blender/intern/cycles/kernel/osl/nodes
Dalai Felinto 78495ddf32 CameraData Input Cycles Node
----------------------------
reviewed and approved by Brecht 

Important note:
the camera Z is reverted compared to Blender render.
Now it goes from zero (camera) to positive (in front of the camera)
2011-12-02 20:36:13 +00:00
..
CMakeLists.txt CameraData Input Cycles Node 2011-12-02 20:36:13 +00:00
node_add_closure.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_attribute.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_background.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_blend_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_blend_weight.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_bump.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_camera.osl CameraData Input Cycles Node 2011-12-02 20:36:13 +00:00
node_clouds_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_color.h HSV Color Node for Cycles 2011-12-02 16:57:37 +00:00
node_convert_from_color.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_float.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_normal.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_point.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_convert_from_vector.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_diffuse_bsdf.osl Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00
node_distorted_noise_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_emission.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_environment_texture.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_fresnel.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_fresnel.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_geometry.osl Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates. 2011-05-04 15:22:15 +00:00
node_glass_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_glossy_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_holdout.osl Cycles: preview passes setting to set the max number of passes to render in 2011-08-29 10:21:10 +00:00
node_hsv.osl HSV Color Node for Cycles 2011-12-02 16:57:37 +00:00
node_image_texture.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_light_path.osl Cycles: 2011-09-01 15:53:36 +00:00
node_magic_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_mapping.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_marble_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_math.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_mix_closure.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_mix.osl HSV Color Node for Cycles 2011-12-02 16:57:37 +00:00
node_musgrave_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_noise_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_output_displacement.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_output_surface.osl Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
node_output_volume.osl Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
node_sepcomb_rgb.osl SeparateRGB and CombineRGB nodes for Cycles materials 2011-12-01 21:46:10 +00:00
node_sky_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_stucci_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_texture_coordinate.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_texture.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_translucent_bsdf.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_transparent_bsdf.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_value.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_vector_math.osl Cycles: fix vector math subtract not working correct, patch by Sanne. 2011-05-16 08:08:37 +00:00
node_velvet_bsdf.osl Cycles: tweaks to properties and nodes 2011-09-16 13:14:02 +00:00
node_voronoi_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_ward_bsdf.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
node_wood_texture.osl Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
stdosl.h Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it 2011-11-14 17:31:47 +00:00