blender/source/gameengine
Alexander Romanov 771f73b6be World textures displaying for viewport in BI.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:

  - "View", "AngMap" and "Equirectangular" types of mapping.

  - Different types of texture blending (according to BI world render).

  - Same color blending as when it lacked textures (but render via glsl).

{F207734}
{F207735}

Example: {F275180}
Original author: @valentin_b4w

Regards,
Alexander (Blend4Web Team).

Reviewers: sergey, valentin_b4w, brecht, merwin

Reviewed By: merwin

Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin

Projects: #rendering, #opengl_gfx, #bf_blender:_next

Differential Revision: https://developer.blender.org/D1414
2016-01-27 12:06:57 +03:00
..
BlenderRoutines Remove SCons building system 2016-01-04 14:20:48 +05:00
Converter BGE: Allow access to light shadow settings with python 2016-01-17 18:47:14 +01:00
Expressions Remove SCons building system 2016-01-04 14:20:48 +05:00
GameLogic Remove SCons building system 2016-01-04 14:20:48 +05:00
GamePlayer Remove SCons building system 2016-01-04 14:20:48 +05:00
Ketsji World textures displaying for viewport in BI. 2016-01-27 12:06:57 +03:00
Network Remove SCons building system 2016-01-04 14:20:48 +05:00
Physics Remove SCons building system 2016-01-04 14:20:48 +05:00
Rasterizer BGE: Allow access to light shadow settings with python 2016-01-17 18:47:14 +01:00
SceneGraph Remove SCons building system 2016-01-04 14:20:48 +05:00
VideoTexture World textures displaying for viewport in BI. 2016-01-27 12:06:57 +03:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00