blender/source
Campbell Barton 72921a1e43 RangeTree API rewrite
Rewrite the current range-tree API used by dyn-topo undo
to avoid inefficiencies from stdc++'s set use.

- every call to `take_any` (called for all verts & faces)
  removed and added to the set.
- further range adjustment also took 2x btree edits.

This patch inlines a btree which is modified in-place,
so common resizing operations don't need to perform a remove & insert.
Ranges are stored in a list so `take_any` can access the first item
without a btree lookup.

Since range-tree isn't a bottleneck in sculpting, this only gives minor speedups.
Measured approx ~15% overall faster calculation for sculpting,
although this number time doesn't include GPU updates and depends on how
much edits fragment the range-tree.
2016-10-26 23:33:41 +11:00
..
blender RangeTree API rewrite 2016-10-26 23:33:41 +11:00
blenderplayer [Windows] Add support for code signing the final binaries. 2016-08-31 06:26:23 -06:00
creator CMake: Skip addons_contrib for release candidate builds 2016-09-05 10:14:07 +02:00
gameengine BGE: remove calls to GLSL support query (it's always supported) 2016-10-10 01:19:10 -04:00
tools@896c5f7895 Point submodules to latest master branches 2016-09-02 11:44:22 +02:00
CMakeLists.txt