forked from bartvdbraak/blender
484ac5ea1a
AGAIN PLEAST USE TABS, lost quite some time with mixed tab/space adjustments alone. Other then that, patch is very useful ;) ---Text from patch submission --- Using a slightly revised BPy_Armature, this script takes any non-armature object type and creates an Action that keys the object location (by default, for every frame). If it is an Armature, it goes into each bone and keys the locrot of the bone. You can now edit the armature, but the motions still rotate the bones. This enables the next step, re-targeting, which changes bone lengths to fit a mesh. High-level, we are working toward: 1. import mocap (bvh or c3d) 2. bake to make an action library (using this script) 3. re-target and use the actions to drive/deform any character mesh (theeth) |
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beos-4.5-i386 | ||
beos-5.0-i386 | ||
datafiles | ||
freedesktop/icons | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
text | ||
windows | ||
getversion.py | ||
Makefile | ||
VERSION |