..
CMakeLists.txt
Code cleanup: cycles
2013-06-26 23:29:33 +00:00
node_add_closure.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_ambient_occlusion.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_attribute.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_background.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_brick_texture.osl
Cycles / Brick texture:
2013-06-26 23:08:18 +00:00
node_brightness.osl
style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's
2013-03-27 20:27:07 +00:00
node_bump.osl
style cleanup
2013-06-22 10:59:30 +00:00
node_camera.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_checker_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_color.h
style cleanup
2013-06-22 10:59:30 +00:00
node_combine_rgb.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_color.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_float.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_int.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_normal.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_point.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_convert_from_string.osl
Fix #33347 : cycles OSL crash connecting string to vector socket.
2012-11-30 06:10:16 +00:00
node_convert_from_vector.osl
Fix #33347 : cycles OSL crash connecting string to vector socket.
2012-11-30 06:10:16 +00:00
node_diffuse_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_emission.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_environment_texture.osl
Fix #35812 : cycles image texture node not doing proper alpha handling of PNG
2013-06-21 13:05:10 +00:00
node_fresnel.h
Cycles / OSL:
2013-05-26 17:10:22 +00:00
node_fresnel.osl
Cycles / OSL:
2013-05-26 17:10:22 +00:00
node_gamma.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_geometry.osl
Cycles OSL: small optimization to geometry node, tangent output still was
2012-12-16 09:37:32 +00:00
node_glass_bsdf.osl
Cycles / OSL:
2013-05-26 17:10:22 +00:00
node_glossy_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_gradient_texture.osl
Code cleanup / Cycles:
2013-05-21 13:22:11 +00:00
node_hair_info.osl
Cycles Hair: refactoring to support generic attributes for hair curves. There
2013-01-03 12:08:54 +00:00
node_holdout.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_hsv.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_image_texture.osl
Fix #35812 : cycles image texture node not doing proper alpha handling of PNG
2013-06-21 13:05:10 +00:00
node_invert.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_layer_weight.osl
Cycles / OSL:
2013-05-26 17:10:22 +00:00
node_light_falloff.osl
osl style cleanup and update man-page.
2012-12-04 03:18:08 +00:00
node_light_path.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_magic_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_mapping.osl
replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays.
2012-12-12 02:48:03 +00:00
node_math.osl
Math Node:
2013-05-20 14:38:47 +00:00
node_mix_closure.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_mix.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_musgrave_texture.osl
Cycles / OSL:
2013-02-04 11:23:40 +00:00
node_noise_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_normal_map.osl
Fix #35729 : cycles normal maps not showing properly in preview render.
2013-06-13 13:55:05 +00:00
node_normal.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_object_info.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_output_displacement.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_output_surface.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_output_volume.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_particle_info.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_refraction_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_rgb_curves.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_rgb_ramp.osl
Fix #35282 : cycles color ramp set to constant interpolation did not work well.
2013-05-10 11:44:24 +00:00
node_separate_rgb.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_set_normal.osl
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
node_sky_texture.osl
Cycles / Wavelength to RGB node:
2013-06-10 21:55:41 +00:00
node_subsurface_scattering.osl
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
node_tangent.osl
Cycles: 4 new nodes.
2012-11-06 19:59:02 +00:00
node_texture_coordinate.osl
Cycles: window texture coordinates now work with orthographic cameras, this
2013-06-08 10:51:33 +00:00
node_texture.h
style cleanup
2013-06-22 10:59:30 +00:00
node_toon_bsdf.osl
Cycles / Toon BSDF:
2013-05-23 17:45:20 +00:00
node_translucent_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_transparent_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_value.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_vector_curves.osl
style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's
2013-03-27 20:27:07 +00:00
node_vector_math.osl
Cycles / OSL:
2013-03-10 00:42:47 +00:00
node_velvet_bsdf.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_voronoi_texture.osl
OSL Shader Files:
2012-12-11 16:06:03 +00:00
node_ward_bsdf.osl
style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's
2013-03-27 20:27:07 +00:00
node_wave_texture.osl
Cycles / OSL:
2013-03-10 00:42:47 +00:00
node_wavelength.osl
Cycles / Wavelength to RGB node:
2013-06-09 20:46:22 +00:00
node_wireframe.osl
Cycles / Wireframe node:
2013-05-20 15:58:37 +00:00
oslutil.h
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
SConscript
Code cleanup: cycles
2013-06-26 23:29:33 +00:00
stdosl.h
Fix cycles backwards compatibility for specular_toon shader this actually needs
2013-06-10 20:10:03 +00:00