forked from bartvdbraak/blender
996efebbe3
First commit to make some structure in doc/ directory. - moved source/blender/python/doc -> doc/python_api - moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst - modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh (later on I'll try alternative/ scripts by neXyon as promised :) - source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later
30 lines
548 B
Python
30 lines
548 B
Python
import bpy
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# print all objects
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for obj in bpy.data.objects:
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print(obj.name)
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# print all scene names in a list
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print(bpy.data.scenes.keys())
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# remove mesh Cube
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if "Cube" in bpy.data.meshes:
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mesh = bpy.data.meshes["Cube"]
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print("removing mesh", mesh)
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bpy.data.meshes.unlink(mesh)
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# write images into a file next to the blend
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import os
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file = open(os.path.splitext(bpy.data.filepath)[0] + ".txt", 'w')
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for image in bpy.data.images:
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file.write("%s %dx%d\n" % (image.filepath, image.size[0], image.size[1]))
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file.close()
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