blender/source
Jean-Luc Peurière 77c4eef90b after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons)

after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.

Game engine coders, there is also quite a number of warnings that
need to be fixed.

current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
2006-01-16 22:27:30 +00:00
..
blender clean up some warnings in bpy code 2006-01-16 17:55:03 +00:00
creator This is a modified version of patch #2995 2005-11-22 18:50:03 +00:00
darwin Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/ 2005-04-16 18:25:42 +00:00
gameengine after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel -- Change to make blender with game engine disabled build without errors 2005-11-27 03:47:17 +00:00
Makefile - sanitize spacings and tabs a bit. It's still not completely clean though. 2006-01-11 20:25:04 +00:00
nan_compile.mk after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
nan_definitions.mk after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
nan_link.mk compatibility fix for Os X tiger with make. 2005-09-18 11:19:53 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00