blender/source/gameengine/Physics/Bullet
Brecht Van Lommel d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00
..
CcdPhysicsController.cpp Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be fixed before Blender 2.49. 2009-03-03 03:41:24 +00:00
CcdPhysicsController.h minor update to be compatible with Bullet 2.74 physics: 2009-03-02 17:43:35 +00:00
CcdPhysicsEnvironment.cpp Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera) 2009-03-09 05:01:16 +00:00
CcdPhysicsEnvironment.h Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera) 2009-03-09 05:01:16 +00:00
CMakeLists.txt BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory. 2008-08-22 06:02:01 +00:00
Makefile TLC needed for Makefiles to get gameengine compiling again. 2008-08-25 19:50:17 +00:00
SConscript 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317 2009-03-17 21:44:58 +00:00