blender/source/gameengine
Mitchell Stokes f840bd4a9f BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
* jump() -- causes the character to jump
  * onGround -- specifies whether or not the character is on the ground
  * gravity -- controls the "gravity" that the character physics uses for the character

More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
2012-11-04 20:56:02 +00:00
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BlenderRoutines style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
Converter BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with. 2012-10-30 15:44:16 +00:00
Expressions style cleanup 2012-10-22 08:15:51 +00:00
GameLogic style cleanup 2012-10-29 02:11:40 +00:00
GamePlayer code cleanup: cmake - add missing headers, remove directories from source listing. 2012-11-03 15:49:38 +00:00
Ketsji BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are: 2012-11-04 20:56:02 +00:00
Network code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
Physics BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are: 2012-11-04 20:56:02 +00:00
Rasterizer style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
SceneGraph code cleanup: spelling 2012-10-20 20:36:51 +00:00
VideoTexture style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00