blender/source/gameengine/Converter
Campbell Barton 98ee2a781d option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
2009-09-29 21:42:40 +00:00
..
BL_ActionActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ActionActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureChannel.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureChannel.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureConstraint.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureConstraint.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureObject.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ArmatureObject.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_BlenderDataConversion.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_BlenderDataConversion.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_DeformableGameObject.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_DeformableGameObject.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
BL_MeshDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_MeshDeformer.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
BL_ModifierDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_ModifierDeformer.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
BL_ShapeActionActuator.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ShapeActionActuator.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
BL_ShapeDeformer.cpp - fix for BGE warnings 2009-08-19 10:26:43 +00:00
BL_ShapeDeformer.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
BL_SkinDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinDeformer.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
BL_SkinMeshObject.cpp remove some unused function args 2009-07-30 21:42:29 +00:00
BL_SkinMeshObject.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
CMakeLists.txt option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_BlenderScalarInterpolator.cpp - fix for BGE warnings 2009-08-19 10:26:43 +00:00
KX_BlenderScalarInterpolator.h - fix for BGE warnings 2009-08-19 10:26:43 +00:00
KX_BlenderSceneConverter.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_BlenderSceneConverter.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ConvertActuators.cpp Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
KX_ConvertActuators.h 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertControllers.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ConvertControllers.h option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ConvertProperties.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00
KX_ConvertSensors.h remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
KX_IpoConvert.cpp - fix for BGE warnings 2009-08-19 10:26:43 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00