forked from bartvdbraak/blender
704fef314a
* Fix issue with add transparency mode with blender materials. * Possible fix at frontface flip in the game engine. * Fix color buffering clearing for multiple viewports, it used to clear as if there was one. * Fix for zoom level in user defined viewports, it was based on the full window before, now it is based on the viewport itself. * For user defined viewports, always use Expose instead of Letterbox with bars, the latter doesn't make sense then. |
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.. | ||
CMakeLists.txt | ||
Makefile | ||
RAS_GLExtensionManager.cpp | ||
RAS_GLExtensionManager.h | ||
RAS_ListRasterizer.cpp | ||
RAS_ListRasterizer.h | ||
RAS_OpenGLRasterizer.cpp | ||
RAS_OpenGLRasterizer.h | ||
RAS_VAOpenGLRasterizer.cpp | ||
RAS_VAOpenGLRasterizer.h | ||
SConscript |