blender/source
Ton Roosendaal 967e294d9c Three fixes;
- Armature editmode, while armature was deforming children, was very slow
  because it kept making subsurfs... this goes still hackish :)
- CTRL+A on armatures used loadsa old code, removed all of it! Still works.
- Using "Set smooth" or "Set solid" on file loaded without 3d window
  crashed
2005-07-13 21:28:43 +00:00
..
blender Three fixes; 2005-07-13 21:28:43 +00:00
creator Armature "XRay mode" now draws nicely with solid too. For it to work, I 2005-07-13 19:42:08 +00:00
darwin Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/ 2005-04-16 18:25:42 +00:00
gameengine Commented out one more line to make debug version of engine compile, needed 2005-07-09 13:33:36 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile late night commit: 2005-05-22 01:21:01 +00:00
nan_compile.mk Uncommented a line in the FREE_WINDOWS section that appears to control the 2005-04-18 19:28:38 +00:00
nan_definitions.mk Reverted accidental change in compiling Python for OSX. Now it is default 2005-07-06 07:01:27 +00:00
nan_link.mk Support for SGI Prism: 2005-04-05 14:33:43 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00