blender/source/gameengine/Physics/Sumo/Fuzzics/include
Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00
..
SM_Callback.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SM_ClientObjectInfo.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SM_Debug.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
SM_FhObject.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
SM_MotionState.h Improved rigid body handling for non spherical bounds type. 2004-04-16 06:26:33 +00:00
SM_Object.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SM_Props.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SM_Scene.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00