blender/release
Janne Karhu 709ca0ece9 "Fix" for [#30098] Particle rotation wrong / explode modifier
- The main problem was that in order to be accurate all particle
  rotations have to be calculated incrementally so the only working
  solution is to store rotations to the point cache (previously
  this was only done for dynamic rotations). This can nearly double
  the point cache size so it's not ideal to have this as a default
  as in many cases you don't care about particle rotations.
- Particle rotation panel now has a new "enable" checkbox that
  enables rotation calculations and the storing of rotations to
  point cache.
- Old files will have rotations enabled via do_versions so that in
  the worst case old files will only get bigger point caches, but no
  sudden loss of particle rotations.
2012-03-18 21:33:00 +00:00
..
bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
datafiles Re-enable the clay strips sculpt brush. 2012-03-18 11:44:14 +00:00
freedesktop
plugins svn merge ^/trunk/blender -r42973:42991 2011-12-30 09:23:06 +00:00
scripts "Fix" for [#30098] Particle rotation wrong / explode modifier 2012-03-18 21:33:00 +00:00
text Text fix: 2012-02-21 18:15:28 +00:00
windows remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
environment-macosx
environment-mswindows
environment-unix