forked from bartvdbraak/blender
1a16fb1953
use PY_SET_ATTR_FAIL and PY_SET_ATTR_SUCCESS return values so the fake subclassing can know if a value failed to be set or if it was missing from the type. (with PY_SET_ATTR_MISSING) Also noticed some other mistakes. - KX_LightObject, setting the type didnt check for an int. - KX_SoundActuator, didnt return an error when assigning an invalid orientation value - KX_GameObject, worldOrientation didnt return an error value.
784 lines
21 KiB
C++
784 lines
21 KiB
C++
/**
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* KX_SoundActuator.cpp
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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#include "KX_SoundActuator.h"
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#include "SND_SoundObject.h"
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#include "KX_GameObject.h"
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#include "SND_SoundObject.h"
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#include "SND_Scene.h" // needed for replication
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#include "KX_PyMath.h" // needed for PyObjectFrom()
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#include <iostream>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
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SND_SoundObject* sndobj,
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SND_Scene* sndscene,
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KX_SOUNDACT_TYPE type,
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short start,
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short end,
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PyTypeObject* T)
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: SCA_IActuator(gameobj,T)
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{
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m_soundObject = sndobj;
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m_soundScene = sndscene;
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m_type = type;
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m_lastEvent = true;
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m_isplaying = false;
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m_startFrame = start;
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m_endFrame = end;
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m_pino = false;
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}
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KX_SoundActuator::~KX_SoundActuator()
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{
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if (m_soundObject)
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{
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m_soundScene->RemoveActiveObject(m_soundObject);
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m_soundScene->DeleteObject(m_soundObject);
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}
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}
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CValue* KX_SoundActuator::GetReplica()
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{
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KX_SoundActuator* replica = new KX_SoundActuator(*this);
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replica->ProcessReplica();
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return replica;
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};
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void KX_SoundActuator::ProcessReplica()
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{
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SCA_IActuator::ProcessReplica();
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if (m_soundObject)
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{
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SND_SoundObject* soundobj = new SND_SoundObject(*m_soundObject);
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setSoundObject(soundobj);
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m_soundScene->AddObject(soundobj);
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}
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}
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bool KX_SoundActuator::Update(double curtime, bool frame)
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{
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if (!frame)
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return true;
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bool result = false;
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// do nothing on negative events, otherwise sounds are played twice!
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (!m_soundObject)
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return false;
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// actual audio device playing state
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bool isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED) ? true : false;
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if (m_pino)
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{
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bNegativeEvent = true;
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m_pino = false;
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}
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if (bNegativeEvent)
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{
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// here must be a check if it is still playing
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if (m_isplaying && isplaying)
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{
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switch (m_type)
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{
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case KX_SOUNDACT_PLAYSTOP:
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case KX_SOUNDACT_LOOPSTOP:
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case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
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{
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m_soundScene->RemoveActiveObject(m_soundObject);
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break;
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}
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case KX_SOUNDACT_PLAYEND:
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{
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m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
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break;
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}
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case KX_SOUNDACT_LOOPEND:
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case KX_SOUNDACT_LOOPBIDIRECTIONAL:
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{
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m_soundObject->SetLoopMode(SND_LOOP_OFF);
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m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
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break;
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}
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default:
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// implement me !!
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break;
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}
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}
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// remember that we tried to stop the actuator
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m_isplaying = false;
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}
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else
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{
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if (!m_isplaying)
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{
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switch (m_type)
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{
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case KX_SOUNDACT_LOOPBIDIRECTIONAL:
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case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
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{
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m_soundObject->SetLoopMode(SND_LOOP_BIDIRECTIONAL);
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m_soundScene->AddActiveObject(m_soundObject, curtime);
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m_isplaying = true;
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result = true;
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break;
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}
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case KX_SOUNDACT_LOOPEND:
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case KX_SOUNDACT_LOOPSTOP:
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{
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m_soundObject->SetLoopMode(SND_LOOP_NORMAL);
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m_soundScene->AddActiveObject(m_soundObject, curtime);
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m_isplaying = true;
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result = true;
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break;
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}
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case KX_SOUNDACT_PLAYSTOP:
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case KX_SOUNDACT_PLAYEND:
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{
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m_soundObject->SetLoopMode(SND_LOOP_OFF);
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m_soundScene->AddActiveObject(m_soundObject, curtime);
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m_isplaying = true;
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result = true;
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break;
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}
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default:
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// implement me !!
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break;
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}
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}
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}
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// verify that the sound is still playing
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isplaying = (m_soundObject->GetPlaystate() != SND_STOPPED) ? true : false;
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if (isplaying)
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{
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m_soundObject->SetPosition(((KX_GameObject*)this->GetParent())->NodeGetWorldPosition());
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m_soundObject->SetVelocity(((KX_GameObject*)this->GetParent())->GetLinearVelocity());
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m_soundObject->SetOrientation(((KX_GameObject*)this->GetParent())->NodeGetWorldOrientation());
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result = true;
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}
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else
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{
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m_isplaying = false;
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result = false;
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}
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/*
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if (result && (m_soundObject->IsLifeSpanOver(curtime)) && ((m_type == KX_SOUNDACT_PLAYEND) || (m_type == KX_SOUNDACT_PLAYSTOP)))
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{
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m_pino = true;
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}
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*/
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return result;
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}
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void KX_SoundActuator::setSoundObject(class SND_SoundObject* soundobject)
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{
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m_soundObject = soundobject;
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_SoundActuator::Type = {
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#if (PY_VERSION_HEX >= 0x02060000)
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PyVarObject_HEAD_INIT(NULL, 0)
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#else
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/* python 2.5 and below */
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PyObject_HEAD_INIT( NULL ) /* required py macro */
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0, /* ob_size */
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#endif
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"KX_SoundActuator",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,
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py_base_getattro,
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py_base_setattro,
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0,0,0,0,0,0,0,0,0,
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Methods
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};
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PyParentObject KX_SoundActuator::Parents[] = {
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&KX_SoundActuator::Type,
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&SCA_IActuator::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef KX_SoundActuator::Methods[] = {
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// Deprecated ----->
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{"setFilename", (PyCFunction) KX_SoundActuator::sPySetFilename, METH_VARARGS,NULL},
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{"getFilename", (PyCFunction) KX_SoundActuator::sPyGetFilename, METH_NOARGS,NULL},
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{"setGain",(PyCFunction) KX_SoundActuator::sPySetGain,METH_VARARGS,NULL},
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{"getGain",(PyCFunction) KX_SoundActuator::sPyGetGain,METH_NOARGS,NULL},
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{"setPitch",(PyCFunction) KX_SoundActuator::sPySetPitch,METH_VARARGS,NULL},
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{"getPitch",(PyCFunction) KX_SoundActuator::sPyGetPitch,METH_NOARGS,NULL},
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{"setRollOffFactor",(PyCFunction) KX_SoundActuator::sPySetRollOffFactor,METH_VARARGS,NULL},
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{"getRollOffFactor",(PyCFunction) KX_SoundActuator::sPyGetRollOffFactor,METH_NOARGS,NULL},
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{"setLooping",(PyCFunction) KX_SoundActuator::sPySetLooping,METH_VARARGS,NULL},
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{"getLooping",(PyCFunction) KX_SoundActuator::sPyGetLooping,METH_NOARGS,NULL},
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{"setPosition",(PyCFunction) KX_SoundActuator::sPySetPosition,METH_VARARGS,NULL},
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{"setVelocity",(PyCFunction) KX_SoundActuator::sPySetVelocity,METH_VARARGS,NULL},
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{"setOrientation",(PyCFunction) KX_SoundActuator::sPySetOrientation,METH_VARARGS,NULL},
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{"setType",(PyCFunction) KX_SoundActuator::sPySetType,METH_VARARGS,NULL},
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{"getType",(PyCFunction) KX_SoundActuator::sPyGetType,METH_NOARGS,NULL},
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// <-----
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KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, startSound),
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KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, pauseSound),
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KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, stopSound),
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{NULL,NULL,NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_SoundActuator::Attributes[] = {
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KX_PYATTRIBUTE_RW_FUNCTION("fileName", KX_SoundActuator, pyattr_get_filename, pyattr_set_filename),
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KX_PYATTRIBUTE_RW_FUNCTION("volume", KX_SoundActuator, pyattr_get_gain, pyattr_set_gain),
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KX_PYATTRIBUTE_RW_FUNCTION("pitch", KX_SoundActuator, pyattr_get_pitch, pyattr_set_pitch),
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KX_PYATTRIBUTE_RW_FUNCTION("rollOffFactor", KX_SoundActuator, pyattr_get_rollOffFactor, pyattr_set_rollOffFactor),
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KX_PYATTRIBUTE_RW_FUNCTION("looping", KX_SoundActuator, pyattr_get_looping, pyattr_set_looping),
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KX_PYATTRIBUTE_RW_FUNCTION("position", KX_SoundActuator, pyattr_get_position, pyattr_set_position),
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KX_PYATTRIBUTE_RW_FUNCTION("velocity", KX_SoundActuator, pyattr_get_velocity, pyattr_set_velocity),
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KX_PYATTRIBUTE_RW_FUNCTION("orientation", KX_SoundActuator, pyattr_get_orientation, pyattr_set_orientation),
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KX_PYATTRIBUTE_ENUM_RW("mode",KX_SoundActuator::KX_SOUNDACT_NODEF+1,KX_SoundActuator::KX_SOUNDACT_MAX-1,false,KX_SoundActuator,m_type),
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{ NULL } //Sentinel
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};
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/* Methods ----------------------------------------------------------------- */
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KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
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"startSound()\n"
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"\tStarts the sound.\n")
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{
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if (m_soundObject)
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// This has no effect if the actuator is not active.
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// To start the sound you must activate the actuator.
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// This function is to restart the sound.
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m_soundObject->StartSound();
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Py_RETURN_NONE;
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}
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KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
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"pauseSound()\n"
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"\tPauses the sound.\n")
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{
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if (m_soundObject)
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// unfortunately, openal does not implement pause correctly, it is equivalent to a stop
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m_soundObject->PauseSound();
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Py_RETURN_NONE;
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}
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KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
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"stopSound()\n"
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"\tStops the sound.\n")
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{
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if (m_soundObject)
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m_soundObject->StopSound();
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Py_RETURN_NONE;
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}
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/* Atribute setting and getting -------------------------------------------- */
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PyObject* KX_SoundActuator::py_getattro(PyObject *attr)
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{
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py_getattro_up(SCA_IActuator);
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}
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PyObject* KX_SoundActuator::py_getattro_dict() {
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py_getattro_dict_up(SCA_IActuator);
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}
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int KX_SoundActuator::py_setattro(PyObject *attr, PyObject* value) {
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py_setattro_up(SCA_IActuator);
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}
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PyObject* KX_SoundActuator::pyattr_get_filename(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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if (!actuator->m_soundObject)
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{
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return PyString_FromString("");
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}
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STR_String objectname = actuator->m_soundObject->GetObjectName();
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char* name = objectname.Ptr();
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if (!name) {
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PyErr_SetString(PyExc_RuntimeError, "value = actuator.fileName: KX_SoundActuator, unable to get sound fileName");
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return NULL;
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} else
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return PyString_FromString(name);
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}
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PyObject* KX_SoundActuator::pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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float gain = (actuator->m_soundObject) ? actuator->m_soundObject->GetGain() : 1.0f;
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PyObject* result = PyFloat_FromDouble(gain);
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return result;
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}
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PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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float pitch = (actuator->m_soundObject) ? actuator->m_soundObject->GetPitch() : 1.0;
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PyObject* result = PyFloat_FromDouble(pitch);
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return result;
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}
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PyObject* KX_SoundActuator::pyattr_get_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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float rollofffactor = (actuator->m_soundObject) ? actuator->m_soundObject->GetRollOffFactor() : 1.0;
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PyObject* result = PyFloat_FromDouble(rollofffactor);
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return result;
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}
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PyObject* KX_SoundActuator::pyattr_get_looping(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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int looping = (actuator->m_soundObject) ? actuator->m_soundObject->GetLoopMode() : (int)SND_LOOP_OFF;
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PyObject* result = PyInt_FromLong(looping);
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return result;
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}
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PyObject* KX_SoundActuator::pyattr_get_position(void * self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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MT_Vector3 pos(0.0, 0.0, 0.0);
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if (actuator->m_soundObject)
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pos = actuator->m_soundObject->GetPosition();
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PyObject * result = PyObjectFrom(pos);
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return result;
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}
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PyObject* KX_SoundActuator::pyattr_get_velocity(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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MT_Vector3 vel;
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if (actuator->m_soundObject)
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vel = actuator->m_soundObject->GetVelocity();
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PyObject * result = PyObjectFrom(vel);
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return result;
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}
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PyObject* KX_SoundActuator::pyattr_get_orientation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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MT_Matrix3x3 ori;
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if (actuator->m_soundObject)
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ori = actuator->m_soundObject->GetOrientation();
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PyObject * result = PyObjectFrom(ori);
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return result;
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}
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int KX_SoundActuator::pyattr_set_filename(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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char *soundName = NULL;
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator*> (self);
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// void *soundPointer = NULL; /*unused*/
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if (!PyArg_Parse(value, "s", &soundName))
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return PY_SET_ATTR_FAIL;
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if (actuator->m_soundObject) {
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actuator->m_soundObject->SetObjectName(soundName);
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}
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return PY_SET_ATTR_SUCCESS;
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}
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int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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float gain = 1.0;
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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if (!PyArg_Parse(value, "f", &gain))
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return PY_SET_ATTR_FAIL;
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if (actuator->m_soundObject)
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actuator->m_soundObject->SetGain(gain);
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return PY_SET_ATTR_SUCCESS;
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}
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int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
float pitch = 1.0;
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
if (!PyArg_Parse(value, "f", &pitch))
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
if (actuator->m_soundObject)
|
|
actuator->m_soundObject->SetPitch(pitch);
|
|
|
|
return PY_SET_ATTR_SUCCESS;
|
|
}
|
|
|
|
int KX_SoundActuator::pyattr_set_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
float rollofffactor = 1.0;
|
|
if (!PyArg_Parse(value, "f", &rollofffactor))
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
if (actuator->m_soundObject)
|
|
actuator->m_soundObject->SetRollOffFactor(rollofffactor);
|
|
|
|
return PY_SET_ATTR_SUCCESS;
|
|
}
|
|
|
|
int KX_SoundActuator::pyattr_set_looping(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
int looping = 1;
|
|
if (!PyArg_Parse(value, "i", &looping))
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
if (actuator->m_soundObject)
|
|
actuator->m_soundObject->SetLoopMode(looping);
|
|
|
|
return PY_SET_ATTR_SUCCESS;
|
|
}
|
|
|
|
int KX_SoundActuator::pyattr_set_position(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
float pos[3];
|
|
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
|
|
if (!PyArg_ParseTuple(value, "fff", &pos[0], &pos[1], &pos[2]))
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
if (actuator->m_soundObject)
|
|
actuator->m_soundObject->SetPosition(MT_Vector3(pos));
|
|
|
|
return PY_SET_ATTR_SUCCESS;
|
|
}
|
|
|
|
int KX_SoundActuator::pyattr_set_velocity(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
float vel[3];
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
|
|
|
|
if (!PyArg_ParseTuple(value, "fff", &vel[0], &vel[1], &vel[2]))
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
if (actuator->m_soundObject)
|
|
actuator->m_soundObject->SetVelocity(MT_Vector3(vel));
|
|
|
|
return PY_SET_ATTR_SUCCESS;
|
|
|
|
}
|
|
|
|
int KX_SoundActuator::pyattr_set_orientation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
|
|
{
|
|
|
|
MT_Matrix3x3 rot;
|
|
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
|
|
|
|
/* if value is not a sequence PyOrientationTo makes an error */
|
|
if (!PyOrientationTo(value, rot, "actuator.orientation = value: KX_SoundActuator"))
|
|
return PY_SET_ATTR_FAIL;
|
|
|
|
/* Since not having m_soundObject didn't do anything in the old version,
|
|
* it probably should be kept that way */
|
|
if (!actuator->m_soundObject)
|
|
return PY_SET_ATTR_SUCCESS;
|
|
|
|
actuator->m_soundObject->SetOrientation(rot);
|
|
return PY_SET_ATTR_SUCCESS;
|
|
}
|
|
|
|
// Deprecated ----->
|
|
PyObject* KX_SoundActuator::PySetFilename(PyObject* args)
|
|
{
|
|
char *soundName = NULL;
|
|
ShowDeprecationWarning("setFilename()", "the fileName property");
|
|
// void *soundPointer = NULL; /*unused*/
|
|
|
|
if (!PyArg_ParseTuple(args, "s", &soundName))
|
|
return NULL;
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyObject* KX_SoundActuator::PyGetFilename()
|
|
{
|
|
ShowDeprecationWarning("getFilename()", "the fileName property");
|
|
if (!m_soundObject)
|
|
{
|
|
return PyString_FromString("");
|
|
}
|
|
STR_String objectname = m_soundObject->GetObjectName();
|
|
char* name = objectname.Ptr();
|
|
|
|
if (!name) {
|
|
PyErr_SetString(PyExc_RuntimeError, "Unable to get sound fileName");
|
|
return NULL;
|
|
} else
|
|
return PyString_FromString(name);
|
|
}
|
|
|
|
PyObject* KX_SoundActuator::PySetGain(PyObject* args)
|
|
{
|
|
ShowDeprecationWarning("setGain()", "the volume property");
|
|
float gain = 1.0;
|
|
if (!PyArg_ParseTuple(args, "f:setGain", &gain))
|
|
return NULL;
|
|
|
|
if (m_soundObject)
|
|
m_soundObject->SetGain(gain);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyGetGain()
|
|
{
|
|
ShowDeprecationWarning("getGain()", "the volume property");
|
|
float gain = (m_soundObject) ? m_soundObject->GetGain() : 1.0f;
|
|
PyObject* result = PyFloat_FromDouble(gain);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetPitch(PyObject* args)
|
|
{
|
|
ShowDeprecationWarning("setPitch()", "the pitch property");
|
|
float pitch = 1.0;
|
|
if (!PyArg_ParseTuple(args, "f:setPitch", &pitch))
|
|
return NULL;
|
|
|
|
if (m_soundObject)
|
|
m_soundObject->SetPitch(pitch);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyGetPitch()
|
|
{
|
|
ShowDeprecationWarning("getPitch()", "the pitch property");
|
|
float pitch = (m_soundObject) ? m_soundObject->GetPitch() : 1.0;
|
|
PyObject* result = PyFloat_FromDouble(pitch);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetRollOffFactor(PyObject* args)
|
|
{
|
|
ShowDeprecationWarning("setRollOffFactor()", "the rollOffFactor property");
|
|
float rollofffactor = 1.0;
|
|
if (!PyArg_ParseTuple(args, "f:setRollOffFactor", &rollofffactor))
|
|
return NULL;
|
|
|
|
if (m_soundObject)
|
|
m_soundObject->SetRollOffFactor(rollofffactor);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyGetRollOffFactor()
|
|
{
|
|
ShowDeprecationWarning("getRollOffFactor()", "the rollOffFactor property");
|
|
float rollofffactor = (m_soundObject) ? m_soundObject->GetRollOffFactor() : 1.0;
|
|
PyObject* result = PyFloat_FromDouble(rollofffactor);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetLooping(PyObject* args)
|
|
{
|
|
ShowDeprecationWarning("setLooping()", "the looping property");
|
|
bool looping = 1;
|
|
if (!PyArg_ParseTuple(args, "i:setLooping", &looping))
|
|
return NULL;
|
|
|
|
if (m_soundObject)
|
|
m_soundObject->SetLoopMode(looping);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PyGetLooping()
|
|
{
|
|
ShowDeprecationWarning("getLooping()", "the looping property");
|
|
int looping = (m_soundObject) ? m_soundObject->GetLoopMode() : (int)SND_LOOP_OFF;
|
|
PyObject* result = PyInt_FromLong(looping);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetPosition(PyObject* args)
|
|
{
|
|
MT_Point3 pos;
|
|
ShowDeprecationWarning("setPosition()", "the position property");
|
|
pos[0] = 0.0;
|
|
pos[1] = 0.0;
|
|
pos[2] = 0.0;
|
|
|
|
if (!PyArg_ParseTuple(args, "fff:setPosition", &pos[0], &pos[1], &pos[2]))
|
|
return NULL;
|
|
|
|
if (m_soundObject)
|
|
m_soundObject->SetPosition(pos);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetVelocity(PyObject* args)
|
|
{
|
|
MT_Vector3 vel;
|
|
ShowDeprecationWarning("setVelocity()", "the velocity property");
|
|
vel[0] = 0.0;
|
|
vel[1] = 0.0;
|
|
vel[2] = 0.0;
|
|
|
|
if (!PyArg_ParseTuple(args, "fff:setVelocity", &vel[0], &vel[1], &vel[2]))
|
|
return NULL;
|
|
|
|
if (m_soundObject)
|
|
m_soundObject->SetVelocity(vel);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
|
|
PyObject* KX_SoundActuator::PySetOrientation(PyObject* args)
|
|
{
|
|
MT_Matrix3x3 ori;
|
|
ShowDeprecationWarning("setOrientation()", "the orientation property");
|
|
ori[0][0] = 1.0;
|
|
ori[0][1] = 0.0;
|
|
ori[0][2] = 0.0;
|
|
ori[1][0] = 0.0;
|
|
ori[1][1] = 1.0;
|
|
ori[1][2] = 0.0;
|
|
ori[2][0] = 0.0;
|
|
ori[2][1] = 0.0;
|
|
ori[2][2] = 1.0;
|
|
|
|
if (!PyArg_ParseTuple(args, "fffffffff:setOrientation", &ori[0][0], &ori[0][1], &ori[0][2], &ori[1][0], &ori[1][1], &ori[1][2], &ori[2][0], &ori[2][1], &ori[2][2]))
|
|
return NULL;
|
|
|
|
if (m_soundObject)
|
|
m_soundObject->SetOrientation(ori);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyObject* KX_SoundActuator::PySetType(PyObject* args)
|
|
{
|
|
int typeArg;
|
|
ShowDeprecationWarning("setType()", "the mode property");
|
|
|
|
if (!PyArg_ParseTuple(args, "i:setType", &typeArg)) {
|
|
return NULL;
|
|
}
|
|
|
|
if ( (typeArg > KX_SOUNDACT_NODEF)
|
|
&& (typeArg < KX_SOUNDACT_MAX) ) {
|
|
m_type = (KX_SOUNDACT_TYPE) typeArg;
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyObject* KX_SoundActuator::PyGetType()
|
|
{
|
|
ShowDeprecationWarning("getType()", "the mode property");
|
|
return PyInt_FromLong(m_type);
|
|
}
|
|
// <-----
|
|
|