blender/source/gameengine/GamePlayer/ghost
Campbell Barton a5e631171b BLI_path api, minor changes to CWD handling
- BLI_current_working_dir's return value must be checked, since it may fail.
- BLI_current_working_dir now behaves like getcwd, where a too-small target will return failure.
- avoid buffer overrun with BLI_path_cwd, by taking a maxlen arg.
2015-10-08 15:05:58 +11:00
..
CMakeLists.txt Refactor translation code out of blenfont 2015-08-18 07:01:26 +10:00
GPG_Application.cpp BGE: Fix T42679: Python physics environment not setted for python control script. 2015-08-23 14:34:04 +02:00
GPG_Application.h BGE: Fix T42679: Python physics environment not setted for python control script. 2015-08-23 14:34:04 +02:00
GPG_Canvas.cpp BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
GPG_Canvas.h BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
GPG_ghost.cpp BLI_path api, minor changes to CWD handling 2015-10-08 15:05:58 +11:00
GPG_KeyboardDevice.cpp BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
GPG_KeyboardDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPG_System.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
GPG_System.h BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem. 2013-07-09 01:18:48 +00:00
SConscript Refactor translation code out of blenfont 2015-08-18 07:01:26 +10:00