forked from bartvdbraak/blender
b8657fd648
BL_ActionActuator::blendin -> blendIn BL_ActionActuator::end -> frameEnd BL_ActionActuator::property -> propName BL_ActionActuator::start -> frameStart BL_ActionActuator::type -> mode BL_ShapeActionActuator::blendin -> blendIn BL_ShapeActionActuator::end -> frameEnd BL_ShapeActionActuator::frameProperty -> framePropName BL_ShapeActionActuator::property -> propName BL_ShapeActionActuator::start -> frameStart BL_ShapeActionActuator::type -> mode KX_CameraActuator::xy -> useXY KX_ConstraintActuator::property -> propName KX_GameActuator::file -> fileName KX_GameObject::localScaling -> localScaling KX_GameObject::worldScaling -> worldScaling KX_IpoActuator::endFrame -> frameEnd KX_IpoActuator::startFrame -> frameStart KX_IpoActuator::type -> mode KX_RaySensor::property -> propName KX_SCA_DynamicActuator::operation -> mode KX_Scene::objects_inactive -> objectsInactive KX_SoundActuator::filename -> fileName KX_SoundActuator::type -> mode KX_TouchSensor::objectHit -> hitObject KX_TouchSensor::objectHitList -> hitObjectList KX_TouchSensor::property -> propName KX_TouchSensor::pulseCollisions -> usePulseCollision KX_VisibilityActuator::occlusion -> useOcclusion KX_VisibilityActuator::recursion -> useRecursion SCA_2DFilterActuator::passNb -> passNumber SCA_PropertyActuator::property -> propName SCA_PropertyActuator::type -> mode SCA_PropertySensor::property -> propName SCA_PropertySensor::type -> mode SCA_RandomActuator::property -> propName
465 lines
11 KiB
C++
465 lines
11 KiB
C++
/**
|
|
* Cast a ray and feel for objects
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include "KX_RaySensor.h"
|
|
#include "SCA_EventManager.h"
|
|
#include "SCA_RandomEventManager.h"
|
|
#include "SCA_LogicManager.h"
|
|
#include "SCA_IObject.h"
|
|
#include "KX_ClientObjectInfo.h"
|
|
#include "KX_GameObject.h"
|
|
#include "KX_Scene.h"
|
|
#include "KX_RayCast.h"
|
|
#include "KX_PyMath.h"
|
|
#include "PHY_IPhysicsEnvironment.h"
|
|
#include "KX_IPhysicsController.h"
|
|
#include "PHY_IPhysicsController.h"
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
|
|
KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr,
|
|
SCA_IObject* gameobj,
|
|
const STR_String& propname,
|
|
bool bFindMaterial,
|
|
bool bXRay,
|
|
double distance,
|
|
int axis,
|
|
KX_Scene* ketsjiScene,
|
|
PyTypeObject* T)
|
|
: SCA_ISensor(gameobj,eventmgr, T),
|
|
m_propertyname(propname),
|
|
m_bFindMaterial(bFindMaterial),
|
|
m_bXRay(bXRay),
|
|
m_distance(distance),
|
|
m_scene(ketsjiScene),
|
|
m_axis(axis)
|
|
|
|
|
|
{
|
|
Init();
|
|
}
|
|
|
|
void KX_RaySensor::Init()
|
|
{
|
|
m_bTriggered = (m_invert)?true:false;
|
|
m_rayHit = false;
|
|
m_hitObject = NULL;
|
|
m_reset = true;
|
|
}
|
|
|
|
KX_RaySensor::~KX_RaySensor()
|
|
{
|
|
/* Nothing to be done here. */
|
|
}
|
|
|
|
|
|
|
|
CValue* KX_RaySensor::GetReplica()
|
|
{
|
|
KX_RaySensor* replica = new KX_RaySensor(*this);
|
|
replica->ProcessReplica();
|
|
replica->Init();
|
|
|
|
return replica;
|
|
}
|
|
|
|
|
|
|
|
bool KX_RaySensor::IsPositiveTrigger()
|
|
{
|
|
bool result = m_rayHit;
|
|
|
|
if (m_invert)
|
|
result = !result;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data)
|
|
{
|
|
|
|
KX_GameObject* hitKXObj = client->m_gameobject;
|
|
bool bFound = false;
|
|
|
|
if (m_propertyname.Length() == 0)
|
|
{
|
|
bFound = true;
|
|
}
|
|
else
|
|
{
|
|
if (m_bFindMaterial)
|
|
{
|
|
if (client->m_auxilary_info)
|
|
{
|
|
bFound = (m_propertyname== ((char*)client->m_auxilary_info));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bFound = hitKXObj->GetProperty(m_propertyname) != NULL;
|
|
}
|
|
}
|
|
|
|
if (bFound)
|
|
{
|
|
m_rayHit = true;
|
|
m_hitObject = hitKXObj;
|
|
m_hitPosition[0] = result->m_hitPoint[0];
|
|
m_hitPosition[1] = result->m_hitPoint[1];
|
|
m_hitPosition[2] = result->m_hitPoint[2];
|
|
|
|
m_hitNormal[0] = result->m_hitNormal[0];
|
|
m_hitNormal[1] = result->m_hitNormal[1];
|
|
m_hitNormal[2] = result->m_hitNormal[2];
|
|
|
|
}
|
|
// no multi-hit search yet
|
|
return true;
|
|
}
|
|
|
|
/* this function is used to pre-filter the object before casting the ray on them.
|
|
This is useful for "X-Ray" option when we want to see "through" unwanted object.
|
|
*/
|
|
bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo* client)
|
|
{
|
|
if (client->m_type > KX_ClientObjectInfo::ACTOR)
|
|
{
|
|
// Unknown type of object, skip it.
|
|
// Should not occur as the sensor objects are filtered in RayTest()
|
|
printf("Invalid client type %d found ray casting\n", client->m_type);
|
|
return false;
|
|
}
|
|
if (m_bXRay && m_propertyname.Length() != 0)
|
|
{
|
|
if (m_bFindMaterial)
|
|
{
|
|
// not quite correct: an object may have multiple material
|
|
// should check all the material and not only the first one
|
|
if (!client->m_auxilary_info || (m_propertyname != ((char*)client->m_auxilary_info)))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (client->m_gameobject->GetProperty(m_propertyname) == NULL)
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool KX_RaySensor::Evaluate()
|
|
{
|
|
bool result = false;
|
|
bool reset = m_reset && m_level;
|
|
m_rayHit = false;
|
|
m_hitObject = NULL;
|
|
m_hitPosition[0] = 0;
|
|
m_hitPosition[1] = 0;
|
|
m_hitPosition[2] = 0;
|
|
|
|
m_hitNormal[0] = 1;
|
|
m_hitNormal[1] = 0;
|
|
m_hitNormal[2] = 0;
|
|
|
|
KX_GameObject* obj = (KX_GameObject*)GetParent();
|
|
MT_Point3 frompoint = obj->NodeGetWorldPosition();
|
|
MT_Matrix3x3 matje = obj->NodeGetWorldOrientation();
|
|
MT_Matrix3x3 invmat = matje.inverse();
|
|
|
|
MT_Vector3 todir;
|
|
m_reset = false;
|
|
switch (m_axis)
|
|
{
|
|
case 1: // X
|
|
{
|
|
todir[0] = invmat[0][0];
|
|
todir[1] = invmat[0][1];
|
|
todir[2] = invmat[0][2];
|
|
break;
|
|
}
|
|
case 0: // Y
|
|
{
|
|
todir[0] = invmat[1][0];
|
|
todir[1] = invmat[1][1];
|
|
todir[2] = invmat[1][2];
|
|
break;
|
|
}
|
|
case 2: // Z
|
|
{
|
|
todir[0] = invmat[2][0];
|
|
todir[1] = invmat[2][1];
|
|
todir[2] = invmat[2][2];
|
|
break;
|
|
}
|
|
case 3: // -X
|
|
{
|
|
todir[0] = -invmat[0][0];
|
|
todir[1] = -invmat[0][1];
|
|
todir[2] = -invmat[0][2];
|
|
break;
|
|
}
|
|
case 4: // -Y
|
|
{
|
|
todir[0] = -invmat[1][0];
|
|
todir[1] = -invmat[1][1];
|
|
todir[2] = -invmat[1][2];
|
|
break;
|
|
}
|
|
case 5: // -Z
|
|
{
|
|
todir[0] = -invmat[2][0];
|
|
todir[1] = -invmat[2][1];
|
|
todir[2] = -invmat[2][2];
|
|
break;
|
|
}
|
|
}
|
|
todir.normalize();
|
|
m_rayDirection[0] = todir[0];
|
|
m_rayDirection[1] = todir[1];
|
|
m_rayDirection[2] = todir[2];
|
|
|
|
MT_Point3 topoint = frompoint + (m_distance) * todir;
|
|
PHY_IPhysicsEnvironment* pe = m_scene->GetPhysicsEnvironment();
|
|
|
|
if (!pe)
|
|
{
|
|
std::cout << "WARNING: Ray sensor " << GetName() << ": There is no physics environment!" << std::endl;
|
|
std::cout << " Check universe for malfunction." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
KX_IPhysicsController *spc = obj->GetPhysicsController();
|
|
KX_GameObject *parent = obj->GetParent();
|
|
if (!spc && parent)
|
|
spc = parent->GetPhysicsController();
|
|
|
|
if (parent)
|
|
parent->Release();
|
|
|
|
|
|
PHY_IPhysicsEnvironment* physics_environment = this->m_scene->GetPhysicsEnvironment();
|
|
|
|
|
|
KX_RayCast::Callback<KX_RaySensor> callback(this, spc);
|
|
KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback);
|
|
|
|
/* now pass this result to some controller */
|
|
|
|
if (m_rayHit)
|
|
{
|
|
if (!m_bTriggered)
|
|
{
|
|
// notify logicsystem that ray is now hitting
|
|
result = true;
|
|
m_bTriggered = true;
|
|
}
|
|
else
|
|
{
|
|
// notify logicsystem that ray is STILL hitting ...
|
|
result = false;
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_bTriggered)
|
|
{
|
|
m_bTriggered = false;
|
|
// notify logicsystem that ray JUST left the Object
|
|
result = true;
|
|
}
|
|
else
|
|
{
|
|
result = false;
|
|
}
|
|
|
|
}
|
|
if (reset)
|
|
// force an event
|
|
result = true;
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Python functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* Integration hooks ------------------------------------------------------- */
|
|
PyTypeObject KX_RaySensor::Type = {
|
|
#if (PY_VERSION_HEX >= 0x02060000)
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
|
#else
|
|
/* python 2.5 and below */
|
|
PyObject_HEAD_INIT( NULL ) /* required py macro */
|
|
0, /* ob_size */
|
|
#endif
|
|
"KX_RaySensor",
|
|
sizeof(PyObjectPlus_Proxy),
|
|
0,
|
|
py_base_dealloc,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
py_base_repr,
|
|
0,0,0,0,0,0,
|
|
py_base_getattro,
|
|
py_base_setattro,
|
|
0,0,0,0,0,0,0,0,0,
|
|
Methods
|
|
|
|
};
|
|
|
|
PyParentObject KX_RaySensor::Parents[] = {
|
|
&KX_RaySensor::Type,
|
|
&SCA_ISensor::Type,
|
|
&SCA_ILogicBrick::Type,
|
|
&CValue::Type,
|
|
NULL
|
|
};
|
|
|
|
PyMethodDef KX_RaySensor::Methods[] = {
|
|
// Deprecated ----->
|
|
{"getHitObject",(PyCFunction) KX_RaySensor::sPyGetHitObject,METH_NOARGS, (PY_METHODCHAR)GetHitObject_doc},
|
|
{"getHitPosition",(PyCFunction) KX_RaySensor::sPyGetHitPosition,METH_NOARGS, (PY_METHODCHAR)GetHitPosition_doc},
|
|
{"getHitNormal",(PyCFunction) KX_RaySensor::sPyGetHitNormal,METH_NOARGS, (PY_METHODCHAR)GetHitNormal_doc},
|
|
{"getRayDirection",(PyCFunction) KX_RaySensor::sPyGetRayDirection,METH_NOARGS, (PY_METHODCHAR)GetRayDirection_doc},
|
|
// <-----
|
|
{NULL,NULL} //Sentinel
|
|
};
|
|
|
|
PyAttributeDef KX_RaySensor::Attributes[] = {
|
|
KX_PYATTRIBUTE_BOOL_RW("useMaterial", KX_RaySensor, m_bFindMaterial),
|
|
KX_PYATTRIBUTE_BOOL_RW("useXRay", KX_RaySensor, m_bXRay),
|
|
KX_PYATTRIBUTE_FLOAT_RW("range", 0, 10000, KX_RaySensor, m_distance),
|
|
KX_PYATTRIBUTE_STRING_RW("propName", 0, 100, false, KX_RaySensor, m_propertyname),
|
|
KX_PYATTRIBUTE_INT_RW("axis", 0, 5, true, KX_RaySensor, m_axis),
|
|
KX_PYATTRIBUTE_FLOAT_ARRAY_RO("hitPosition", KX_RaySensor, m_hitPosition, 3),
|
|
KX_PYATTRIBUTE_FLOAT_ARRAY_RO("rayDirection", KX_RaySensor, m_rayDirection, 3),
|
|
KX_PYATTRIBUTE_FLOAT_ARRAY_RO("hitNormal", KX_RaySensor, m_hitNormal, 3),
|
|
KX_PYATTRIBUTE_RO_FUNCTION("hitObject", KX_RaySensor, pyattr_get_hitobject),
|
|
{ NULL } //Sentinel
|
|
};
|
|
|
|
PyObject* KX_RaySensor::pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
KX_RaySensor* self = static_cast<KX_RaySensor*>(self_v);
|
|
if (self->m_hitObject)
|
|
return self->m_hitObject->GetProxy();
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
// Deprecated ----->
|
|
const char KX_RaySensor::GetHitObject_doc[] =
|
|
"getHitObject()\n"
|
|
"\tReturns the name of the object that was hit by this ray.\n";
|
|
PyObject* KX_RaySensor::PyGetHitObject()
|
|
{
|
|
ShowDeprecationWarning("getHitObject()", "the hitObject property");
|
|
if (m_hitObject)
|
|
{
|
|
return m_hitObject->GetProxy();
|
|
}
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
const char KX_RaySensor::GetHitPosition_doc[] =
|
|
"getHitPosition()\n"
|
|
"\tReturns the position (in worldcoordinates) where the object was hit by this ray.\n";
|
|
PyObject* KX_RaySensor::PyGetHitPosition()
|
|
{
|
|
ShowDeprecationWarning("getHitPosition()", "the hitPosition property");
|
|
|
|
PyObject *retVal = PyList_New(3);
|
|
|
|
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_hitPosition[0]));
|
|
PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_hitPosition[1]));
|
|
PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_hitPosition[2]));
|
|
|
|
return retVal;
|
|
}
|
|
|
|
const char KX_RaySensor::GetRayDirection_doc[] =
|
|
"getRayDirection()\n"
|
|
"\tReturns the direction from the ray (in worldcoordinates) .\n";
|
|
PyObject* KX_RaySensor::PyGetRayDirection()
|
|
{
|
|
ShowDeprecationWarning("getRayDirection()", "the rayDirection property");
|
|
|
|
PyObject *retVal = PyList_New(3);
|
|
|
|
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_rayDirection[0]));
|
|
PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_rayDirection[1]));
|
|
PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_rayDirection[2]));
|
|
|
|
return retVal;
|
|
}
|
|
|
|
const char KX_RaySensor::GetHitNormal_doc[] =
|
|
"getHitNormal()\n"
|
|
"\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n";
|
|
PyObject* KX_RaySensor::PyGetHitNormal()
|
|
{
|
|
ShowDeprecationWarning("getHitNormal()", "the hitNormal property");
|
|
|
|
PyObject *retVal = PyList_New(3);
|
|
|
|
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_hitNormal[0]));
|
|
PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_hitNormal[1]));
|
|
PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_hitNormal[2]));
|
|
|
|
return retVal;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_RaySensor::py_getattro(PyObject *attr) {
|
|
py_getattro_up(SCA_ISensor);
|
|
}
|
|
|
|
PyObject* KX_RaySensor::py_getattro_dict() {
|
|
py_getattro_dict_up(SCA_ISensor);
|
|
}
|
|
|
|
int KX_RaySensor::py_setattro(PyObject *attr, PyObject *value) {
|
|
py_setattro_up(SCA_ISensor);
|
|
}
|
|
|
|
// <----- Deprecated
|