blender/source/gameengine/Converter
2009-07-30 21:42:29 +00:00
..
BL_ActionActuator.cpp fix memleak in BGE py api - action.channelNames 2009-07-25 20:51:45 +00:00
BL_ActionActuator.h BGE PyAPI 2009-06-17 09:42:04 +00:00
BL_ArmatureObject.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
BL_ArmatureObject.h BGE PyAPI 2009-06-17 09:42:04 +00:00
BL_BlenderDataConversion.cpp remove some unused function args 2009-07-30 21:42:29 +00:00
BL_BlenderDataConversion.h remove some unused function args 2009-07-30 21:42:29 +00:00
BL_DeformableGameObject.cpp BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh. 2009-05-11 22:07:30 +00:00
BL_DeformableGameObject.h BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh. 2009-05-11 22:07:30 +00:00
BL_MeshDeformer.cpp BGE [#18884] light in skinned object only work properly after running the action once. 2009-06-04 21:24:41 +00:00
BL_MeshDeformer.h BGE Physics 2009-07-25 22:57:29 +00:00
BL_ModifierDeformer.cpp BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_ModifierDeformer.h BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_ShapeActionActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
BL_ShapeActionActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
BL_ShapeDeformer.cpp BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_ShapeDeformer.h BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_SkinDeformer.cpp BGE modifier: generate correct physic shape, share static derived mesh, share display list. 2009-05-14 13:47:08 +00:00
BL_SkinDeformer.h BGE bug #18762 fixed: softbody. An incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game. This was the case when the soft body had an armature or simply vertex groups. 2009-05-19 06:48:36 +00:00
BL_SkinMeshObject.cpp remove some unused function args 2009-07-30 21:42:29 +00:00
BL_SkinMeshObject.h remove some unused function args 2009-07-30 21:42:29 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations. 2008-10-11 22:29:50 +00:00
KX_BlenderScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp remove some unused function args 2009-07-30 21:42:29 +00:00
KX_BlenderSceneConverter.h remove some unused function args 2009-07-30 21:42:29 +00:00
KX_ConvertActuators.cpp ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options. 2009-07-26 01:32:37 +00:00
KX_ConvertActuators.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_ConvertControllers.cpp BGE: bookmark option on controller to make them run before all other controllers. 2009-05-17 21:50:31 +00:00
KX_ConvertControllers.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_ConvertProperties.cpp print warnings when python attributes and methods conflict with game properties. 2009-05-14 00:10:25 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp BGE: Random sensor will produce true random sequence of events when seed is set to 0 in the GUI (the actual seed value is stored in the sensor seed attribute). Positive values will use fixed pseudo random sequence. 2009-05-23 14:40:36 +00:00
KX_ConvertSensors.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_IpoConvert.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00