blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Mitchell Stokes 60c8c130fe BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
I'm not sure why this function ever increased the object's refcount. Any
place in the code that calls KX_GameObject::GetParent() has to turn
around and call parent->Release(). Forgetting to call Release() was a
common cause of memory leaks (in fact, KX_SteeringActuator was probably
leaking). If the refcount needs to be increased, the calling code can
handle calling AddRef().
2014-04-30 18:53:32 -07:00
..
CMakeLists.txt BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject 2014-03-27 22:32:06 -07:00
RAS_GLExtensionManager.cpp BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
RAS_GLExtensionManager.h BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
RAS_IStorage.h Fix for recent BGE commits, when building with c++ guardedalloc. 2013-11-04 22:22:54 +00:00
RAS_ListRasterizer.cpp BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards? 2013-09-11 23:24:45 +00:00
RAS_ListRasterizer.h BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a on some ATI cards? 2013-09-11 23:24:45 +00:00
RAS_OpenGLLight.cpp BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject 2014-03-27 22:32:06 -07:00
RAS_OpenGLLight.h BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject 2014-03-27 22:32:06 -07:00
RAS_OpenGLRasterizer.cpp BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount. 2014-04-30 18:53:32 -07:00
RAS_OpenGLRasterizer.h BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject 2014-03-27 22:32:06 -07:00
RAS_StorageIM.cpp BGE: correct for last commit 2014-02-03 21:41:36 +11:00
RAS_StorageIM.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
RAS_StorageVA.cpp BGE: Making sure m_drawingmode is initialized in the various RAS_Storage constructors. 2013-08-03 05:02:03 +00:00
RAS_StorageVA.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
RAS_StorageVBO.cpp Style cleanup 2014-03-31 05:46:19 +11:00
RAS_StorageVBO.h Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
SConscript * More fixes to make scons / Windows happy. :) 2013-11-04 22:33:02 +00:00