blender/extern/bullet2
Andrea Weikert e625d9875e 2.5 MSVC projectfiles
- added missing files
- cleanup of some project settings
- RNA building has dependency issue: had to add interface_api.c to the makesrna project and makesrna and rna projects now include editors.
- added debug libraries for OpenExr, please update lib/windows/openexr to get them
2009-04-12 20:34:46 +00:00
..
make 2.5 MSVC projectfiles 2009-04-12 20:34:46 +00:00
src 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317 2009-03-17 21:44:58 +00:00
CMakeLists.txt Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
Makefile Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00
readme.txt Bullet patch for compound ray cast. The patch is filed in Bullet patch tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch 2008-09-11 20:09:07 +00:00

***
Apply bullet_compound_raycast.patch if not already applied in Bullet source
This patch is needed to return correct raycast results on compound shape.
/ben


*** These files in extern/bullet2 are NOT part of the Blender build yet ***

This is the new refactored version of Bullet physics library version 2.x

Soon this will replace the old Bullet version in extern/bullet.
First the integration in Blender Game Engine needs to be updated.
Once that is done all build systems can be updated to use/build extern/bullet2 files.

Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin