blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
Campbell Barton 1a16fb1953 BGE Py API
use PY_SET_ATTR_FAIL and PY_SET_ATTR_SUCCESS return values so the fake subclassing can know if a value failed to be set or if it was missing from the type. (with PY_SET_ATTR_MISSING)

Also noticed some other mistakes.
- KX_LightObject, setting the type didnt check for an int.
- KX_SoundActuator, didnt return an error when assigning an invalid orientation value
- KX_GameObject, worldOrientation didnt return an error value.
2009-05-19 07:16:40 +00:00

784 lines
21 KiB
C++

/**
* KX_SoundActuator.cpp
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#include "KX_SoundActuator.h"
#include "SND_SoundObject.h"
#include "KX_GameObject.h"
#include "SND_SoundObject.h"
#include "SND_Scene.h" // needed for replication
#include "KX_PyMath.h" // needed for PyObjectFrom()
#include <iostream>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
SND_SoundObject* sndobj,
SND_Scene* sndscene,
KX_SOUNDACT_TYPE type,
short start,
short end,
PyTypeObject* T)
: SCA_IActuator(gameobj,T)
{
m_soundObject = sndobj;
m_soundScene = sndscene;
m_type = type;
m_lastEvent = true;
m_isplaying = false;
m_startFrame = start;
m_endFrame = end;
m_pino = false;
}
KX_SoundActuator::~KX_SoundActuator()
{
if (m_soundObject)
{
m_soundScene->RemoveActiveObject(m_soundObject);
m_soundScene->DeleteObject(m_soundObject);
}
}
CValue* KX_SoundActuator::GetReplica()
{
KX_SoundActuator* replica = new KX_SoundActuator(*this);
replica->ProcessReplica();
return replica;
};
void KX_SoundActuator::ProcessReplica()
{
SCA_IActuator::ProcessReplica();
if (m_soundObject)
{
SND_SoundObject* soundobj = new SND_SoundObject(*m_soundObject);
setSoundObject(soundobj);
m_soundScene->AddObject(soundobj);
}
}
bool KX_SoundActuator::Update(double curtime, bool frame)
{
if (!frame)
return true;
bool result = false;
// do nothing on negative events, otherwise sounds are played twice!
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (!m_soundObject)
return false;
// actual audio device playing state
bool isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED) ? true : false;
if (m_pino)
{
bNegativeEvent = true;
m_pino = false;
}
if (bNegativeEvent)
{
// here must be a check if it is still playing
if (m_isplaying && isplaying)
{
switch (m_type)
{
case KX_SOUNDACT_PLAYSTOP:
case KX_SOUNDACT_LOOPSTOP:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
{
m_soundScene->RemoveActiveObject(m_soundObject);
break;
}
case KX_SOUNDACT_PLAYEND:
{
m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
break;
}
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
{
m_soundObject->SetLoopMode(SND_LOOP_OFF);
m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
break;
}
default:
// implement me !!
break;
}
}
// remember that we tried to stop the actuator
m_isplaying = false;
}
else
{
if (!m_isplaying)
{
switch (m_type)
{
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
{
m_soundObject->SetLoopMode(SND_LOOP_BIDIRECTIONAL);
m_soundScene->AddActiveObject(m_soundObject, curtime);
m_isplaying = true;
result = true;
break;
}
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPSTOP:
{
m_soundObject->SetLoopMode(SND_LOOP_NORMAL);
m_soundScene->AddActiveObject(m_soundObject, curtime);
m_isplaying = true;
result = true;
break;
}
case KX_SOUNDACT_PLAYSTOP:
case KX_SOUNDACT_PLAYEND:
{
m_soundObject->SetLoopMode(SND_LOOP_OFF);
m_soundScene->AddActiveObject(m_soundObject, curtime);
m_isplaying = true;
result = true;
break;
}
default:
// implement me !!
break;
}
}
}
// verify that the sound is still playing
isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED) ? true : false;
if (isplaying)
{
m_soundObject->SetPosition(((KX_GameObject*)this->GetParent())->NodeGetWorldPosition());
m_soundObject->SetVelocity(((KX_GameObject*)this->GetParent())->GetLinearVelocity());
m_soundObject->SetOrientation(((KX_GameObject*)this->GetParent())->NodeGetWorldOrientation());
result = true;
}
else
{
m_isplaying = false;
result = false;
}
/*
if (result && (m_soundObject->IsLifeSpanOver(curtime)) && ((m_type == KX_SOUNDACT_PLAYEND) || (m_type == KX_SOUNDACT_PLAYSTOP)))
{
m_pino = true;
}
*/
return result;
}
void KX_SoundActuator::setSoundObject(class SND_SoundObject* soundobject)
{
m_soundObject = soundobject;
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject KX_SoundActuator::Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"KX_SoundActuator",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
py_base_getattro,
py_base_setattro,
0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject KX_SoundActuator::Parents[] = {
&KX_SoundActuator::Type,
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_SoundActuator::Methods[] = {
// Deprecated ----->
{"setFilename", (PyCFunction) KX_SoundActuator::sPySetFilename, METH_VARARGS,NULL},
{"getFilename", (PyCFunction) KX_SoundActuator::sPyGetFilename, METH_NOARGS,NULL},
{"setGain",(PyCFunction) KX_SoundActuator::sPySetGain,METH_VARARGS,NULL},
{"getGain",(PyCFunction) KX_SoundActuator::sPyGetGain,METH_NOARGS,NULL},
{"setPitch",(PyCFunction) KX_SoundActuator::sPySetPitch,METH_VARARGS,NULL},
{"getPitch",(PyCFunction) KX_SoundActuator::sPyGetPitch,METH_NOARGS,NULL},
{"setRollOffFactor",(PyCFunction) KX_SoundActuator::sPySetRollOffFactor,METH_VARARGS,NULL},
{"getRollOffFactor",(PyCFunction) KX_SoundActuator::sPyGetRollOffFactor,METH_NOARGS,NULL},
{"setLooping",(PyCFunction) KX_SoundActuator::sPySetLooping,METH_VARARGS,NULL},
{"getLooping",(PyCFunction) KX_SoundActuator::sPyGetLooping,METH_NOARGS,NULL},
{"setPosition",(PyCFunction) KX_SoundActuator::sPySetPosition,METH_VARARGS,NULL},
{"setVelocity",(PyCFunction) KX_SoundActuator::sPySetVelocity,METH_VARARGS,NULL},
{"setOrientation",(PyCFunction) KX_SoundActuator::sPySetOrientation,METH_VARARGS,NULL},
{"setType",(PyCFunction) KX_SoundActuator::sPySetType,METH_VARARGS,NULL},
{"getType",(PyCFunction) KX_SoundActuator::sPyGetType,METH_NOARGS,NULL},
// <-----
KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, startSound),
KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, pauseSound),
KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, stopSound),
{NULL,NULL,NULL,NULL} //Sentinel
};
PyAttributeDef KX_SoundActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("fileName", KX_SoundActuator, pyattr_get_filename, pyattr_set_filename),
KX_PYATTRIBUTE_RW_FUNCTION("volume", KX_SoundActuator, pyattr_get_gain, pyattr_set_gain),
KX_PYATTRIBUTE_RW_FUNCTION("pitch", KX_SoundActuator, pyattr_get_pitch, pyattr_set_pitch),
KX_PYATTRIBUTE_RW_FUNCTION("rollOffFactor", KX_SoundActuator, pyattr_get_rollOffFactor, pyattr_set_rollOffFactor),
KX_PYATTRIBUTE_RW_FUNCTION("looping", KX_SoundActuator, pyattr_get_looping, pyattr_set_looping),
KX_PYATTRIBUTE_RW_FUNCTION("position", KX_SoundActuator, pyattr_get_position, pyattr_set_position),
KX_PYATTRIBUTE_RW_FUNCTION("velocity", KX_SoundActuator, pyattr_get_velocity, pyattr_set_velocity),
KX_PYATTRIBUTE_RW_FUNCTION("orientation", KX_SoundActuator, pyattr_get_orientation, pyattr_set_orientation),
KX_PYATTRIBUTE_ENUM_RW("mode",KX_SoundActuator::KX_SOUNDACT_NODEF+1,KX_SoundActuator::KX_SOUNDACT_MAX-1,false,KX_SoundActuator,m_type),
{ NULL } //Sentinel
};
/* Methods ----------------------------------------------------------------- */
KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
"startSound()\n"
"\tStarts the sound.\n")
{
if (m_soundObject)
// This has no effect if the actuator is not active.
// To start the sound you must activate the actuator.
// This function is to restart the sound.
m_soundObject->StartSound();
Py_RETURN_NONE;
}
KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
"pauseSound()\n"
"\tPauses the sound.\n")
{
if (m_soundObject)
// unfortunately, openal does not implement pause correctly, it is equivalent to a stop
m_soundObject->PauseSound();
Py_RETURN_NONE;
}
KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
"stopSound()\n"
"\tStops the sound.\n")
{
if (m_soundObject)
m_soundObject->StopSound();
Py_RETURN_NONE;
}
/* Atribute setting and getting -------------------------------------------- */
PyObject* KX_SoundActuator::py_getattro(PyObject *attr)
{
py_getattro_up(SCA_IActuator);
}
PyObject* KX_SoundActuator::py_getattro_dict() {
py_getattro_dict_up(SCA_IActuator);
}
int KX_SoundActuator::py_setattro(PyObject *attr, PyObject* value) {
py_setattro_up(SCA_IActuator);
}
PyObject* KX_SoundActuator::pyattr_get_filename(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!actuator->m_soundObject)
{
return PyString_FromString("");
}
STR_String objectname = actuator->m_soundObject->GetObjectName();
char* name = objectname.Ptr();
if (!name) {
PyErr_SetString(PyExc_RuntimeError, "value = actuator.fileName: KX_SoundActuator, unable to get sound fileName");
return NULL;
} else
return PyString_FromString(name);
}
PyObject* KX_SoundActuator::pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float gain = (actuator->m_soundObject) ? actuator->m_soundObject->GetGain() : 1.0f;
PyObject* result = PyFloat_FromDouble(gain);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float pitch = (actuator->m_soundObject) ? actuator->m_soundObject->GetPitch() : 1.0;
PyObject* result = PyFloat_FromDouble(pitch);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float rollofffactor = (actuator->m_soundObject) ? actuator->m_soundObject->GetRollOffFactor() : 1.0;
PyObject* result = PyFloat_FromDouble(rollofffactor);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_looping(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
int looping = (actuator->m_soundObject) ? actuator->m_soundObject->GetLoopMode() : (int)SND_LOOP_OFF;
PyObject* result = PyInt_FromLong(looping);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_position(void * self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
MT_Vector3 pos(0.0, 0.0, 0.0);
if (actuator->m_soundObject)
pos = actuator->m_soundObject->GetPosition();
PyObject * result = PyObjectFrom(pos);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_velocity(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
MT_Vector3 vel;
if (actuator->m_soundObject)
vel = actuator->m_soundObject->GetVelocity();
PyObject * result = PyObjectFrom(vel);
return result;
}
PyObject* KX_SoundActuator::pyattr_get_orientation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
MT_Matrix3x3 ori;
if (actuator->m_soundObject)
ori = actuator->m_soundObject->GetOrientation();
PyObject * result = PyObjectFrom(ori);
return result;
}
int KX_SoundActuator::pyattr_set_filename(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
char *soundName = NULL;
KX_SoundActuator * actuator = static_cast<KX_SoundActuator*> (self);
// void *soundPointer = NULL; /*unused*/
if (!PyArg_Parse(value, "s", &soundName))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject) {
actuator->m_soundObject->SetObjectName(soundName);
}
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
float gain = 1.0;
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!PyArg_Parse(value, "f", &gain))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetGain(gain);
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
float pitch = 1.0;
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!PyArg_Parse(value, "f", &pitch))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetPitch(pitch);
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float rollofffactor = 1.0;
if (!PyArg_Parse(value, "f", &rollofffactor))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetRollOffFactor(rollofffactor);
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_looping(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
int looping = 1;
if (!PyArg_Parse(value, "i", &looping))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetLoopMode(looping);
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_position(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
float pos[3];
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!PyArg_ParseTuple(value, "fff", &pos[0], &pos[1], &pos[2]))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetPosition(MT_Vector3(pos));
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_velocity(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
float vel[3];
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!PyArg_ParseTuple(value, "fff", &vel[0], &vel[1], &vel[2]))
return PY_SET_ATTR_FAIL;
if (actuator->m_soundObject)
actuator->m_soundObject->SetVelocity(MT_Vector3(vel));
return PY_SET_ATTR_SUCCESS;
}
int KX_SoundActuator::pyattr_set_orientation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
MT_Matrix3x3 rot;
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
/* if value is not a sequence PyOrientationTo makes an error */
if (!PyOrientationTo(value, rot, "actuator.orientation = value: KX_SoundActuator"))
return PY_SET_ATTR_FAIL;
/* Since not having m_soundObject didn't do anything in the old version,
* it probably should be kept that way */
if (!actuator->m_soundObject)
return PY_SET_ATTR_SUCCESS;
actuator->m_soundObject->SetOrientation(rot);
return PY_SET_ATTR_SUCCESS;
}
// Deprecated ----->
PyObject* KX_SoundActuator::PySetFilename(PyObject* args)
{
char *soundName = NULL;
ShowDeprecationWarning("setFilename()", "the fileName property");
// void *soundPointer = NULL; /*unused*/
if (!PyArg_ParseTuple(args, "s", &soundName))
return NULL;
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PyGetFilename()
{
ShowDeprecationWarning("getFilename()", "the fileName property");
if (!m_soundObject)
{
return PyString_FromString("");
}
STR_String objectname = m_soundObject->GetObjectName();
char* name = objectname.Ptr();
if (!name) {
PyErr_SetString(PyExc_RuntimeError, "Unable to get sound fileName");
return NULL;
} else
return PyString_FromString(name);
}
PyObject* KX_SoundActuator::PySetGain(PyObject* args)
{
ShowDeprecationWarning("setGain()", "the volume property");
float gain = 1.0;
if (!PyArg_ParseTuple(args, "f:setGain", &gain))
return NULL;
if (m_soundObject)
m_soundObject->SetGain(gain);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PyGetGain()
{
ShowDeprecationWarning("getGain()", "the volume property");
float gain = (m_soundObject) ? m_soundObject->GetGain() : 1.0f;
PyObject* result = PyFloat_FromDouble(gain);
return result;
}
PyObject* KX_SoundActuator::PySetPitch(PyObject* args)
{
ShowDeprecationWarning("setPitch()", "the pitch property");
float pitch = 1.0;
if (!PyArg_ParseTuple(args, "f:setPitch", &pitch))
return NULL;
if (m_soundObject)
m_soundObject->SetPitch(pitch);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PyGetPitch()
{
ShowDeprecationWarning("getPitch()", "the pitch property");
float pitch = (m_soundObject) ? m_soundObject->GetPitch() : 1.0;
PyObject* result = PyFloat_FromDouble(pitch);
return result;
}
PyObject* KX_SoundActuator::PySetRollOffFactor(PyObject* args)
{
ShowDeprecationWarning("setRollOffFactor()", "the rollOffFactor property");
float rollofffactor = 1.0;
if (!PyArg_ParseTuple(args, "f:setRollOffFactor", &rollofffactor))
return NULL;
if (m_soundObject)
m_soundObject->SetRollOffFactor(rollofffactor);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PyGetRollOffFactor()
{
ShowDeprecationWarning("getRollOffFactor()", "the rollOffFactor property");
float rollofffactor = (m_soundObject) ? m_soundObject->GetRollOffFactor() : 1.0;
PyObject* result = PyFloat_FromDouble(rollofffactor);
return result;
}
PyObject* KX_SoundActuator::PySetLooping(PyObject* args)
{
ShowDeprecationWarning("setLooping()", "the looping property");
bool looping = 1;
if (!PyArg_ParseTuple(args, "i:setLooping", &looping))
return NULL;
if (m_soundObject)
m_soundObject->SetLoopMode(looping);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PyGetLooping()
{
ShowDeprecationWarning("getLooping()", "the looping property");
int looping = (m_soundObject) ? m_soundObject->GetLoopMode() : (int)SND_LOOP_OFF;
PyObject* result = PyInt_FromLong(looping);
return result;
}
PyObject* KX_SoundActuator::PySetPosition(PyObject* args)
{
MT_Point3 pos;
ShowDeprecationWarning("setPosition()", "the position property");
pos[0] = 0.0;
pos[1] = 0.0;
pos[2] = 0.0;
if (!PyArg_ParseTuple(args, "fff:setPosition", &pos[0], &pos[1], &pos[2]))
return NULL;
if (m_soundObject)
m_soundObject->SetPosition(pos);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PySetVelocity(PyObject* args)
{
MT_Vector3 vel;
ShowDeprecationWarning("setVelocity()", "the velocity property");
vel[0] = 0.0;
vel[1] = 0.0;
vel[2] = 0.0;
if (!PyArg_ParseTuple(args, "fff:setVelocity", &vel[0], &vel[1], &vel[2]))
return NULL;
if (m_soundObject)
m_soundObject->SetVelocity(vel);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PySetOrientation(PyObject* args)
{
MT_Matrix3x3 ori;
ShowDeprecationWarning("setOrientation()", "the orientation property");
ori[0][0] = 1.0;
ori[0][1] = 0.0;
ori[0][2] = 0.0;
ori[1][0] = 0.0;
ori[1][1] = 1.0;
ori[1][2] = 0.0;
ori[2][0] = 0.0;
ori[2][1] = 0.0;
ori[2][2] = 1.0;
if (!PyArg_ParseTuple(args, "fffffffff:setOrientation", &ori[0][0], &ori[0][1], &ori[0][2], &ori[1][0], &ori[1][1], &ori[1][2], &ori[2][0], &ori[2][1], &ori[2][2]))
return NULL;
if (m_soundObject)
m_soundObject->SetOrientation(ori);
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PySetType(PyObject* args)
{
int typeArg;
ShowDeprecationWarning("setType()", "the mode property");
if (!PyArg_ParseTuple(args, "i:setType", &typeArg)) {
return NULL;
}
if ( (typeArg > KX_SOUNDACT_NODEF)
&& (typeArg < KX_SOUNDACT_MAX) ) {
m_type = (KX_SOUNDACT_TYPE) typeArg;
}
Py_RETURN_NONE;
}
PyObject* KX_SoundActuator::PyGetType()
{
ShowDeprecationWarning("getType()", "the mode property");
return PyInt_FromLong(m_type);
}
// <-----