forked from bartvdbraak/blender
7030794171
While they prevent legit write past the array boundary error those fixes introduced regression in behavior when having exact max_hits transparent intersections and nothing else. Previous code would have considered such case a totally opaque, but it's not correct. Fixes T48941: Some materials don't get transparent shadows anymore |
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bvh_nodes.h | ||
bvh_shadow_all.h | ||
bvh_subsurface.h | ||
bvh_traversal.h | ||
bvh_volume_all.h | ||
bvh_volume.h | ||
bvh.h | ||
qbvh_nodes.h | ||
qbvh_shadow_all.h | ||
qbvh_subsurface.h | ||
qbvh_traversal.h | ||
qbvh_volume_all.h | ||
qbvh_volume.h |