blender/release/scripts/ui/properties_object.py
2010-01-03 08:38:42 +00:00

315 lines
9.4 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
narrowui = 180
class ObjectButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
class OBJECT_PT_context_object(ObjectButtonsPanel):
bl_label = ""
bl_show_header = False
def draw(self, context):
layout = self.layout
ob = context.object
row = layout.row()
row.label(text="", icon='OBJECT_DATA')
row.prop(ob, "name", text="")
class OBJECT_PT_transform(ObjectButtonsPanel):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
if wide_ui:
row = layout.row()
row.column().prop(ob, "location")
if ob.rotation_mode == 'QUATERNION':
row.column().prop(ob, "rotation_quaternion", text="Rotation")
elif ob.rotation_mode == 'AXIS_ANGLE':
#row.column().label(text="Rotation")
#row.column().prop(pchan, "rotation_angle", text="Angle")
#row.column().prop(pchan, "rotation_axis", text="Axis")
row.column().prop(ob, "rotation_axis_angle", text="Rotation")
else:
row.column().prop(ob, "rotation_euler", text="Rotation")
row.column().prop(ob, "scale")
layout.prop(ob, "rotation_mode")
else:
col = layout.column()
col.prop(ob, "location")
col.label(text="Rotation:")
col.prop(ob, "rotation_mode", text="")
if ob.rotation_mode == 'QUATERNION':
col.prop(ob, "rotation_quaternion", text="")
elif ob.rotation_mode == 'AXIS_ANGLE':
col.prop(ob, "rotation_axis_angle", text="")
else:
col.prop(ob, "rotation_euler", text="")
col.prop(ob, "scale")
class OBJECT_PT_transform_locks(ObjectButtonsPanel):
bl_label = "Transform Locks"
bl_default_closed = True
def draw(self, context):
layout = self.layout
ob = context.object
# wide_ui = context.region.width > narrowui
row = layout.row()
col = row.column()
col.prop(ob, "lock_location", text="Location")
col = row.column()
if ob.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
col.prop(ob, "lock_rotations_4d", text="Rotation")
if ob.lock_rotations_4d:
col.prop(ob, "lock_rotation_w", text="W")
col.prop(ob, "lock_rotation", text="")
else:
col.prop(ob, "lock_rotation", text="Rotation")
row.column().prop(ob, "lock_scale", text="Scale")
class OBJECT_PT_relations(ObjectButtonsPanel):
bl_label = "Relations"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(ob, "layers")
col.separator()
col.prop(ob, "pass_index")
if wide_ui:
col = split.column()
col.label(text="Parent:")
col.prop(ob, "parent", text="")
sub = col.column()
sub.prop(ob, "parent_type", text="")
parent = ob.parent
if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
sub.prop_object(ob, "parent_bone", parent.data, "bones", text="")
sub.active = (parent is not None)
class OBJECT_PT_groups(ObjectButtonsPanel):
bl_label = "Groups"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
if wide_ui:
split = layout.split()
split.operator_menu_enum("object.group_add", "group")
split.label()
else:
layout.operator_menu_enum("object.group_add", "group")
for group in bpy.data.groups:
if ob.name in group.objects:
col = layout.column(align=True)
col.set_context_pointer("group", group)
row = col.box().row()
row.prop(group, "name", text="")
row.operator("object.group_remove", text="", icon='X')
split = col.box().split()
col = split.column()
col.prop(group, "layer", text="Dupli")
if wide_ui:
col = split.column()
col.prop(group, "dupli_offset", text="")
class OBJECT_PT_display(ObjectButtonsPanel):
bl_label = "Display"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(ob, "max_draw_type", text="Type")
if wide_ui:
col = split.column()
row = col.row()
row.prop(ob, "draw_bounds", text="Bounds")
sub = row.row()
sub.active = ob.draw_bounds
sub.prop(ob, "draw_bounds_type", text="")
split = layout.split()
col = split.column()
col.prop(ob, "draw_name", text="Name")
col.prop(ob, "draw_axis", text="Axis")
col.prop(ob, "draw_wire", text="Wire")
if wide_ui:
col = split.column()
col.prop(ob, "draw_texture_space", text="Texture Space")
col.prop(ob, "x_ray", text="X-Ray")
col.prop(ob, "draw_transparent", text="Transparency")
class OBJECT_PT_duplication(ObjectButtonsPanel):
bl_label = "Duplication"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
if wide_ui:
layout.prop(ob, "dupli_type", expand=True)
else:
layout.prop(ob, "dupli_type", text="")
if ob.dupli_type == 'FRAMES':
split = layout.split()
col = split.column(align=True)
col.prop(ob, "dupli_frames_start", text="Start")
col.prop(ob, "dupli_frames_end", text="End")
if wide_ui:
col = split.column(align=True)
col.prop(ob, "dupli_frames_on", text="On")
col.prop(ob, "dupli_frames_off", text="Off")
layout.prop(ob, "dupli_frames_no_speed", text="No Speed")
elif ob.dupli_type == 'VERTS':
layout.prop(ob, "dupli_verts_rotation", text="Rotation")
elif ob.dupli_type == 'FACES':
split = layout.split()
col = split.column()
col.prop(ob, "dupli_faces_scale", text="Scale")
if wide_ui:
col = split.column()
col.prop(ob, "dupli_faces_inherit_scale", text="Inherit Scale")
elif ob.dupli_type == 'GROUP':
if wide_ui:
layout.prop(ob, "dupli_group", text="Group")
else:
layout.prop(ob, "dupli_group", text="")
class OBJECT_PT_animation(ObjectButtonsPanel):
bl_label = "Animation"
def draw(self, context):
layout = self.layout
ob = context.object
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.label(text="Time Offset:")
col.prop(ob, "time_offset_edit", text="Edit")
row = col.row()
row.prop(ob, "time_offset_particle", text="Particle")
row.active = len(ob.particle_systems) != 0
row = col.row()
row.prop(ob, "time_offset_parent", text="Parent")
row.active = (ob.parent is not None)
row = col.row()
row.prop(ob, "slow_parent")
row.active = (ob.parent is not None)
col.prop(ob, "time_offset", text="Offset")
if wide_ui:
col = split.column()
col.label(text="Track:")
col.prop(ob, "track", text="")
col.prop(ob, "track_axis", text="Axis")
col.prop(ob, "up_axis", text="Up Axis")
row = col.row()
row.prop(ob, "track_override_parent", text="Override Parent")
row.active = (ob.parent is not None)
class OBJECT_PT_properties(ObjectButtonsPanel):
bl_label = "Properties"
bl_default_closed = True
def draw(self, context):
import rna_prop_ui
# reload(rna_prop_ui)
rna_prop_ui.draw(self.layout, context, "object")
bpy.types.register(OBJECT_PT_context_object)
bpy.types.register(OBJECT_PT_transform)
bpy.types.register(OBJECT_PT_transform_locks)
bpy.types.register(OBJECT_PT_relations)
bpy.types.register(OBJECT_PT_groups)
bpy.types.register(OBJECT_PT_display)
bpy.types.register(OBJECT_PT_duplication)
bpy.types.register(OBJECT_PT_animation)
bpy.types.register(OBJECT_PT_properties)