..
CMakeLists.txt
Cycles: replace surface/volume sockets in output nodes with a single shader socket,
2011-10-12 15:42:35 +00:00
node_add_closure.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_attribute.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_background.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_blend_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_blend_weight.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_bump.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_clouds_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_color.h
Cycles: OSL build fixes, based on patch from erwin94.
2011-05-14 09:42:02 +00:00
node_convert_from_color.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_convert_from_float.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_convert_from_normal.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_convert_from_point.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_convert_from_vector.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_diffuse_bsdf.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_distorted_noise_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_emission.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_environment_texture.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_fresnel.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_fresnel.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_geometry.osl
Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates.
2011-05-04 15:22:15 +00:00
node_glass_bsdf.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_glossy_bsdf.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_holdout.osl
Cycles: preview passes setting to set the max number of passes to render in
2011-08-29 10:21:10 +00:00
node_image_texture.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_light_path.osl
Cycles:
2011-09-01 15:53:36 +00:00
node_magic_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_mapping.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_marble_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_math.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_mix_closure.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_mix.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_musgrave_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_noise_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_output_closure.osl
Cycles: replace surface/volume sockets in output nodes with a single shader socket,
2011-10-12 15:42:35 +00:00
node_output_displacement.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_sky_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_stucci_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_texture_coordinate.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_texture.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_translucent_bsdf.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_transparent_bsdf.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_value.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_vector_math.osl
Cycles: fix vector math subtract not working correct, patch by Sanne.
2011-05-16 08:08:37 +00:00
node_velvet_bsdf.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_voronoi_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_ward_bsdf.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_wood_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
stdosl.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00