forked from bartvdbraak/blender
163 lines
5.7 KiB
Plaintext
163 lines
5.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="PHY_Sumo" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=PHY_Sumo - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "PHY_Sumo.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "PHY_Sumo.mak" CFG="PHY_Sumo - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "PHY_Sumo - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "PHY_Sumo - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "PHY_Sumo - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP Output_Dir "Release"
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\PHY_Sumo.lib"
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!ELSEIF "$(CFG)" == "PHY_Sumo - Win32 Debug"
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# PROP BASE Use_MFC 0
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\debug\PHY_Sumo.lib"
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!ENDIF
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# Begin Target
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# Name "PHY_Sumo - Win32 Release"
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# Name "PHY_Sumo - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp
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# End Source File
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h
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# End Source File
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# End Group
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# End Target
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# End Project
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