forked from bartvdbraak/blender
859959b49c
- fixing bug reported by Paolo Colombo: space handler slinks set for a 3d view were not set when the area got maximized; - Blender.Object: added object.isSB() method to know if an object is a soft body (has ob->soft != NULL). Used in fixfromarmature.py. Scripts: - updates: batch_name_edit (Campbell), fixfromarmature (JMS); - additions: X3D exporter by Bart; Envelope Suite by Jonas Petersen; BVH 2 Armature by Jean-Baptiste Perin; Camera Changer by Regis Montoya (3R); Interactive Console by Campbell (ideasman). - tiny updates in other scripts.
49 lines
2.1 KiB
Python
49 lines
2.1 KiB
Python
# $Id$
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#
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# --------------------------------------------------------------------------
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# BPyNMesh.py version 0.1
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# --------------------------------------------------------------------------
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# helper functions to be used by other scripts
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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# --------------------------------------------------------------------------
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# "Apply size and rotation" function by Jonas Petersen
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# --------------------------------------------------------------------------
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# This function does (hopefully) exactly what the
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# "Apply size and rotation" command does (CTRL-A in Object Mode).
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def ApplySizeAndRotation(obj):
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if obj.getType() != "Mesh": return
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if obj.SizeX==1.0 and obj.SizeY==1.0 and obj.SizeZ==1.0 and obj.RotX == 0.0 and obj.RotY == 0.0 and obj.RotZ == 0.0: return
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mesh = obj.getData()
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matrix = obj.matrix
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v = [0,0,0]
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for vert in mesh.verts:
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co = vert.co
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v[0] = co[0]*matrix[0][0] + co[1]*matrix[1][0] + co[2]*matrix[2][0]
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v[1] = co[0]*matrix[0][1] + co[1]*matrix[1][1] + co[2]*matrix[2][1]
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v[2] = co[0]*matrix[0][2] + co[1]*matrix[1][2] + co[2]*matrix[2][2]
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co[0], co[1], co[2] = v
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obj.SizeX = obj.SizeY = obj.SizeZ = 1.0
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obj.RotX = obj.RotY = obj.RotZ = 0.0
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mesh.update()
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