blender/source/gameengine
2013-02-26 23:08:42 +00:00
..
BlenderRoutines Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
Converter code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial() 2013-02-23 07:36:40 +00:00
Expressions style cleanup: comment format 2013-02-02 04:48:21 +00:00
GameLogic Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
GamePlayer fix for own commit r54806 with argument order and multisampling. 2013-02-24 10:50:33 +00:00
Ketsji add PHY headers to cmake's ketsji (else some IDE's won't show) 2013-02-26 23:08:42 +00:00
Network style cleanup: comment format 2013-02-02 04:48:21 +00:00
Physics BGE: Adding back the virtual destructor to PHY_IPhysicsController, which was accidentally removed in r54807. 2013-02-24 18:48:57 +00:00
Rasterizer Check if the variable is a string and split nicely, so compile command stays intact with proper include options. 2013-02-25 12:03:55 +00:00
SceneGraph style cleanup: comment format 2013-02-02 04:48:21 +00:00
VideoTexture style cleanup: comment format 2013-02-02 04:48:21 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00