blender/release
Campbell Barton 7816c3ca07 adding this script that makes surrounding quads follow the mapping of the active face.
Added a new mode that generaly gives better results. "Loop Average" -
It gives good results for mapping roads that are more then just 1 quad wide.
Thanks LucidMonkey for pointing this out.

See the bottom of these docs.
http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Follow_active_quads
2006-12-23 10:42:34 +00:00
..
beos-4.5-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
beos-5.0-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
datafiles Preview.blend: made lightgroup "Override" for all lamps, to allow 2006-12-08 18:38:37 +00:00
freedesktop/icons Woops, I think I committed some wrong versions of the *nix icons the first time, 2006-11-15 03:43:47 +00:00
irix-6.2-mips - more binary file patching 2004-04-24 18:38:04 +00:00
plugins =Texture Plugins= 2006-11-22 15:53:46 +00:00
scripts adding this script that makes surrounding quads follow the mapping of the active face. 2006-12-23 10:42:34 +00:00
text - release log 2.36 2004-12-21 16:19:36 +00:00
windows ==makefiles== 2006-04-05 00:15:19 +00:00
Makefile Tweaked the makefile build system to copy the new freedesktop icons 2006-11-14 04:29:04 +00:00
VERSION Bumped version to 2.42a for release target. 2006-07-23 15:09:42 +00:00