blender/release/scripts
Lukas Toenne 7398600090 True grid snapping for nodes: This snaps nodes to the actual background grid instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid
confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode.

Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping
option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid.

Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely.

snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
2013-11-06 17:46:32 +00:00
..
freestyle Fix for a bug in StrokeCleaner identified through a discussion for Bug #36425 (freestyle edge marks not working). 2013-10-13 18:17:46 +00:00
modules Code cleanup: 2013-11-05 08:52:12 +00:00
presets Bugfix [#37185] Maya Config: Move and Scale Don't Work In Dope Sheet 2013-10-30 11:33:29 +00:00
startup True grid snapping for nodes: This snaps nodes to the actual background grid instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid 2013-11-06 17:46:32 +00:00
templates_osl Cycles / Toon BSDF: 2013-05-23 17:45:20 +00:00
templates_py remove return argument from wmOperatorType->cancel, was only ever returning OPERATOR_CANCELLED. 2013-10-30 23:08:53 +00:00