forked from bartvdbraak/blender
964107fbce
This class did nothing but print out extensions if they were found. Instead, the code from bge.logic.PrintGLInfo() is now printed as the Rasterizer is initialized. This gives better information, and it removes some GL code from KX_PythonInit.cpp (the PrintGLInfo method now calls the Rasterizer to print the information). Differential Revision: https://developer.blender.org/D438
693 lines
20 KiB
C++
693 lines
20 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Blender's Ketsji startpoint
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*/
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/** \file gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
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* \ingroup blroutines
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*/
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#include <signal.h>
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#include <stdlib.h>
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#include <stdio.h>
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#ifdef _MSC_VER
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/* don't show stl-warnings */
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# pragma warning (disable:4786)
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#endif
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#include "glew-mx.h"
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#include "KX_BlenderCanvas.h"
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#include "KX_BlenderKeyboardDevice.h"
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#include "KX_BlenderMouseDevice.h"
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#include "KX_BlenderSystem.h"
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#include "BL_Material.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_BlenderSceneConverter.h"
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#include "KX_PythonInit.h"
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#include "KX_PyConstraintBinding.h"
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#include "KX_PythonMain.h"
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#include "RAS_OpenGLRasterizer.h"
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#include "RAS_ListRasterizer.h"
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "BL_System.h"
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#include "GPU_extensions.h"
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#include "EXP_Value.h"
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extern "C" {
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#include "DNA_object_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BKE_global.h"
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#include "BKE_report.h"
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#include "BKE_ipo.h"
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#include "BKE_main.h"
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#include "BKE_context.h"
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#include "BKE_sound.h"
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/* avoid c++ conflict with 'new' */
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#define new _new
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#include "BKE_screen.h"
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#undef new
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLO_readfile.h"
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#include "../../blender/windowmanager/WM_types.h"
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#include "../../blender/windowmanager/wm_window.h"
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/* avoid more includes (not used by BGE) */
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typedef void * wmUIHandlerFunc;
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typedef void * wmUIHandlerRemoveFunc;
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#include "../../blender/windowmanager/wm_event_system.h"
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}
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#ifdef WITH_AUDASPACE
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# include AUD_DEVICE_H
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#endif
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static BlendFileData *load_game_data(char *filename)
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{
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ReportList reports;
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BlendFileData *bfd;
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BKE_reports_init(&reports, RPT_STORE);
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bfd= BLO_read_from_file(filename, &reports);
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if (!bfd) {
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printf("Loading %s failed: ", filename);
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BKE_reports_print(&reports, RPT_ERROR);
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}
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BKE_reports_clear(&reports);
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return bfd;
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}
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static int BL_KetsjiNextFrame(KX_KetsjiEngine *ketsjiengine, bContext *C, wmWindow *win, Scene *scene, ARegion *ar,
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KX_BlenderKeyboardDevice* keyboarddevice, KX_BlenderMouseDevice* mousedevice, int draw_letterbox)
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{
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int exitrequested;
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// first check if we want to exit
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exitrequested = ketsjiengine->GetExitCode();
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// kick the engine
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bool render = ketsjiengine->NextFrame();
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if (render) {
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if (draw_letterbox) {
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// Clear screen to border color
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// We do this here since we set the canvas to be within the frames. This means the engine
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// itself is unaware of the extra space, so we clear the whole region for it.
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glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
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glViewport(ar->winrct.xmin, ar->winrct.ymin,
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BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct));
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glClear(GL_COLOR_BUFFER_BIT);
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}
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// render the frame
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ketsjiengine->Render();
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}
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wm_window_process_events_nosleep();
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// test for the ESC key
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//XXX while (qtest())
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while (wmEvent *event= (wmEvent *)win->queue.first) {
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short val = 0;
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//unsigned short event = 0; //XXX extern_qread(&val);
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unsigned int unicode = event->utf8_buf[0] ? BLI_str_utf8_as_unicode(event->utf8_buf) : event->ascii;
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if (keyboarddevice->ConvertBlenderEvent(event->type, event->val, unicode))
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exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
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/* Coordinate conversion... where
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* should this really be?
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*/
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if (event->type == MOUSEMOVE) {
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/* Note, not nice! XXX 2.5 event hack */
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val = event->x - ar->winrct.xmin;
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mousedevice->ConvertBlenderEvent(MOUSEX, val, 0);
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val = ar->winy - (event->y - ar->winrct.ymin) - 1;
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mousedevice->ConvertBlenderEvent(MOUSEY, val, 0);
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}
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else {
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mousedevice->ConvertBlenderEvent(event->type, event->val, 0);
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}
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BLI_remlink(&win->queue, event);
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wm_event_free(event);
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}
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if (win != CTX_wm_window(C)) {
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exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
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}
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return exitrequested;
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}
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#ifdef WITH_PYTHON
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static struct BL_KetsjiNextFrameState {
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class KX_KetsjiEngine* ketsjiengine;
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struct bContext *C;
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struct wmWindow* win;
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struct Scene* scene;
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struct ARegion *ar;
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KX_BlenderKeyboardDevice* keyboarddevice;
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KX_BlenderMouseDevice* mousedevice;
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int draw_letterbox;
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} ketsjinextframestate;
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static int BL_KetsjiPyNextFrame(void *state0)
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{
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BL_KetsjiNextFrameState *state = (BL_KetsjiNextFrameState *) state0;
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return BL_KetsjiNextFrame(
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state->ketsjiengine,
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state->C,
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state->win,
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state->scene,
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state->ar,
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state->keyboarddevice,
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state->mousedevice,
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state->draw_letterbox);
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}
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#endif
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extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
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{
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/* context values */
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struct wmWindowManager *wm= CTX_wm_manager(C);
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struct wmWindow *win= CTX_wm_window(C);
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struct Scene *startscene= CTX_data_scene(C);
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struct Main* maggie1= CTX_data_main(C);
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RAS_Rect area_rect;
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area_rect.SetLeft(cam_frame->xmin);
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area_rect.SetBottom(cam_frame->ymin);
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area_rect.SetRight(cam_frame->xmax);
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area_rect.SetTop(cam_frame->ymax);
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int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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Main* blenderdata = maggie1;
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char* startscenename = startscene->id.name+2;
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char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
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STR_String exitstring = "";
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BlendFileData *bfd= NULL;
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BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
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BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
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#ifdef WITH_PYTHON
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resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
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setGamePythonPath(G.main->name);
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// Acquire Python's GIL (global interpreter lock)
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// so we can safely run Python code and API calls
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PyGILState_STATE gilstate = PyGILState_Ensure();
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PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
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#endif
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// Globals to be carried on over blender files
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GlobalSettings gs;
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gs.matmode= startscene->gm.matmode;
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gs.glslflag= startscene->gm.flag;
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do
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{
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View3D *v3d= CTX_wm_view3d(C);
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RegionView3D *rv3d= CTX_wm_region_view3d(C);
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// get some preferences
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SYS_SystemHandle syshandle = SYS_GetSystem();
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bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
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bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
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bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0) && GPU_display_list_support();
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#ifdef WITH_PYTHON
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bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
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#endif
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// bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
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bool mouse_state = (startscene->gm.flag & GAME_SHOW_MOUSE) != 0;
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bool restrictAnimFPS = (startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES) != 0;
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short drawtype = v3d->drawtype;
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/* we do not support material mode in game engine, force change to texture mode */
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if (drawtype == OB_MATERIAL) drawtype = OB_TEXTURE;
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if (animation_record) usefixed= false; /* override since you don't want to run full-speed for sim recording */
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// create the canvas and rasterizer
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RAS_ICanvas* canvas = new KX_BlenderCanvas(wm, win, area_rect, ar);
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// default mouse state set on render panel
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if (mouse_state)
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canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
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else
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canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
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// Setup vsync
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int previous_vsync = 0;
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canvas->GetSwapInterval(previous_vsync);
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if (startscene->gm.vsync == VSYNC_ADAPTIVE)
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canvas->SetSwapInterval(-1);
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else
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canvas->SetSwapInterval((startscene->gm.vsync == VSYNC_ON) ? 1 : 0);
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RAS_IRasterizer* rasterizer = NULL;
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RAS_STORAGE_TYPE raster_storage = RAS_AUTO_STORAGE;
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if (startscene->gm.raster_storage == RAS_STORE_VBO) {
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raster_storage = RAS_VBO;
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}
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else if (startscene->gm.raster_storage == RAS_STORE_VA) {
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raster_storage = RAS_VA;
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}
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//Don't use displaylists with VBOs
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//If auto starts using VBOs, make sure to check for that here
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if (displaylists && raster_storage != RAS_VBO)
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rasterizer = new RAS_ListRasterizer(canvas, true, raster_storage);
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else
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rasterizer = new RAS_OpenGLRasterizer(canvas, raster_storage);
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RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();
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// create the inputdevices
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KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
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KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
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// create a networkdevice
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NG_NetworkDeviceInterface* networkdevice = new
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NG_LoopBackNetworkDeviceInterface();
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//
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// create a ketsji/blendersystem (only needed for timing and stuff)
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KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
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// create the ketsjiengine
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KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
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// set the devices
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ketsjiengine->SetKeyboardDevice(keyboarddevice);
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ketsjiengine->SetMouseDevice(mousedevice);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetCanvas(canvas);
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ketsjiengine->SetRasterizer(rasterizer);
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ketsjiengine->SetUseFixedTime(usefixed);
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ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
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ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
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KX_KetsjiEngine::SetExitKey(ConvertKeyCode(startscene->gm.exitkey));
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//set the global settings (carried over if restart/load new files)
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ketsjiengine->SetGlobalSettings(&gs);
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#ifdef WITH_PYTHON
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CValue::SetDeprecationWarnings(nodepwarnings);
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#endif
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//lock frame and camera enabled - storing global values
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int tmp_lay= startscene->lay;
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Object *tmp_camera = startscene->camera;
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if (v3d->scenelock==0) {
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startscene->lay= v3d->lay;
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startscene->camera= v3d->camera;
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}
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// some blender stuff
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float camzoom = 1.0f;
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int draw_letterbox = 0;
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if (rv3d->persp==RV3D_CAMOB) {
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if (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
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draw_letterbox = 1;
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}
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else {
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camzoom = 1.0f / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
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}
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}
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rasterizer->SetDrawingMode(drawtype);
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ketsjiengine->SetCameraZoom(camzoom);
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ketsjiengine->SetCameraOverrideZoom(2.0f);
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// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
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if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
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{
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exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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if (bfd) BLO_blendfiledata_free(bfd);
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char basedpath[FILE_MAX];
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// base the actuator filename with respect
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// to the original file working directory
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if (exitstring != "")
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BLI_strncpy(basedpath, exitstring.ReadPtr(), sizeof(basedpath));
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// load relative to the last loaded file, this used to be relative
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// to the first file but that makes no sense, relative paths in
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// blend files should be relative to that file, not some other file
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// that happened to be loaded first
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BLI_path_abs(basedpath, pathname);
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bfd = load_game_data(basedpath);
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// if it wasn't loaded, try it forced relative
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if (!bfd)
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{
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// just add "//" in front of it
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char temppath[FILE_MAX] = "//";
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BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);
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BLI_path_abs(temppath, pathname);
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bfd = load_game_data(temppath);
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}
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// if we got a loaded blendfile, proceed
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if (bfd)
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{
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blenderdata = bfd->main;
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startscenename = bfd->curscene->id.name + 2;
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if (blenderdata) {
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BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
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BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
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#ifdef WITH_PYTHON
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setGamePythonPath(G.main->name);
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#endif
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}
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}
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// else forget it, we can't find it
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else
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{
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exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
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}
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}
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Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
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if (scene)
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{
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int startFrame = scene->r.cfra;
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ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
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// Quad buffered needs a special window.
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if (scene->gm.stereoflag == STEREO_ENABLED) {
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if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
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rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
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rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
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}
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rasterizer->SetBackColor(scene->gm.framing.col);
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}
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if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
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{
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if (rv3d->persp != RV3D_CAMOB)
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{
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ketsjiengine->EnableCameraOverride(startscenename);
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ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
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ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
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ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
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ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
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ketsjiengine->SetCameraOverrideLens(v3d->lens);
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}
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// create a scene converter, create and convert the startingscene
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KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
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ketsjiengine->SetSceneConverter(sceneconverter);
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if (always_use_expand_framing)
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sceneconverter->SetAlwaysUseExpandFraming(true);
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bool usemat = false, useglslmat = false;
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if (GLEW_ARB_multitexture && GLEW_VERSION_1_1)
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usemat = true;
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if (GPU_glsl_support())
|
|
useglslmat = true;
|
|
else if (gs.matmode == GAME_MAT_GLSL)
|
|
usemat = false;
|
|
|
|
if (usemat)
|
|
sceneconverter->SetMaterials(true);
|
|
if (useglslmat && (gs.matmode == GAME_MAT_GLSL))
|
|
sceneconverter->SetGLSLMaterials(true);
|
|
if (scene->gm.flag & GAME_NO_MATERIAL_CACHING)
|
|
sceneconverter->SetCacheMaterials(false);
|
|
|
|
KX_Scene* startscene = new KX_Scene(keyboarddevice,
|
|
mousedevice,
|
|
networkdevice,
|
|
startscenename,
|
|
scene,
|
|
canvas);
|
|
|
|
#ifdef WITH_PYTHON
|
|
// some python things
|
|
PyObject *gameLogic, *gameLogic_keys;
|
|
setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
|
|
#endif // WITH_PYTHON
|
|
|
|
//initialize Dome Settings
|
|
if (scene->gm.stereoflag == STEREO_DOME)
|
|
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
|
|
|
|
// initialize 3D Audio Settings
|
|
AUD_Device* device = BKE_sound_get_device();
|
|
AUD_Device_setSpeedOfSound(device, scene->audio.speed_of_sound);
|
|
AUD_Device_setDopplerFactor(device, scene->audio.doppler_factor);
|
|
AUD_Device_setDistanceModel(device, AUD_DistanceModel(scene->audio.distance_model));
|
|
|
|
// from see blender.c:
|
|
// FIXME: this version patching should really be part of the file-reading code,
|
|
// but we still get too many unrelated data-corruption crashes otherwise...
|
|
if (blenderdata->versionfile < 250)
|
|
do_versions_ipos_to_animato(blenderdata);
|
|
|
|
if (sceneconverter)
|
|
{
|
|
// convert and add scene
|
|
sceneconverter->ConvertScene(
|
|
startscene,
|
|
rasterizer,
|
|
canvas);
|
|
ketsjiengine->AddScene(startscene);
|
|
|
|
// init the rasterizer
|
|
rasterizer->Init();
|
|
|
|
// start the engine
|
|
ketsjiengine->StartEngine(true);
|
|
|
|
|
|
// Set the animation playback rate for ipo's and actions
|
|
// the framerate below should patch with FPS macro defined in blendef.h
|
|
// Could be in StartEngine set the framerate, we need the scene to do this
|
|
ketsjiengine->SetAnimFrameRate(FPS);
|
|
|
|
#ifdef WITH_PYTHON
|
|
char *python_main = NULL;
|
|
pynextframestate.state = NULL;
|
|
pynextframestate.func = NULL;
|
|
python_main = KX_GetPythonMain(scene);
|
|
|
|
// the mainloop
|
|
printf("\nBlender Game Engine Started\n");
|
|
if (python_main) {
|
|
char *python_code = KX_GetPythonCode(blenderdata, python_main);
|
|
if (python_code) {
|
|
// Set python environement variable.
|
|
KX_SetActiveScene(startscene);
|
|
PHY_SetActiveEnvironment(startscene->GetPhysicsEnvironment());
|
|
|
|
ketsjinextframestate.ketsjiengine = ketsjiengine;
|
|
ketsjinextframestate.C = C;
|
|
ketsjinextframestate.win = win;
|
|
ketsjinextframestate.scene = scene;
|
|
ketsjinextframestate.ar = ar;
|
|
ketsjinextframestate.keyboarddevice = keyboarddevice;
|
|
ketsjinextframestate.mousedevice = mousedevice;
|
|
ketsjinextframestate.draw_letterbox = draw_letterbox;
|
|
|
|
pynextframestate.state = &ketsjinextframestate;
|
|
pynextframestate.func = &BL_KetsjiPyNextFrame;
|
|
printf("Yielding control to Python script '%s'...\n", python_main);
|
|
PyRun_SimpleString(python_code);
|
|
printf("Exit Python script '%s'\n", python_main);
|
|
MEM_freeN(python_code);
|
|
}
|
|
}
|
|
else
|
|
#endif /* WITH_PYTHON */
|
|
{
|
|
while (!exitrequested)
|
|
{
|
|
exitrequested = BL_KetsjiNextFrame(ketsjiengine, C, win, scene, ar, keyboarddevice, mousedevice, draw_letterbox);
|
|
}
|
|
}
|
|
printf("Blender Game Engine Finished\n");
|
|
exitstring = ketsjiengine->GetExitString();
|
|
#ifdef WITH_PYTHON
|
|
if (python_main) MEM_freeN(python_main);
|
|
#endif /* WITH_PYTHON */
|
|
|
|
gs = *(ketsjiengine->GetGlobalSettings());
|
|
|
|
// when exiting the mainloop
|
|
#ifdef WITH_PYTHON
|
|
// Clears the dictionary by hand:
|
|
// This prevents, extra references to global variables
|
|
// inside the GameLogic dictionary when the python interpreter is finalized.
|
|
// which allows the scene to safely delete them :)
|
|
// see: (space.c)->start_game
|
|
|
|
//PyDict_Clear(PyModule_GetDict(gameLogic));
|
|
|
|
// Keep original items, means python plugins will autocomplete members
|
|
PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
|
|
const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
|
|
Py_ssize_t listIndex;
|
|
for (listIndex=0; listIndex < numitems; listIndex++) {
|
|
PyObject *item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
|
|
if (!PySequence_Contains(gameLogic_keys, item)) {
|
|
PyDict_DelItem( PyModule_GetDict(gameLogic), item);
|
|
}
|
|
}
|
|
Py_DECREF(gameLogic_keys_new);
|
|
gameLogic_keys_new = NULL;
|
|
#endif
|
|
ketsjiengine->StopEngine();
|
|
#ifdef WITH_PYTHON
|
|
exitGamePythonScripting();
|
|
#endif
|
|
networkdevice->Disconnect();
|
|
}
|
|
if (sceneconverter)
|
|
{
|
|
delete sceneconverter;
|
|
sceneconverter = NULL;
|
|
}
|
|
|
|
#ifdef WITH_PYTHON
|
|
Py_DECREF(gameLogic_keys);
|
|
gameLogic_keys = NULL;
|
|
#endif
|
|
}
|
|
//lock frame and camera enabled - restoring global values
|
|
if (v3d->scenelock==0) {
|
|
startscene->lay= tmp_lay;
|
|
startscene->camera= tmp_camera;
|
|
}
|
|
|
|
if (exitrequested != KX_EXIT_REQUEST_OUTSIDE)
|
|
{
|
|
// set the cursor back to normal
|
|
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
|
|
|
|
// set mipmap setting back to its original value
|
|
rasterizer->SetMipmapping(mipmapval);
|
|
}
|
|
|
|
// clean up some stuff
|
|
if (ketsjiengine)
|
|
{
|
|
delete ketsjiengine;
|
|
ketsjiengine = NULL;
|
|
}
|
|
if (kxsystem)
|
|
{
|
|
delete kxsystem;
|
|
kxsystem = NULL;
|
|
}
|
|
if (networkdevice)
|
|
{
|
|
delete networkdevice;
|
|
networkdevice = NULL;
|
|
}
|
|
if (keyboarddevice)
|
|
{
|
|
delete keyboarddevice;
|
|
keyboarddevice = NULL;
|
|
}
|
|
if (mousedevice)
|
|
{
|
|
delete mousedevice;
|
|
mousedevice = NULL;
|
|
}
|
|
if (rasterizer)
|
|
{
|
|
delete rasterizer;
|
|
rasterizer = NULL;
|
|
}
|
|
if (canvas)
|
|
{
|
|
canvas->SetSwapInterval(previous_vsync); // Set the swap interval back
|
|
delete canvas;
|
|
canvas = NULL;
|
|
}
|
|
|
|
// stop all remaining playing sounds
|
|
AUD_Device_stopAll(BKE_sound_get_device());
|
|
|
|
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
|
|
|
|
if (bfd) BLO_blendfiledata_free(bfd);
|
|
|
|
BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));
|
|
|
|
#ifdef WITH_PYTHON
|
|
PyDict_Clear(pyGlobalDict);
|
|
Py_DECREF(pyGlobalDict);
|
|
|
|
// Release Python's GIL
|
|
PyGILState_Release(gilstate);
|
|
#endif
|
|
|
|
}
|