forked from bartvdbraak/blender
cd4fb20b73
by Filiciss Muhgue (filiciss). Thanks a lot! Part 1: Trunk, second part of patch will be committed to Extensions.
116 lines
3.9 KiB
Python
116 lines
3.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# To support reload properly, try to access a package var, if it's there, reload everything
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if "bpy" in locals():
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# only reload if we alredy loaded, highly annoying
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import sys
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reload(sys.modules.get("io_shape_mdd.import_mdd", sys))
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reload(sys.modules.get("io_shape_mdd.export_mdd", sys))
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import bpy
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from bpy.props import *
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from io_utils import ExportHelper, ImportHelper
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class ImportMDD(bpy.types.Operator, ImportHelper):
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'''Import MDD vertex keyframe file to shape keys'''
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bl_idname = "import_shape.mdd"
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bl_label = "Import MDD"
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filename_ext = ".mdd"
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frame_start = IntProperty(name="Start Frame", description="Start frame for inserting animation", min=-300000, max=300000, default=0)
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frame_step = IntProperty(name="Step", min=1, max=1000, default=1)
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@classmethod
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def poll(cls, context):
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ob = context.active_object
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return (ob and ob.type == 'MESH')
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def execute(self, context):
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# initialize from scene if unset
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scene = context.scene
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if not self.frame_start:
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self.frame_start = scene.frame_current
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import io_shape_mdd.import_mdd
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return io_shape_mdd.import_mdd.load(self, context, **self.properties)
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class ExportMDD(bpy.types.Operator, ExportHelper):
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'''Animated mesh to MDD vertex keyframe file'''
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bl_idname = "export_shape.mdd"
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bl_label = "Export MDD"
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filename_ext = ".mdd"
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# get first scene to get min and max properties for frames, fps
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minframe = 1
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maxframe = 300000
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minfps = 1
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maxfps = 120
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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fps = IntProperty(name="Frames Per Second", description="Number of frames/second", min=minfps, max=maxfps, default=25)
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frame_start = IntProperty(name="Start Frame", description="Start frame for baking", min=minframe, max=maxframe, default=1)
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frame_end = IntProperty(name="End Frame", description="End frame for baking", min=minframe, max=maxframe, default=250)
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj and obj.type == 'MESH')
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def execute(self, context):
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# initialize from scene if unset
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scene = context.scene
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if not self.frame_start:
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self.frame_start = scene.frame_start
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if not self.frame_end:
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self.frame_end = scene.frame_end
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if not self.fps:
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self.fps = scene.render.fps
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import io_shape_mdd.export_mdd
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return io_shape_mdd.export_mdd.save(self, context, **self.properties)
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def menu_func_import(self, context):
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self.layout.operator(ImportMDD.bl_idname, text="Lightwave Point Cache (.mdd)")
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def menu_func_export(self, context):
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self.layout.operator(ExportMDD.bl_idname, text="Lightwave Point Cache (.mdd)")
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def register():
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bpy.types.INFO_MT_file_import.append(menu_func_import)
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bpy.types.INFO_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.types.INFO_MT_file_import.remove(menu_func_import)
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bpy.types.INFO_MT_file_export.remove(menu_func_export)
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if __name__ == "__main__":
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register()
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