forked from bartvdbraak/blender
dc7d0ef474
* Add Lamp Fallof Curve and Texture Color Ramp panels. * Use button space context data. * A few other minor python layout script updates.
53 lines
1.3 KiB
Python
53 lines
1.3 KiB
Python
|
|
import bpy
|
|
|
|
class BoneButtonsPanel(bpy.types.Panel):
|
|
__space_type__ = "BUTTONS_WINDOW"
|
|
__region_type__ = "WINDOW"
|
|
__context__ = "bone"
|
|
|
|
def poll(self, context):
|
|
return (context.bone != None)
|
|
|
|
class BONE_PT_bone(BoneButtonsPanel):
|
|
__idname__ = "BONE_PT_bone"
|
|
__label__ = "Bone"
|
|
|
|
def draw(self, context):
|
|
bone = context.bone
|
|
layout = self.layout
|
|
|
|
split = layout.split()
|
|
|
|
sub = split.column()
|
|
sub.itemR(bone, "name")
|
|
sub.itemR(bone, "parent")
|
|
sub.itemR(bone, "connected")
|
|
sub.itemR(bone, "deform")
|
|
|
|
sub.itemL(text="Inherit:")
|
|
sub.itemR(bone, "hinge")
|
|
sub.itemR(bone, "inherit_scale")
|
|
|
|
sub.itemL(text="Envelope:")
|
|
sub.itemR(bone, "envelope_distance", text="Distance")
|
|
sub.itemR(bone, "envelope_weight", text="Weight")
|
|
sub.itemR(bone, "multiply_vertexgroup_with_envelope", text="Multiply")
|
|
|
|
sub = split.column()
|
|
#sub.itemR(bone, "layer")
|
|
sub.itemL(text="Display:")
|
|
sub.itemR(bone, "draw_wire", text="Wireframe")
|
|
sub.itemR(bone, "editmode_hidden", text="Hide (EditMode)")
|
|
sub.itemR(bone, "pose_channel_hidden", text="Hide (PoseMode)")
|
|
|
|
sub.itemL(text="Curved Bones:")
|
|
sub.itemR(bone, "bbone_segments", text="Segments")
|
|
sub.itemR(bone, "bbone_in", text="Ease In")
|
|
sub.itemR(bone, "bbone_out", text="Ease Out")
|
|
|
|
sub.itemR(bone, "cyclic_offset")
|
|
|
|
bpy.types.register(BONE_PT_bone)
|
|
|