blender/release/scripts/image_bake_image.py
Campbell Barton 792114e476 removed image_bake_from_uvs and replaced it with a module that does all the work and 4 scripts accessable from the UV/Image menu.
- bake wire
- bake image
- bake vcol
- bake normals

Fitting all the options for these into 1 PupBlock was not good.

An example of 4 different baking made from these scripts

http://members.iinet.net.au/~cpbarton/temp.png
2006-07-29 07:14:11 +00:00

95 lines
2.5 KiB
Python

#!BPY
"""
Name: 'Bake Texface Image from UVs'
Blender: 242
Group: 'Image'
Tooltip: 'Make a new image from the texface of the selected mesh objects.'
"""
__author__= ['Campbell Barton']
__url__= ('blender', 'elysiun', 'http://www.gametutorials.com')
__version__= '0.1'
__bpydoc__= '''\
Bake Vertex Colors to an image
This script makes an image from a meshes vertex colors, using the UV coordinates
to draw the faces into the image.
This makes it possible to bake radiosity into a texture.
Make sure your UV Coordinates do not overlap.
LSCM Unwrapper or archimap unwrapper work well to automaticaly do this.
'''
import Blender
import BPyRender
#reload(BPyRender)
import BPyMessages
Vector= Blender.Mathutils.Vector
Create= Blender.Draw.Create
def main():
# Create the variables.
# Filename without path or extension.
# Big LC, gets all unique mesh objects from the selection that have UV coords.
me_s= dict([\
(ob.getData(name_only=1), ob.getData(mesh=1))\
for ob in Blender.Object.GetSelected()\
if ob.getType()=='Mesh' if ob.getData(mesh=1).faceUV]).values()
if not me_s:
BPyMessages.Error_NoMeshUvSelected()
return
newpath= Blender.Get('filename').split('/')[-1].split('\\')[-1].replace('.blend', '')
PREF_IMAGE_PATH = Create('//%s_img' % newpath)
PREF_IMAGE_SIZE = Create(512)
PREF_IMAGE_BLEED = Create(4)
PREF_IMAGE_SMOOTH= Create(1)
PREF_SEL_FACES_ONLY= Create(0)
pup_block = [\
'Image Path: (no ext)',\
('', PREF_IMAGE_PATH, 3, 100, 'Path to new Image. "//" for curent blend dir.'),\
'Image Options',
('Pixel Size:', PREF_IMAGE_SIZE, 64, 4096, 'Image Width and Height.'),\
('Pixel Bleed:', PREF_IMAGE_BLEED, 0, 64, 'Extend pixels from boundry edges to avoid mipmapping errors on rendering.'),\
('Smooth lines', PREF_IMAGE_SMOOTH, 'Render smooth lines.'),\
'',\
('Selected Faces only', PREF_SEL_FACES_ONLY, 'Only bake from selected faces.'),\
]
if not Blender.Draw.PupBlock('Texface Image Bake', pup_block):
return
# Defaults for VCol, user cant change
PREF_IMAGE_WIRE= False
PREF_IMAGE_WIRE_INVERT= False
PREF_IMAGE_WIRE_UNDERLAY= False
PREF_USE_IMAGE= True # of course we need this one
PREF_USE_VCOL= False
PREF_USE_MATCOL= False
PREF_USE_NORMAL= False
BPyRender.vcol2image(me_s,\
PREF_IMAGE_PATH.val,\
PREF_IMAGE_SIZE.val,\
PREF_IMAGE_BLEED.val,\
PREF_IMAGE_SMOOTH.val,\
PREF_IMAGE_WIRE,\
PREF_IMAGE_WIRE_INVERT,\
PREF_IMAGE_WIRE_UNDERLAY,\
PREF_USE_IMAGE,\
PREF_USE_VCOL,\
PREF_USE_MATCOL,\
PREF_USE_NORMAL,\
PREF_SEL_FACES_ONLY.val)
Blender.Window.RedrawAll()
if __name__ == '__main__':
main()