parent_id = 'VIEW3D_PT_tools_grease_pencil_brush_option'
bl_label = "Stabilizer"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
brush = context.active_gpencil_brush
gp_settings = brush.gpencil_settings
return brush is not None and gp_settings.gpencil_brush_type == 'DRAW'
def draw_header(self, context):
brush = context.active_gpencil_brush
gp_settings = brush.gpencil_settings
self.layout.prop(gp_settings, "use_stabilizer", text="")
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
brush = context.active_gpencil_brush
gp_settings = brush.gpencil_settings
layout.active = gp_settings.use_stabilizer
layout.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
layout.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
class VIEW3D_PT_tools_grease_pencil_brush_settings(View3DPanel, Panel):
bl_context = ".greasepencil_paint"
bl_parent_id = 'VIEW3D_PT_tools_grease_pencil_brush_option'
bl_label = "Post-processing Settings"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
brush = context.active_gpencil_brush
return brush is not None
def draw_header(self, context):
brush = context.active_gpencil_brush
gp_settings = brush.gpencil_settings
self.layout.prop(gp_settings, "enable_settings", text="")
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
brush = context.active_gpencil_brush
gp_settings = brush.gpencil_settings
layout.active = gp_settings.enable_settings
col = layout.column(align=True)
col.prop(gp_settings, "pen_smooth_factor")
col.prop(gp_settings, "pen_thick_smooth_factor")
col = layout.column(align=True)
col.prop(gp_settings, "pen_smooth_steps")
col.prop(gp_settings, "pen_thick_smooth_steps")
col = layout.column(align=True)
col.prop(gp_settings, "pen_subdivision_steps")
col.prop(gp_settings, "random_subdiv", text="Randomness", slider=True)
class VIEW3D_PT_tools_grease_pencil_brush_random(View3DPanel, Panel):
bl_context = ".greasepencil_paint"
bl_parent_id = 'VIEW3D_PT_tools_grease_pencil_brush_option'
bl_label = "Random Settings"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
brush = context.active_gpencil_brush
return brush is not None
def draw_header(self, context):
brush = context.active_gpencil_brush
gp_settings = brush.gpencil_settings
self.layout.prop(gp_settings, "enable_random", text="")
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
brush = context.active_gpencil_brush
gp_settings = brush.gpencil_settings
layout.active = gp_settings.enable_random
layout.prop(gp_settings, "random_pressure", text="Pressure", slider=True)
layout.prop(gp_settings, "random_strength", text="Strength", slider=True)
layout.prop(gp_settings, "uv_random", text="UV", slider=True)
row = layout.row(align=True)
row.prop(gp_settings, "pen_jitter", slider=True)
row.prop(gp_settings, "use_jitter_pressure", text="", icon='STYLUS_PRESSURE')
# Grease Pencil drawingcurves
class VIEW3D_PT_tools_grease_pencil_brushcurves(View3DPanel, Panel):
bl_context = ".greasepencil_paint"
bl_label = "Curves"
bl_options = {'DEFAULT_CLOSED'}
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
brush = context.active_gpencil_brush
gp_settings = brush.gpencil_settings
# Brush
layout.label(text="Sensitivity")
layout.template_curve_mapping(gp_settings, "curve_sensitivity", brush=True)
layout.label(text="Strength")
layout.template_curve_mapping(gp_settings, "curve_strength", brush=True)
layout.label(text="Jitter")
layout.template_curve_mapping(gp_settings, "curve_jitter", brush=True)
# Grease Pencil create shapes
class VIEW3D_PT_tools_grease_pencil_shapes(View3DPanel, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Shapes"
@classmethod
def poll(cls, context):
ob = context.active_object
return ob and ob.type == 'GPENCIL'
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
col = layout.column(align=True)
col.operator("gpencil.primitive", text="Line", icon='IPO_CONSTANT').type = 'LINE'
col.operator("gpencil.primitive", text="Rectangle", icon='UV_FACESEL').type = 'BOX'
col.operator("gpencil.primitive", text="Circle", icon='ANTIALIASED').type = 'CIRCLE'
layout.operator("object.gpencil_add", text="Monkey", icon='MONKEY').type = 'MONKEY'
# Grease Pencil stroke editing tools
class VIEW3D_PT_tools_grease_pencil_edit(GreasePencilStrokeEditPanel, Panel):
bl_space_type = 'VIEW_3D'
# Grease Pencil stroke interpolation tools
class VIEW3D_PT_tools_grease_pencil_interpolate(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Interpolate"
@classmethod
def poll(cls, context):
if context.gpencil_data is None:
return False
gpd = context.gpencil_data
return bool(context.editable_gpencil_strokes) and bool(gpd.use_stroke_edit_mode)
@staticmethod
def draw(self, context):
layout = self.layout
settings = context.tool_settings.gpencil_interpolate
col = layout.column(align=True)
col.label(text="Interpolate Strokes")
col.operator("gpencil.interpolate", text="Interpolate")
col.operator("gpencil.interpolate_sequence", text="Sequence")
col.operator("gpencil.interpolate_reverse", text="Remove Breakdowns")
col = layout.column(align=True)
col.label(text="Options:")
col.prop(settings, "interpolate_all_layers")
col.prop(settings, "interpolate_selected_only")
col = layout.column(align=True)
col.label(text="Sequence Options:")
col.prop(settings, "type")
if settings.type == 'CUSTOM':
# TODO: Options for loading/saving curve presets?
col.template_curve_mapping(settings, "interpolation_curve", brush=True)
elif settings.type != 'LINEAR':
col.prop(settings, "easing")
if settings.type == 'BACK':
layout.prop(settings, "back")
elif setting.type == 'ELASTIC':
sub = layout.column(align=True)
sub.prop(settings, "amplitude")
sub.prop(settings, "period")
# Grease Pencil stroke sculpting tools
class VIEW3D_PT_tools_grease_pencil_sculpt(GreasePencilStrokeSculptPanel, View3DPanel, Panel):
bl_context = ".greasepencil_sculpt"
bl_category = "Tools"
bl_label = "Sculpt Strokes"
# Grease Pencil weight painting tools
class VIEW3D_PT_tools_grease_pencil_weight_paint(View3DPanel, Panel):
bl_context = ".greasepencil_weight"
bl_category = "Tools"
bl_label = "Weight Paint"
@staticmethod
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
gpd = context.gpencil_data
settings = context.tool_settings.gpencil_sculpt
tool = settings.tool
brush = settings.brush
layout.template_icon_view(settings, "weight_tool", show_labels=True)
col = layout.column()
col.prop(brush, "size", slider=True)
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_pressure_strength", text="")
col.prop(brush, "use_falloff")
# Grease Pencil Brush Appeareance (one for each mode)
class VIEW3D_PT_tools_grease_pencil_paint_appearance(GreasePencilAppearancePanel, View3DPanel, Panel):
bl_context = ".greasepencil_paint"
bl_label = "Appearance"
class VIEW3D_PT_tools_grease_pencil_sculpt_appearance(GreasePencilAppearancePanel, View3DPanel, Panel):
bl_context = ".greasepencil_sculpt"
bl_label = "Appearance"
class VIEW3D_PT_tools_grease_pencil_weight_appearance(GreasePencilAppearancePanel, View3DPanel, Panel):
bl_context = ".greasepencil_weight"
bl_label = "Appearance"
class VIEW3D_PT_gpencil_brush_presets(PresetMenu):
"""Brush settings"""
bl_label = "Brush Presets"
preset_subdir = "gpencil_brush"
preset_operator = "script.execute_preset"
preset_add_operator = "scene.gpencil_brush_preset_add"
classes = (
VIEW3D_PT_tools_meshedit_options,
VIEW3D_PT_tools_curveedit_options_stroke,
VIEW3D_PT_tools_armatureedit_options,
VIEW3D_PT_tools_posemode_options,
VIEW3D_PT_imapaint_tools_missing,
VIEW3D_PT_tools_brush,
TEXTURE_UL_texpaintslots,
VIEW3D_MT_tools_projectpaint_uvlayer,
VIEW3D_PT_slots_projectpaint,
VIEW3D_PT_stencil_projectpaint,
VIEW3D_PT_tools_brush_overlay,
VIEW3D_PT_tools_brush_texture,
VIEW3D_PT_tools_mask_texture,
VIEW3D_PT_tools_brush_stroke,
VIEW3D_PT_tools_brush_curve,
VIEW3D_PT_sculpt_dyntopo,
VIEW3D_PT_sculpt_options,
VIEW3D_PT_sculpt_symmetry,
VIEW3D_PT_tools_brush_appearance,
VIEW3D_PT_tools_weightpaint_symmetry,
VIEW3D_PT_tools_weightpaint_options,
VIEW3D_PT_tools_vertexpaint,
VIEW3D_PT_tools_vertexpaint_symmetry,
VIEW3D_PT_tools_imagepaint_external,
VIEW3D_PT_tools_imagepaint_symmetry,
VIEW3D_PT_tools_projectpaint,
VIEW3D_MT_tools_projectpaint_stencil,
VIEW3D_PT_tools_particlemode,
VIEW3D_PT_gpencil_brush_presets,
VIEW3D_PT_tools_grease_pencil_brush,
VIEW3D_PT_tools_grease_pencil_brush_option,
VIEW3D_PT_tools_grease_pencil_brush_settings,
VIEW3D_PT_tools_grease_pencil_brush_stabilizer,
VIEW3D_PT_tools_grease_pencil_brush_random,
VIEW3D_PT_tools_grease_pencil_brushcurves,
VIEW3D_PT_tools_grease_pencil_shapes,
VIEW3D_PT_tools_grease_pencil_sculpt,
VIEW3D_PT_tools_grease_pencil_weight_paint,
VIEW3D_PT_tools_grease_pencil_paint_appearance,
VIEW3D_PT_tools_grease_pencil_sculpt_appearance,
VIEW3D_PT_tools_grease_pencil_weight_appearance,
VIEW3D_PT_tools_grease_pencil_interpolate,
VIEW3D_PT_tools_normal,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)