forked from bartvdbraak/blender
ef1b7a5735
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
27 lines
706 B
Python
Executable File
27 lines
706 B
Python
Executable File
#!/usr/bin/python
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Import ('env')
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sumoenv = env.Copy()
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sources = ['SumoPHYCallbackBridge.cpp',
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'SumoPhysicsController.cpp',
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'SumoPhysicsEnvironment.cpp',
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'Fuzzics/src/SM_FhObject.cpp',
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'Fuzzics/src/SM_Object.cpp',
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'Fuzzics/src/SM_Scene.cpp',
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'Fuzzics/src/SM_MotionState.cpp'
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]
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incs =['.',
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'../common',
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'Fuzzics/include',
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'#/intern/moto/include'
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]
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incs += [sumoenv['BF_SOLID_INC']]
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cflags = []
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if env['OURPLATFORM']=='win32-vc':
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cflags.append('/GR')
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cflags.append('/O1')
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env.BlenderLib ( 'bf_sumo', sources, incs, [], libtype=['game2','player'], priority=[30, 70] , compileflags=cflags)
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