blender/intern/cycles/kernel/osl/nodes
Brecht Van Lommel 7503a7edfb Cycles: replace surface/volume sockets in output nodes with a single shader socket,
decided it's better to render objects as either surface or volume.

This may break the volume rendering patch, but shaders with volume closures still
get tagged as having volume closures, so it should be fixable without too many
changes.
2011-10-12 15:42:35 +00:00
..
CMakeLists.txt Cycles: replace surface/volume sockets in output nodes with a single shader socket, 2011-10-12 15:42:35 +00:00
node_add_closure.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_attribute.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_background.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_blend_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_blend_weight.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_bump.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_clouds_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_color.h Cycles: OSL build fixes, based on patch from erwin94. 2011-05-14 09:42:02 +00:00
node_convert_from_color.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_float.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_normal.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_point.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_vector.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_diffuse_bsdf.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_distorted_noise_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_emission.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_environment_texture.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_fresnel.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_fresnel.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_geometry.osl Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates. 2011-05-04 15:22:15 +00:00
node_glass_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_glossy_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_holdout.osl Cycles: preview passes setting to set the max number of passes to render in 2011-08-29 10:21:10 +00:00
node_image_texture.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_light_path.osl Cycles: 2011-09-01 15:53:36 +00:00
node_magic_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_mapping.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_marble_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_math.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_mix_closure.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_mix.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_musgrave_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_noise_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_output_closure.osl Cycles: replace surface/volume sockets in output nodes with a single shader socket, 2011-10-12 15:42:35 +00:00
node_output_displacement.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_sky_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_stucci_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_texture_coordinate.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_texture.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_translucent_bsdf.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_transparent_bsdf.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_value.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_vector_math.osl Cycles: fix vector math subtract not working correct, patch by Sanne. 2011-05-16 08:08:37 +00:00
node_velvet_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_voronoi_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_ward_bsdf.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_wood_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
stdosl.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00