blender/source/gameengine/GameLogic/SCA_JoystickSensor.h
Campbell Barton 77484d28d5 joystick update
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem.
* added "All Events" option, similar to all keys in the keyboard sensor.
  This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor.
* Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies.
* Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-10-07 05:09:24 +00:00

151 lines
3.9 KiB
C++

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __JOYSENSOR_H_
#define __JOYSENSOR_H
#include "SCA_ISensor.h"
class SCA_JoystickSensor :public SCA_ISensor
{
Py_Header;
class SCA_JoystickManager* m_pJoystickMgr;
/**
* Axis 1-or-2
*/
int m_axis;
/**
* Axis flag to find direction
*/
int m_axisf;
/**
* The actual button
*/
int m_button;
/**
* Flag for a pressed or released button
*/
int m_buttonf;
/**
* The actual hat
*/
int m_hat;
/**
* Flag to find direction 1-12
*/
int m_hatf;
/**
* The threshold value the axis acts opon
*/
int m_precision;
/**
* Is an event triggered ?
*/
bool m_istrig;
/**
* Last trigger state for this sensors joystick,
* Otherwise it will trigger all the time
* this is used to see if the trigger state changes.
*/
bool m_istrig_prev;
/**
* The mode to determine axis,button or hat
*/
short int m_joymode;
/**
* Select which joystick to use
*/
short int m_joyindex;
/**
* Detect all events for the currently selected type
*/
bool m_bAllEvents;
enum KX_JOYSENSORMODE {
KX_JOYSENSORMODE_NODEF = 0,
KX_JOYSENSORMODE_AXIS,
KX_JOYSENSORMODE_BUTTON,
KX_JOYSENSORMODE_HAT,
KX_JOYSENSORMODE_MAX
};
bool isValid(KX_JOYSENSORMODE);
public:
SCA_JoystickSensor(class SCA_JoystickManager* eventmgr,
SCA_IObject* gameobj,
short int joyindex,
short int joymode,
int axis, int axisf,int prec,
int button,
int hat, int hatf, bool allevents,
PyTypeObject* T=&Type );
virtual ~SCA_JoystickSensor();
virtual CValue* GetReplica();
virtual bool Evaluate(CValue* event);
virtual bool IsPositiveTrigger();
virtual void Init();
short int GetJoyIndex(void){
return m_joyindex;
}
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
/* Joystick Index */
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetIndex);
KX_PYMETHOD_DOC_O(SCA_JoystickSensor,SetIndex);
/* Axes*/
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetAxis);
KX_PYMETHOD_DOC_VARARGS(SCA_JoystickSensor,SetAxis);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetAxisValue);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetThreshold);
KX_PYMETHOD_DOC_VARARGS(SCA_JoystickSensor,SetThreshold);
/* Buttons */
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetButton);
KX_PYMETHOD_DOC_O(SCA_JoystickSensor,SetButton);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetButtonValue);
/* Hats */
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetHat);
KX_PYMETHOD_DOC_VARARGS(SCA_JoystickSensor,SetHat);
/* number of */
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,NumberOfAxes);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,NumberOfButtons);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,NumberOfHats);
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,Connected);
};
#endif