blender/intern/numaapi/source/numaapi_stub.c
2019-01-11 17:47:10 +01:00

95 lines
2.7 KiB
C

// Copyright (c) 2016, libnumaapi authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// Author: Sergey Sharybin (sergey.vfx@gmail.com)
#include "numaapi.h"
#include "build_config.h"
// Stub implementation for platforms which doesn't have NUMA support.
#if !OS_LINUX && !OS_WIN
////////////////////////////////////////////////////////////////////////////////
// Initialization.
NUMAAPI_Result numaAPI_Initialize(void) {
return NUMAAPI_NOT_AVAILABLE;
}
////////////////////////////////////////////////////////////////////////////////
// Topology query.
int numaAPI_GetNumNodes(void) {
return 0;
}
bool numaAPI_IsNodeAvailable(int node) {
(void) node; // Ignored.
return false;
}
int numaAPI_GetNumNodeProcessors(int node) {
(void) node; // Ignored.
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// Topology helpers.
int numaAPI_GetNumCurrentNodesProcessors(void) {
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// Affinities.
bool numaAPI_RunProcessOnNode(int node) {
(void) node; // Ignored.
return false;
}
bool numaAPI_RunThreadOnNode(int node) {
(void) node; // Ignored.
return false;
}
////////////////////////////////////////////////////////////////////////////////
// Memory management.
void* numaAPI_AllocateOnNode(size_t size, int node) {
(void) size; // Ignored.
(void) node; // Ignored.
return 0;
}
void* numaAPI_AllocateLocal(size_t size) {
(void) size; // Ignored.
return NULL;
}
void numaAPI_Free(void* start, size_t size) {
(void) start; // Ignored.
(void) size; // Ignored.
}
#endif // !OS_LINUX && !OS_WIN