forked from bartvdbraak/blender
7c23e08270
To be able to make good masks, it is important to separate the non moving pixels from the moving ones. With fixes I did 2 weeks ago, a floating point inaccuracy causes speed vectors to be not always zero perfectly... and the masks to get badly shaped. It was clearly visible on moving objects over a non-moving background. Current commit includes minimal threshold to force speed to zero. Images are nice and smooth again. :) Bad: http://www.blender.org/bf/vb1.jpg Good again: http://www.blender.org/bf/vb2.jpg |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |