blender/intern/cycles
Brecht Van Lommel 40259cfe7b Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment
is working compatible between cpu and gpu.
2011-12-20 12:25:45 +00:00
..
app Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
blender Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
bvh Fix #29444: cycles problem building BVH with NaN vertices. 2011-12-03 20:22:21 +00:00
cmake Cycles: try to avoid NaN pixels with oren nayar. Also small cmake code cleanup. 2011-11-18 15:39:40 +00:00
device Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
doc edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
kernel Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment 2011-12-20 12:25:45 +00:00
render Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment 2011-12-20 12:25:45 +00:00
subd Cycles: 2011-12-02 14:26:28 +00:00
util Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment 2011-12-20 12:25:45 +00:00
CMakeLists.txt Cycles: 2011-12-02 14:26:28 +00:00
SConscript Cycles: 2011-12-02 14:26:28 +00:00