forked from bartvdbraak/blender
d52400bfbd
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
34 lines
879 B
Python
34 lines
879 B
Python
#!/usr/bin/python
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Import('env')
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SConscript(['glew/SConscript'])
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if env['WITH_BF_GAMEENGINE']:
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if env['WITH_BF_SOLID']:
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SConscript(['qhull/SConscript', 'solid/SConscript'])
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if env['WITH_BF_BULLET']:
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SConscript(['bullet2/src/SConscript'])
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if env['WITH_BF_INTERNATIONAL']:
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SConscript(['bFTGL/SConscript'])
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if env['WITH_BF_FFMPEG'] and env['BF_FFMPEG_LIB'] == '':
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SConscript(['x264/SConscript'])
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SConscript(['libmp3lame/SConscript'])
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SConscript(['xvidcore/SConscript'])
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SConscript(['ffmpeg/SConscript'])
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if env['WITH_BF_OPENJPEG'] and env['BF_OPENJPEG_LIB'] == '':
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SConscript(['libopenjpeg/SConscript'])
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if env['WITH_BF_REDCODE'] and env['BF_REDCODE_LIB'] == '':
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SConscript(['libredcode/SConscript'])
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if env['OURPLATFORM'] == 'linux2':
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SConscript(['binreloc/SConscript']);
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# FFTW not needed atm - dg
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# SConscript(['fftw/SConscript'])
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