forked from bartvdbraak/blender
cc0c94d535
This is needed because render threads would do some allocations like part buffer allocation and so. This is likely harmless with the lock free allocator (not on Windows tho), but when using guarded allocator we need to be sure access to the list of MemHead is safe. |
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.. | ||
blender.map | ||
buildinfo.c | ||
CMakeLists.txt | ||
creator.c | ||
osx_locals.map |