forked from bartvdbraak/blender
75735b839b
* UV and Radiosity passes are now visible in Outliner (like for other passes) * Changed tooltip of overwrite material to: "Name of Material to use as Materials instead" * Also, fixed Reflection and Refraction passes in the Outliner - flags were mixed up, so turning on Reflection turned on Refraction and vica-versa. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |