blender/intern/cycles/kernel/closure/volume.h
Brecht Van Lommel 746628e0d0 Cycles OSL: refactoring to remove all dependencies on builtin OSL closures.
These were removed in new OSL versions. We only used these as base classes,
not using them at all simplifies the code a bit.
2013-11-29 04:01:07 +01:00

75 lines
1.9 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
CCL_NAMESPACE_BEGIN
/* note: the interfaces here are just as an example, need to figure
* out the right functions and parameters to use */
/* ISOTROPIC VOLUME CLOSURE */
ccl_device int volume_isotropic_setup(ShaderClosure *sc, float density)
{
sc->type = CLOSURE_VOLUME_ISOTROPIC_ID;
sc->data0 = density;
return SD_VOLUME;
}
ccl_device float3 volume_isotropic_eval_phase(const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
{
return make_float3(1.0f, 1.0f, 1.0f);
}
/* TRANSPARENT VOLUME CLOSURE */
ccl_device int volume_transparent_setup(ShaderClosure *sc, float density)
{
sc->type = CLOSURE_VOLUME_TRANSPARENT_ID;
sc->data0 = density;
return SD_VOLUME;
}
ccl_device float3 volume_transparent_eval_phase(const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
{
return make_float3(1.0f, 1.0f, 1.0f);
}
/* VOLUME CLOSURE */
ccl_device float3 volume_eval_phase(KernelGlobals *kg, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
{
float3 eval;
switch(sc->type) {
case CLOSURE_VOLUME_ISOTROPIC_ID:
eval = volume_isotropic_eval_phase(sc, omega_in, omega_out);
break;
case CLOSURE_VOLUME_TRANSPARENT_ID:
eval = volume_transparent_eval_phase(sc, omega_in, omega_out);
break;
default:
eval = make_float3(0.0f, 0.0f, 0.0f);
break;
}
return eval;
}
CCL_NAMESPACE_END