forked from bartvdbraak/blender
70a4ead0ae
* Blender static now links. By default this option is disabled on all platforms. Simply set the option in config.opts to 'true'. * Added the following flags to config.opts: - HOST_CC. This is the C compiler for the host platform. This value is the same as TARGET_CC when not cross compiling. - HOST_CXX. This is the C++ compiler for the host platform. This value is the same as TARGET_CXX when not cross compiling. - TARGET_CC. This is the C compiler for the target platform. - TARGET_CXX. This is the C++ compiler for the target platform. - TARGET_AR. This is the linker command for linking libraries. - PATH This is the standard search path All SConscript files have been updated to reflect these changes. Now it's possible to change only the root SConstruct file, and all compiler specific variables are passed automatically to all SConscript files. Of course, this does not apply to makesdna because there the host and target platform is different from all other libraries. To pass a variable that applies to all platforms, all we now have to do is set the correct value in library_env Note: as usual, to get the latest options in the config.opts file, first remove your version.
912 lines
38 KiB
Python
912 lines
38 KiB
Python
import string
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import os
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import time
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import sys
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from distutils import sysconfig
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# Build directory.
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root_build_dir = '..' + os.sep + 'build' + os.sep
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# Blender version.
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config_file = 'config.opts'
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version='2.32'
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sdl_env = Environment ()
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freetype_env = Environment ()
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link_env = Environment ()
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env = Environment ()
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if sys.platform == 'linux2':
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use_international = 'false'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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use_buildinfo = 'false'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
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cxxflags = []
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defines = []
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warn_flags = ['-Wall', '-W']
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window_system = 'X11'
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platform_libs = ['m', 'util']
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platform_libpath = []
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platform_linkflags = []
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extra_includes = []
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# z library information
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z_lib = ['z']
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z_libpath = ['/usr/lib']
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z_include = ['/usr/include']
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# png library information
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png_lib = ['png']
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png_libpath = ['/usr/lib']
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png_include = ['/usr/include']
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# jpeg library information
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jpeg_lib = ['jpeg']
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jpeg_libpath = ['/usr/lib']
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jpeg_include = ['/usr/include']
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# OpenGL library information
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opengl_lib = ['GL', 'GLU']
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opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
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opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
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opengl_include = ['/usr/include']
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# SDL library information
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sdl_env.ParseConfig ('sdl-config --cflags --libs')
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sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
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sdl_include = sdl_env.Dictionary()['CPPPATH']
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sdl_libpath = sdl_env.Dictionary()['LIBPATH']
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sdl_lib = sdl_env.Dictionary()['LIBS']
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# SOLID library information
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solid_lib = [] # TODO
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solid_libpath = [] # TODO
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solid_include = ['#extern/solid/include']
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qhull_lib = [] # TODO
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qhull_libpath = [] # TODO
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qhull_include = ['#extern/qhull/include']
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# ODE library information
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ode_lib = ['ode']
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ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib']
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ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include']
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# Python library information
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python_lib = ['python%d.%d' % sys.version_info[0:2]]
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python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
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python_include = [sysconfig.get_python_inc ()]
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# International support information
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ftgl_lib = ['ftgl']
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ftgl_libpath = ['#../lib/linux-glibc2.2.5-i386/ftgl/lib']
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ftgl_include = ['#../lib/linux-glibc2.2.5-i386/ftgl/include']
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freetype_env.ParseConfig ('pkg-config --cflags --libs freetype2')
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freetype_lib = freetype_env.Dictionary()['LIBS']
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freetype_libpath = freetype_env.Dictionary()['LIBPATH']
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freetype_include = freetype_env.Dictionary()['CPPPATH']
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gettext_lib = []
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gettext_libpath = []
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gettext_include = []
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# OpenAL library information
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openal_lib = ['openal']
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openal_libpath = ['/usr/lib']
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openal_include = ['/usr/include']
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elif sys.platform == 'darwin':
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use_international = 'false'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'true'
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use_precomp = 'true'
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use_sumo = 'false'
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use_ode = 'false'
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use_buildinfo = 'false'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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# TODO: replace darwin-6.8-powerpc with the actual directiory on the
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# build machine
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darwin_precomp = '#../lib/darwin-6.8-powerpc'
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extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
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cxxflags = []
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defines = ['_THREAD_SAFE']
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if use_quicktime == 'true':
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defines += ['WITH_QUICKTIME']
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warn_flags = ['-Wall', '-W']
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release_flags = []
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debug_flags = ['-g']
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window_system = 'CARBON'
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# z library information
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z_lib = ['z']
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z_libpath = []
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z_include = []
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# png library information
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png_lib = ['png']
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png_libpath = []
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png_include = []
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# jpeg library information
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jpeg_lib = ['jpeg']
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jpeg_libpath = []
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jpeg_include = []
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# OpenGL library information
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opengl_lib = ['GL', 'GLU']
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opengl_static = []
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opengl_libpath = []
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opengl_include = []
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# SDL specific stuff.
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sdl_env.ParseConfig ('sdl-config --cflags --libs')
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sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
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# Want to use precompiled libraries?
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if use_precomp == 'true':
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sdl_include = [darwin_precomp + '/sdl/include']
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sdl_libpath = [darwin_precomp + '/sdl/lib']
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sdl_lib = ['libSDL.a']
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platform_libs = ['stdc++']
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extra_includes = ['/sw/include']
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platform_libpath = ['/System/Library/Frameworks/OpenGL.framework/Libraries']
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platform_linkflags = []
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# SOLID library information
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solid_lib = [] # TODO
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solid_libpath = [] # TODO
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solid_include = ['#extern/solid/include']
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qhull_lib = [] # TODO
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qhull_libpath = [] # TODO
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qhull_include = ['#extern/qhull/include']
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# ODE library information
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ode_lib = [] # TODO
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ode_libpath = [] # TODO
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ode_include = ['#extern/ode/dist/include/ode']
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# Python variables.
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python_lib = ['python%d.%d' % sys.version_info[0:2]]
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python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
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python_include = [sysconfig.get_python_inc ()]
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# International stuff
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ftgl_lib = ['ftgl']
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ftgl_libpath = [darwin_precomp + '/ftgl/lib']
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ftgl_include = [darwin_precomp + '/ftgl/include']
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freetype_lib = ['freetype']
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freetype_libpath = [darwin_precomp + '/freetype/lib']
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freetype_include = [darwin_precomp + '/freetype/include']
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gettext_lib = []
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gettext_libpath = []
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gettext_include = []
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# OpenAL library information
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openal_lib = []
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openal_libpath = []
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openal_include = []
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elif sys.platform == 'cygwin':
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use_international = 'false'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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use_buildinfo = 'false'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
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defines = ['FREE_WINDOWS', 'NDEBUG']
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cxxflags = []
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warn_flags = ['-Wall', '-Wno-char-subscripts']
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platform_libs = ['png', 'jpeg', 'netapi32',
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'opengl32', 'glu32', 'winmm',
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'mingw32']
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platform_libpath = ['/usr/lib/w32api', '/lib/w32api']
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platform_linkflags = ['-mwindows', '-mno-cygwin', '-mconsole']
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window_system = 'WIN32'
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extra_includes = ['/usr/include']
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# z library information
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z_lib = ['z']
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z_libpath = ['/usr/lib']
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z_include = ['/usr/include']
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# SDL specific stuff.
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sdl_env.ParseConfig ('sdl-config --cflags --libs')
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sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
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sdl_include = sdl_env.Dictionary()['CPPPATH']
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sdl_libpath = sdl_env.Dictionary()['LIBPATH']
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sdl_lib = sdl_env.Dictionary()['LIBS']
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#sdl_cflags = '-DWIN32'
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# Python variables.
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python_include = sysconfig.get_python_inc ()
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python_libpath = sysconfig.get_python_lib (0, 1) + '/config'
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python_lib = 'python%d.%d' % sys.version_info[0:2]
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# International stuff
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ftgl_lib = ['ftgl']
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ftgl_libpath = ['#../lib/windows/ftgl/lib']
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ftgl_include = ['#../lib/windows/ftgl/include']
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freetype_lib = ['freetype']
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freetype_libpath = ['#../lib/windows/freetype/lib']
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freetype_include = ['#../lib/windows/freetype/include']
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gettext_lib = []
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gettext_libpath = []
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gettext_include = []
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# OpenAL library information
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openal_lib = []
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openal_libpath = []
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openal_include = []
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elif sys.platform == 'win32':
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use_international = 'true'
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use_gameengine = 'true'
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use_openal = 'true'
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use_fmod = 'false'
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use_quicktime = 'true'
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use_sumo = 'false'
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use_ode = 'true'
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use_buildinfo = 'false'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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release_flags = ['/G6', '/GF']
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debug_flags = ['/Zi']
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extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
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cxxflags = []
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defines = ['WIN32', '_CONSOLE']
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defines += ['WITH_QUICKTIME']
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defines += ['_LIB', 'USE_OPENAL']
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warn_flags = []
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platform_libs = [ 'qtmlClient', 'odelib', 'soundsystem',
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'ws2_32', 'dxguid', 'vfw32', 'winmm',
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'iconv', 'kernel32', 'user32', 'gdi32',
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'winspool', 'comdlg32', 'advapi32', 'shell32',
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'ole32', 'oleaut32', 'uuid', 'odbc32', 'odbccp32',
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'libcmt', 'libc']
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platform_libpath = ['#../lib/windows/iconv/lib',
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'#../lib/windows/QTDevWin/Libraries']
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platform_linkflags = [
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'/SUBSYSTEM:CONSOLE',
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'/MACHINE:IX86',
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'/ENTRY:mainCRTStartup',
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'/INCREMENTAL:NO',
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'/NODEFAULTLIB:"msvcprt.lib"',
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'/NODEFAULTLIB:"glut32.lib"',
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'/NODEFAULTLIB:"libcd.lib"',
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#'/NODEFAULTLIB:"libc.lib"',
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'/NODEFAULTLIB:"libcpd.lib"',
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'/NODEFAULTLIB:"libcp.lib"',
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'/NODEFAULTLIB:"libcmtd.lib"',
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]
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window_system = 'WIN32'
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extra_includes = []
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if use_quicktime == 'true':
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extra_includes += ['#../lib/windows/QTDevWin/CIncludes']
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# z library information
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z_lib = ['libz_st']
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z_libpath = ['#../lib/windows/zlib/lib']
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z_include = ['#../lib/windows/zlib/include']
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# png library information
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png_lib = ['libpng_st']
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png_libpath = ['#../lib/windows/png/lib']
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png_include = ['#../lib/windows/png/include']
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# jpeg library information
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jpeg_lib = ['libjpeg']
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jpeg_libpath = ['#../lib/windows/jpeg/lib']
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jpeg_include = ['#../lib/windows/jpeg/include']
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# OpenGL library information
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opengl_lib = ['opengl32', 'glu32']
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opengl_static = []
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opengl_libpath = []
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opengl_include = ['/usr/include']
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# SDL library information
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sdl_include = ['#../lib/windows/sdl/include']
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sdl_libpath = ['#../lib/windows/sdl/lib']
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sdl_lib = ['SDL']
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sdl_cflags = []
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link_env.RES(['source/icons/winblender.rc'])
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window_system = 'WIN32'
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# SOLID library information
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solid_lib = ['solid']
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solid_libpath = ['#../lib/windows/solid/lib']
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solid_include = ['#../lib/windows/solid/include']
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qhull_lib = ['qhull']
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qhull_libpath = ['#../lib/windows/qhull/lib']
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qhull_include = ['#extern/qhull/include']
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# ODE library information
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ode_lib = [] # TODO
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ode_libpath = ['#../lib/windows/ode/lib']
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ode_include = ['#../lib/windows/ode/include']
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# Python lib name
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python_include = ['#../lib/windows/python/include/python2.2']
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python_libpath = ['#../lib/windows/python/lib']
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python_lib = ['python22']
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# International stuff
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ftgl_lib = ['ftgl_static_ST']
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ftgl_libpath = ['#../lib/windows/ftgl/lib']
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ftgl_include = ['#../lib/windows/ftgl/include']
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freetype_lib = ['freetype2ST']
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freetype_libpath = ['#../lib/windows/freetype/lib']
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freetype_include = ['#../lib/windows/freetype/include']
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gettext_lib = ['gnu_gettext']
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gettext_libpath = ['#../lib/windows/gettext/lib']
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gettext_include = ['#../lib/windows/gettext/include']
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# OpenAL library information
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openal_lib = ['openal_static']
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openal_libpath = ['#../lib/windows/openal/lib']
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openal_include = ['#../lib/windows/openal/include']
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elif string.find (sys.platform, 'sunos') != -1:
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use_international = 'true'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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use_buildinfo = 'false'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
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cxxflags = []
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defines = []
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env['ENV']['CC']='gcc'
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env['ENV']['CXX']='g++'
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warn_flags = ['-Wall', '-W']
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window_system = 'X11'
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platform_libs = ['m', 'util']
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platform_libpath = []
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platform_linkflags = []
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extra_includes = []
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# z library information
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z_lib = ['z']
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z_libpath = []
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z_include = []
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# png library information
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png_lib = ['png']
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png_libpath = []
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png_include = []
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# jpeg library information
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jpeg_lib = ['jpeg']
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jpeg_libpath = []
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jpeg_include = []
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# OpenGL library information
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opengl_lib = ['GL', 'GLU']
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opengl_static = []
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opengl_libpath = []
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opengl_include = []
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# SDL library information
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sdl_env.ParseConfig ('sdl-config --cflags --libs')
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sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
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sdl_include = sdl_env.Dictionary()['CPPPATH']
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sdl_libpath = sdl_env.Dictionary()['LIBPATH']
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sdl_lib = sdl_env.Dictionary()['LIBS']
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# SOLID library information
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solid_lib = [] # TODO
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solid_libpath = [] # TODO
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solid_include = ['#extern/solid/include']
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qhull_lib = [] # TODO
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qhull_libpath = [] # TODO
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qhull_include = ['#extern/qhull/include']
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# ODE library information
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ode_lib = [] # TODO
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ode_libpath = [] # TODO
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ode_include = ['#extern/ode/dist/include/ode']
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# Python variables.
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python_lib = ['python%d.%d' % sys.version_info[0:2]]
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python_libpath = [sysconfig.get_python_lib (0, 1) + '/config']
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python_include = [sysconfig.get_python_inc ()]
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# International support information
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ftgl_lib = ['ftgl']
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ftgl_libpath = ['#../lib/solaris-2.8-sparc/ftgl/lib']
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ftgl_include = ['#../lib/solaris-2.8-sparc/ftgl/include']
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freetype_lib = ['freetype']
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freetype_libpath = ['#../lib/solaris-2.8-sparc/freetype/lib']
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freetype_include = ['#../lib/solaris-2.8-sparc/freetype/include']
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gettext_lib = []
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gettext_libpath = []
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gettext_include = []
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# OpenAL library information
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openal_lib = []
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openal_libpath = []
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openal_include = []
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elif string.find (sys.platform, 'irix') != -1:
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use_international = 'false'
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use_gameengine = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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use_buildinfo = 'false'
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build_blender_dynamic = 'true'
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build_blender_static = 'false'
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build_blender_player = 'false'
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build_blender_plugin = 'false'
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irix_precomp = '#../lib/irix-6.5-mips'
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extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
|
|
cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
|
|
cxxflags += ['-LANG:libc_in_namespace_std=off']
|
|
|
|
window_system = 'X11'
|
|
release_flags = ['-O2', '-OPT:Olimit=0']
|
|
debug_flags = ['-O2', '-g']
|
|
defines = []
|
|
warn_flags = ['-fullwarn', '-woff', '1001,1110,1201,1209,1355,1424,1681,3201']
|
|
platform_libs = ['movieGL', 'Xmu', 'Xext', 'X11',
|
|
'c', 'm', 'dmedia', 'cl', 'audio',
|
|
'Cio', 'pthread']
|
|
platform_libpath = ['/usr/lib32/mips3',
|
|
'/lib/freeware/lib32',
|
|
'/usr/lib32']
|
|
platform_linkflags = ['-mips3', '-n32']
|
|
extra_includes = ['/usr/freeware/include',
|
|
'/usr/include']
|
|
# z library information
|
|
z_lib = ['z']
|
|
z_libpath = []
|
|
z_include = []
|
|
# png library information
|
|
png_lib = ['png']
|
|
png_libpath = [irix_precomp + '/png/lib']
|
|
png_include = [irix_precomp + '/png/include']
|
|
# jpeg library information
|
|
jpeg_lib = ['jpeg']
|
|
jpeg_libpath = [irix_precomp + '/jpeg/lib']
|
|
jpeg_include = [irix_precomp + '/jpeg/include']
|
|
# OpenGL library information
|
|
opengl_lib = ['GL', 'GLU']
|
|
opengl_static = []
|
|
opengl_libpath = []
|
|
opengl_include = []
|
|
# SDL library information
|
|
sdl_cflags = []
|
|
sdl_include = [irix_precomp + '/sdl/include/SDL']
|
|
sdl_libpath = [irix_precomp + '/sdl/lib']
|
|
sdl_lib = ['SDL', 'libSDL.a']
|
|
# SOLID library information
|
|
solid_lib = [] # TODO
|
|
solid_libpath = [] # TODO
|
|
solid_include = [irix_precomp + '/solid/include']
|
|
qhull_lib = [] # TODO
|
|
qhull_libpath = [] # TODO
|
|
qhull_include = ['#extern/qhull/include']
|
|
# ODE library information
|
|
ode_lib = [] # TODO
|
|
ode_libpath = [] # TODO
|
|
ode_include = [irix_precomp + '/ode/include']
|
|
# Python library information
|
|
python_libpath = [irix_precomp + '/python/lib/python2.2/config']
|
|
python_include = [irix_precomp + '/python/include/python2.2']
|
|
python_lib = ['python2.2']
|
|
# International support information
|
|
ftgl_lib = ['ftgl']
|
|
ftgl_libpath = [irix_precomp + '/ftgl/lib']
|
|
ftgl_include = [irix_precomp + '/ftgl/include']
|
|
freetype_lib = ['freetype']
|
|
freetype_libpath = [irix_precomp + '/freetype/lib']
|
|
freetype_include = [irix_precomp + '/freetype/include']
|
|
gettext_lib = []
|
|
gettext_libpath = []
|
|
gettext_include = []
|
|
# OpenAL library information
|
|
openal_lib = []
|
|
openal_libpath = []
|
|
openal_include = []
|
|
|
|
elif string.find (sys.platform, 'hp-ux') != -1:
|
|
window_system = 'X11'
|
|
defines = []
|
|
|
|
else:
|
|
print "Unknown platform"
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# End of platform specific section
|
|
#-----------------------------------------------------------------------------
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# User configurable options to be saved in a config file.
|
|
#-----------------------------------------------------------------------------
|
|
# Checking for an existing config file - use that one if it exists,
|
|
# otherwise create one.
|
|
if os.path.exists (config_file):
|
|
print "Using config file: " + config_file
|
|
else:
|
|
print "Creating new config file: " + config_file
|
|
env_dict = env.Dictionary()
|
|
config=open (config_file, 'w')
|
|
config.write ("# Configuration file containing user definable options.\n")
|
|
config.write ("VERSION = '2.32-cvs'\n")
|
|
config.write ("BUILD_BINARY = 'release'\n")
|
|
config.write ("USE_BUILDINFO = %r\n"%(use_buildinfo))
|
|
config.write ("BUILD_BLENDER_DYNAMIC = %r\n"%(build_blender_dynamic))
|
|
config.write ("BUILD_BLENDER_STATIC = %r\n"%(build_blender_static))
|
|
config.write ("BUILD_BLENDER_PLAYER = %r\n"%(build_blender_player))
|
|
config.write ("BUILD_BLENDER_PLUGIN = %r\n"%(build_blender_plugin))
|
|
config.write ("BUILD_DIR = %r\n"%(root_build_dir))
|
|
config.write ("USE_INTERNATIONAL = %r\n"%(use_international))
|
|
config.write ("BUILD_GAMEENGINE = %r\n"%(use_gameengine))
|
|
if use_sumo == 'true':
|
|
config.write ("USE_PHYSICS = 'solid'\n")
|
|
else:
|
|
config.write ("USE_PHYSICS = 'ode'\n")
|
|
config.write ("USE_OPENAL = %r\n"%(use_openal))
|
|
config.write ("USE_FMOD = %r\n"%(use_fmod))
|
|
config.write ("USE_QUICKTIME = %r\n"%(use_quicktime))
|
|
config.write ("\n# Compiler information.\n")
|
|
config.write ("HOST_CC = %r\n"%(env_dict['CC']))
|
|
config.write ("HOST_CXX = %r\n"%(env_dict['CXX']))
|
|
config.write ("TARGET_CC = %r\n"%(env_dict['CC']))
|
|
config.write ("TARGET_CXX = %r\n"%(env_dict['CXX']))
|
|
config.write ("TARGET_AR = %r\n"%(env_dict['AR']))
|
|
config.write ("PATH = %r\n"%(os.environ['PATH']))
|
|
config.write ("\n# External library information.\n")
|
|
config.write ("PYTHON_INCLUDE = %r\n"%(python_include))
|
|
config.write ("PYTHON_LIBPATH = %r\n"%(python_libpath))
|
|
config.write ("PYTHON_LIBRARY = %r\n"%(python_lib))
|
|
config.write ("SDL_CFLAGS = %r\n"%(sdl_cflags))
|
|
config.write ("SDL_INCLUDE = %r\n"%(sdl_include))
|
|
config.write ("SDL_LIBPATH = %r\n"%(sdl_libpath))
|
|
config.write ("SDL_LIBRARY = %r\n"%(sdl_lib))
|
|
config.write ("Z_INCLUDE = %r\n"%(z_include))
|
|
config.write ("Z_LIBPATH = %r\n"%(z_libpath))
|
|
config.write ("Z_LIBRARY = %r\n"%(z_lib))
|
|
config.write ("PNG_INCLUDE = %r\n"%(png_include))
|
|
config.write ("PNG_LIBPATH = %r\n"%(png_libpath))
|
|
config.write ("PNG_LIBRARY = %r\n"%(png_lib))
|
|
config.write ("JPEG_INCLUDE = %r\n"%(jpeg_include))
|
|
config.write ("JPEG_LIBPATH = %r\n"%(jpeg_libpath))
|
|
config.write ("JPEG_LIBRARY = %r\n"%(jpeg_lib))
|
|
config.write ("OPENGL_INCLUDE = %r\n"%(opengl_include))
|
|
config.write ("OPENGL_LIBPATH = %r\n"%(opengl_libpath))
|
|
config.write ("OPENGL_LIBRARY = %r\n"%(opengl_lib))
|
|
config.write ("OPENGL_STATIC = %r\n"%(opengl_static))
|
|
config.write ("\n# The following information is only necessary when you've enabled support for\n")
|
|
config.write ("# the game engine.\n")
|
|
config.write ("SOLID_INCLUDE = %r\n"%(solid_include))
|
|
config.write ("SOLID_LIBPATH = %r\n"%(solid_libpath))
|
|
config.write ("SOLID_LIBRARY = %r\n"%(solid_lib))
|
|
config.write ("QHULL_INCLUDE = %r\n"%(qhull_include))
|
|
config.write ("QHULL_LIBPATH = %r\n"%(qhull_libpath))
|
|
config.write ("QHULL_LIBRARY = %r\n"%(qhull_lib))
|
|
config.write ("ODE_INCLUDE = %r\n"%(ode_include))
|
|
config.write ("ODE_LIBPATH = %r\n"%(ode_libpath))
|
|
config.write ("ODE_LIBRARY = %r\n"%(ode_lib))
|
|
config.write ("OPENAL_INCLUDE = %r\n"%(openal_include))
|
|
config.write ("OPENAL_LIBPATH = %r\n"%(openal_libpath))
|
|
config.write ("OPENAL_LIBRARY = %r\n"%(openal_lib))
|
|
config.write ("\n# The following information is only necessary when building with\n")
|
|
config.write ("# internationalization support.\n");
|
|
config.write ("FTGL_INCLUDE = %r\n"%(ftgl_include))
|
|
config.write ("FTGL_LIBPATH = %r\n"%(ftgl_libpath))
|
|
config.write ("FTGL_LIBRARY = %r\n"%(ftgl_lib))
|
|
config.write ("FREETYPE_INCLUDE = %r\n"%(freetype_include))
|
|
config.write ("FREETYPE_LIBPATH = %r\n"%(freetype_libpath))
|
|
config.write ("FREETYPE_LIBRARY = %r\n"%(freetype_lib))
|
|
config.write ("GETTEXT_INCLUDE = %r\n"%(gettext_include))
|
|
config.write ("GETTEXT_LIBPATH = %r\n"%(gettext_libpath))
|
|
config.write ("GETTEXT_LIBRARY = %r\n"%(gettext_lib))
|
|
config.close ()
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# Read the options from the config file and update the various necessary flags
|
|
#-----------------------------------------------------------------------------
|
|
list_opts = []
|
|
user_options_env = Environment ()
|
|
user_options = Options (config_file)
|
|
user_options.AddOptions (
|
|
('VERSION', 'Blender version', version),
|
|
(EnumOption ('BUILD_BINARY', 'release',
|
|
'Select a release or debug binary.',
|
|
allowed_values = ('release', 'debug'))),
|
|
(BoolOption ('USE_BUILDINFO',
|
|
'Set to 1 if you want to add build information.',
|
|
'false')),
|
|
(BoolOption ('BUILD_BLENDER_DYNAMIC',
|
|
'Set to 1 if you want to build blender with hardware accellerated OpenGL support.',
|
|
'true')),
|
|
(BoolOption ('BUILD_BLENDER_STATIC',
|
|
'Set to 1 if you want to build blender with software OpenGL support.',
|
|
'false')),
|
|
(BoolOption ('BUILD_BLENDER_PLAYER',
|
|
'Set to 1 if you want to build the blender player.',
|
|
'false')),
|
|
(BoolOption ('BUILD_BLENDER_PLUGIN',
|
|
'Set to 1 if you want to build the blender plugin.',
|
|
'false')),
|
|
('BUILD_DIR', 'Target directory for intermediate files.',
|
|
root_build_dir),
|
|
(BoolOption ('USE_INTERNATIONAL',
|
|
'Set to 1 to have international support.',
|
|
'false')),
|
|
(EnumOption ('USE_PHYSICS', 'solid',
|
|
'Select which physics engine to use.',
|
|
allowed_values = ('ode', 'solid'))),
|
|
(BoolOption ('BUILD_GAMEENGINE',
|
|
'Set to 1 to build blender with game engine support.',
|
|
'false')),
|
|
(BoolOption ('USE_OPENAL',
|
|
'Set to 1 to build the game engine with OpenAL support.',
|
|
'false')),
|
|
(BoolOption ('USE_FMOD',
|
|
'Set to 1 to build the game engine with FMod support.',
|
|
'false')),
|
|
(BoolOption ('USE_QUICKTIME',
|
|
'Set to 1 to add support for QuickTime.',
|
|
'false')),
|
|
('HOST_CC', 'C compiler for the host platfor. This is the same as target platform when not cross compiling.'),
|
|
('HOST_CXX', 'C++ compiler for the host platform. This is the same as target platform when not cross compiling.'),
|
|
('TARGET_CC', 'C compiler for the target platform.'),
|
|
('TARGET_CXX', 'C++ compiler for the target platform.'),
|
|
('TARGET_AR', 'Linker command for linking libraries.'),
|
|
('PATH', 'Standard search path'),
|
|
('PYTHON_INCLUDE', 'Include directory for Python header files.'),
|
|
('PYTHON_LIBPATH', 'Library path where the Python lib is located.'),
|
|
('PYTHON_LIBRARY', 'Python library name.'),
|
|
('SDL_CFLAGS', 'Necessary CFLAGS when using sdl functionality.'),
|
|
('SDL_INCLUDE', 'Include directory for SDL header files.'),
|
|
('SDL_LIBPATH', 'Library path where the SDL library is located.'),
|
|
('SDL_LIBRARY', 'SDL library name.'),
|
|
('Z_INCLUDE', 'Include directory for zlib header files.'),
|
|
('Z_LIBPATH', 'Library path where the zlib library is located.'),
|
|
('Z_LIBRARY', 'Z library name.'),
|
|
('PNG_INCLUDE', 'Include directory for png header files.'),
|
|
('PNG_LIBPATH', 'Library path where the png library is located.'),
|
|
('PNG_LIBRARY', 'png library name.'),
|
|
('JPEG_INCLUDE', 'Include directory for jpeg header files.'),
|
|
('JPEG_LIBPATH', 'Library path where the jpeg library is located.'),
|
|
('JPEG_LIBRARY', 'jpeg library name.'),
|
|
('OPENGL_INCLUDE', 'Include directory for OpenGL header files.'),
|
|
('OPENGL_LIBPATH', 'Library path where the OpenGL libraries are located.'),
|
|
('OPENGL_LIBRARY', 'OpenGL library names.'),
|
|
('OPENGL_STATIC', 'Linker flags for static linking of Open GL.'),
|
|
('SOLID_INCLUDE', 'Include directory for SOLID header files.'),
|
|
('SOLID_LIBPATH', 'Library path where the SOLID library is located.'),
|
|
('SOLID_LIBRARY', 'SOLID library name.'),
|
|
('QHULL_INCLUDE', 'Include directory for QHULL header files.'),
|
|
('QHULL_LIBPATH', 'Library path where the QHULL library is located.'),
|
|
('QHULL_LIBRARY', 'QHULL library name.'),
|
|
('ODE_INCLUDE', 'Include directory for ODE header files.'),
|
|
('ODE_LIBPATH', 'Library path where the ODE library is located.'),
|
|
('ODE_LIBRARY', 'ODE library name.'),
|
|
('OPENAL_INCLUDE', 'Include directory for OpenAL header files.'),
|
|
('OPENAL_LIBPATH', 'Library path where the OpenAL library is located.'),
|
|
('OPENAL_LIBRARY', 'OpenAL library name.'),
|
|
('FTGL_INCLUDE', 'Include directory for ftgl header files.'),
|
|
('FTGL_LIBPATH', 'Library path where the ftgl library is located.'),
|
|
('FTGL_LIBRARY', 'ftgl library name.'),
|
|
('FREETYPE_INCLUDE', 'Include directory for freetype2 header files.'),
|
|
('FREETYPE_LIBPATH', 'Library path where the freetype2 library is located.'),
|
|
('FREETYPE_LIBRARY', 'Freetype2 library name.'),
|
|
('GETTEXT_INCLUDE', 'Include directory for gettext header files.'),
|
|
('GETTEXT_LIBPATH', 'Library path where the gettext library is located.'),
|
|
('GETTEXT_LIBRARY', 'gettext library name.')
|
|
)
|
|
user_options.Update (user_options_env)
|
|
user_options_dict = user_options_env.Dictionary()
|
|
|
|
root_build_dir = user_options_dict['BUILD_DIR']
|
|
|
|
if user_options_dict['BUILD_GAMEENGINE'] == 1:
|
|
defines += ['GAMEBLENDER=1']
|
|
if user_options_dict['USE_PHYSICS'] == 'ode':
|
|
defines += ['USE_ODE']
|
|
else:
|
|
defines += ['USE_SUMO_SOLID']
|
|
else:
|
|
defines += ['GAMEBLENDER=0']
|
|
|
|
if user_options_dict['BUILD_BINARY'] == 'release':
|
|
cflags = extra_flags + release_flags + warn_flags
|
|
if sys.platform == 'win32':
|
|
defines += ['NDEBUG']
|
|
else:
|
|
cflags = extra_flags + debug_flags + warn_flags
|
|
if sys.platform == 'win32':
|
|
#defines += ['_DEBUG'] specifying this makes msvc want to link to python22_d.lib??
|
|
platform_linkflags += ['/DEBUG','/PDB:blender.pdb']
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# Generic library generation environment. This one is the basis for each
|
|
# library.
|
|
#-----------------------------------------------------------------------------
|
|
library_env = Environment ()
|
|
library_env.Replace (CC = user_options_dict['TARGET_CC'])
|
|
library_env.Replace (CXX = user_options_dict['TARGET_CXX'])
|
|
library_env.Replace (PATH = user_options_dict['PATH'])
|
|
library_env.Replace (AR = user_options_dict['TARGET_AR'])
|
|
library_env.Append (CCFLAGS = cflags)
|
|
library_env.Append (CXXFLAGS = cxxflags)
|
|
library_env.Append (CPPDEFINES = defines)
|
|
|
|
#-----------------------------------------------------------------------------
|
|
# Settings to be exported to other SConscript files
|
|
#-----------------------------------------------------------------------------
|
|
|
|
Export ('cflags')
|
|
Export ('defines')
|
|
Export ('window_system')
|
|
Export ('extra_includes')
|
|
Export ('platform_libs')
|
|
Export ('platform_libpath')
|
|
Export ('platform_linkflags')
|
|
Export ('user_options_dict')
|
|
Export ('library_env')
|
|
|
|
BuildDir (root_build_dir+'/intern', 'intern', duplicate=0)
|
|
SConscript (root_build_dir+'intern/SConscript')
|
|
BuildDir (root_build_dir+'/source', 'source', duplicate=0)
|
|
SConscript (root_build_dir+'source/SConscript')
|
|
|
|
libpath = (['#'+root_build_dir+'/lib'])
|
|
|
|
libraries = (['blender_creator',
|
|
'blender_render',
|
|
'blender_yafray',
|
|
'blender_blendersrc',
|
|
'blender_renderconverter',
|
|
'blender_blenloader',
|
|
'blender_writestreamglue',
|
|
'blender_deflate',
|
|
'blender_writeblenfile',
|
|
'blender_readblenfile',
|
|
'blender_readstreamglue',
|
|
'blender_inflate',
|
|
'blender_img',
|
|
'blender_radiosity',
|
|
'blender_blenkernel',
|
|
'blender_blenpluginapi',
|
|
'blender_imbuf',
|
|
'blender_avi',
|
|
'blender_blenlib',
|
|
'blender_python',
|
|
'blender_makesdna',
|
|
'blender_kernel',
|
|
'blender_BSP',
|
|
'blender_LOD',
|
|
'blender_GHOST',
|
|
'blender_STR',
|
|
'blender_guardedalloc',
|
|
'blender_BMF',
|
|
'blender_CTR',
|
|
'blender_MEM',
|
|
'blender_IK',
|
|
'blender_MT',
|
|
'soundsystem'])
|
|
|
|
link_env.Append (LIBS=libraries)
|
|
link_env.Append (LIBPATH=libpath)
|
|
link_env.Replace (CC = user_options_dict['TARGET_CC'])
|
|
link_env.Replace (CXX = user_options_dict['TARGET_CXX'])
|
|
link_env.Replace (PATH = user_options_dict['PATH'])
|
|
link_env.Replace (AR = user_options_dict['TARGET_AR'])
|
|
link_env.Append (CCFLAGS = cflags)
|
|
link_env.Append (CXXFLAGS = cxxflags)
|
|
link_env.Append (CPPDEFINES = defines)
|
|
|
|
if user_options_dict['USE_INTERNATIONAL'] == 1:
|
|
link_env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['FREETYPE_LIBPATH'])
|
|
link_env.Append (LIBS=['blender_FTF'])
|
|
link_env.Append (LIBS=user_options_dict['FTGL_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['FTGL_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
|
|
if user_options_dict['USE_QUICKTIME'] == 1:
|
|
link_env.Append (LIBS=['blender_quicktime'])
|
|
if user_options_dict['BUILD_GAMEENGINE'] == 1:
|
|
link_env.Append (LIBS=['KX_blenderhook',
|
|
'KX_converter',
|
|
'PHY_Dummy',
|
|
'PHY_Physics',
|
|
'KX_ketsji',
|
|
'SCA_GameLogic',
|
|
'RAS_rasterizer',
|
|
'RAS_OpenGLRasterizer',
|
|
'blender_expressions',
|
|
'SG_SceneGraph',
|
|
'blender_MT',
|
|
'KX_blenderhook',
|
|
'KX_network',
|
|
'blender_kernel',
|
|
'NG_network',
|
|
'NG_loopbacknetwork'])
|
|
if user_options_dict['USE_PHYSICS'] == 'solid':
|
|
link_env.Append (LIBS=['PHY_Sumo'])
|
|
link_env.Append (LIBS=user_options_dict['SOLID_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['SOLID_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['QHULL_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['QHULL_LIBPATH'])
|
|
else:
|
|
link_env.Append (LIBS=['PHY_Ode',
|
|
'PHY_Physics'])
|
|
link_env.Append (LIBS=user_options_dict['ODE_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['ODE_LIBPATH'])
|
|
|
|
link_env.Append (LIBS=user_options_dict['PYTHON_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['PYTHON_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['SDL_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['SDL_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['PNG_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['PNG_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['JPEG_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['JPEG_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['GETTEXT_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['GETTEXT_LIBPATH'])
|
|
link_env.Append (LIBS=user_options_dict['Z_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['Z_LIBPATH'])
|
|
if user_options_dict['USE_OPENAL'] == 1:
|
|
link_env.Append (LIBS=user_options_dict['OPENAL_LIBRARY'])
|
|
link_env.Append (LIBPATH=user_options_dict['OPENAL_LIBPATH'])
|
|
link_env.Append (LIBS=platform_libs)
|
|
link_env.Append (LIBPATH=platform_libpath)
|
|
if sys.platform == 'darwin':
|
|
link_env.Append (LINKFLAGS=' -framework Carbon')
|
|
link_env.Append (LINKFLAGS=' -framework AGL')
|
|
if user_options_dict['USE_QUICKTIME'] == 1:
|
|
link_env.Append (LINKFLAGS=' -framework QuickTime')
|
|
else:
|
|
link_env.Append (LINKFLAGS=platform_linkflags)
|
|
|
|
link_env.BuildDir (root_build_dir, '.', duplicate=0)
|
|
|
|
build_date = time.strftime ("%Y-%m-%d")
|
|
build_time = time.strftime ("%H:%M:%S")
|
|
|
|
if user_options_dict['BUILD_BLENDER_DYNAMIC'] == 1:
|
|
dy_blender = link_env.Copy ()
|
|
dy_blender.Append (LIBS=user_options_dict['OPENGL_LIBRARY'])
|
|
dy_blender.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH'])
|
|
if user_options_dict['USE_BUILDINFO'] == 1:
|
|
dy_blender.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time),
|
|
'BUILD_DATE=\'"%s"\''%(build_date),
|
|
'BUILD_TYPE=\'"dynamic"\'',
|
|
'NAN_BUILDINFO',
|
|
'BUILD_PLATFORM=\'"%s"\''%(sys.platform)])
|
|
d_obj = [dy_blender.Object (root_build_dir+'source/creator/d_buildinfo',
|
|
[root_build_dir+'source/creator/buildinfo.c'])]
|
|
if sys.platform == 'win32':
|
|
dy_blender.Program (target='blender',
|
|
source=d_obj + ['source/icons/winblender.res'])
|
|
else:
|
|
dy_blender.Program (target='blender', source=d_obj)
|
|
if user_options_dict['BUILD_BLENDER_STATIC'] == 1:
|
|
st_blender = link_env.Copy ()
|
|
# The next line is to make sure that the LINKFLAGS are appended at the end
|
|
# of the link command. This 'trick' is needed because the GL and GLU static
|
|
# libraries need to be at the end of the command.
|
|
st_blender.Replace(LINKCOM="$LINK -o $TARGET $SOURCES $_LIBDIRFLAGS $_LIBFLAGS $LINKFLAGS")
|
|
if user_options_dict['USE_BUILDINFO'] == 1:
|
|
st_blender.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time),
|
|
'BUILD_DATE=\'"%s"\''%(build_date),
|
|
'BUILD_TYPE=\'"static"\'',
|
|
'NAN_BUILDINFO',
|
|
'BUILD_PLATFORM=\'"%s"\''%(sys.platform)])
|
|
st_blender.Append (LINKFLAGS=user_options_dict['OPENGL_STATIC'])
|
|
s_obj = [st_blender.Object (root_build_dir+'source/creator/s_buildinfo',
|
|
[root_build_dir+'source/creator/buildinfo.c'])]
|
|
st_blender.Prepend (LIBPATH=['/usr/lib/opengl/xfree/lib'])
|
|
st_blender.Program (target='blenderstatic', source=s_obj)
|
|
|
|
if sys.platform == 'darwin':
|
|
bundle = Environment ()
|
|
blender_app = 'blender'
|
|
bundle.Depends ('#/blender.app/Contents/MacOS/' + blender_app, blender_app)
|
|
bundle.Command ('#/blender.app/Contents/Info.plist',
|
|
'#/source/darwin/blender.app/Contents/Info.plist',
|
|
"rm -rf blender.app && " + \
|
|
"cp -R source/darwin/blender.app . && " +
|
|
"cat $SOURCE | sed s/VERSION/`cat release/VERSION`/ | \
|
|
sed s/DATE/`date +'%Y-%b-%d'`/ \
|
|
> $TARGET")
|
|
bundle.Command ('blender.app/Contents/MacOS/' + blender_app, blender_app,
|
|
'cp $SOURCE $TARGET && ' + \
|
|
'chmod +x $TARGET && ' + \
|
|
'find $SOURCE -name CVS -prune -exec rm -rf {} \; && ' +
|
|
'find $SOURCE -name .DS_Store -exec rm -rf {} \;')
|