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osl
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Brightness/Contrast Node for Cycles
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2012-01-24 16:32:31 +00:00 |
svm
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Fix #30004: cycles brightness/contrast node issues. The formula used did not work
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2012-02-08 17:09:30 +00:00 |
CMakeLists.txt
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel_accumulate.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel_bvh.h
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Cycles:
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2011-12-02 14:26:28 +00:00 |
kernel_camera.h
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Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment
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2011-12-20 12:25:45 +00:00 |
kernel_compat_cpu.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
kernel_compat_cuda.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
kernel_compat_opencl.h
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Cycles: some tweaks for apple opencl with ATI cards, to get it working up to
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2011-12-20 17:36:56 +00:00 |
kernel_differential.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
kernel_displace.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
kernel_emission.h
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Fix #30009: cycles translucent BSDF + environment importance sampling not
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2012-01-30 18:34:01 +00:00 |
kernel_film.h
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Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich.
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2012-01-26 15:37:33 +00:00 |
kernel_globals.h
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Cycles: OpenCL tweaks
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2011-11-22 13:15:19 +00:00 |
kernel_light.h
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Cycles: disable environment importance sampling code for CUDA cards with
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2012-01-26 19:45:59 +00:00 |
kernel_math.h
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
kernel_mbvh.h
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
kernel_montecarlo.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
kernel_object.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel_optimized.cpp
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel_passes.h
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Cycles: render passes for CUDA cards with compute model >= 2.x.
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2012-01-26 19:07:01 +00:00 |
kernel_path.h
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Fix #30034: bug in multiple importance sampling + transparency, would
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2012-01-31 14:57:46 +00:00 |
kernel_qbvh.h
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
kernel_random.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel_shader.h
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Fix #30049: cycles noise texture producing nan values with some
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2012-02-07 17:32:01 +00:00 |
kernel_textures.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
kernel_triangle.h
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Cycles: some steps to getting OpenCL backend to compile.
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2011-05-20 12:26:01 +00:00 |
kernel_types.h
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Fix another padding error in cycles, to complete the previous bugfix.
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2012-02-15 14:56:08 +00:00 |
kernel.cl
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel.cpp
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel.cu
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
SConscript
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Scons/CUDA
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2011-12-08 19:16:43 +00:00 |