forked from bartvdbraak/blender
fc9fa07c0e
Just return the face or NULL, like BM_edge_exists(), Also for BM_face_exists_overlap & bm_face_exists_tri_from_loop_vert. No functional changes. Old code did some partial overlap checks where this made some sense, but it's since been removed. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@896c5f7895 | ||
CMakeLists.txt |