..
attribute.cpp
Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
2012-10-10 13:02:20 +00:00
attribute.h
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
2012-09-07 11:06:45 +00:00
background.cpp
Cycles: add render layer use environment option to disable world lighting on
2012-04-13 12:58:12 +00:00
background.h
Cycles: add render layer use environment option to disable world lighting on
2012-04-13 12:58:12 +00:00
buffers.cpp
Fix #32072 : cycles shadow pass gave different results with/without emitting
2012-09-28 13:41:34 +00:00
buffers.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
camera.cpp
More fixes related to #32900 , motion blur with cuda sm 2.0 still disabled.
2012-10-18 12:45:27 +00:00
camera.h
Cycles: fix some update issues with camera motion blur, and do some more work
2012-10-15 21:12:58 +00:00
CMakeLists.txt
code cleanup:
2012-10-17 04:13:03 +00:00
film.cpp
Fix #31883 : cycles vectors pass rendering crash with some render layers using
2012-06-20 14:24:52 +00:00
film.h
Fix #31883 : cycles vectors pass rendering crash with some render layers using
2012-06-20 14:24:52 +00:00
filter.cpp
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
filter.h
Cycles:
2011-08-28 13:55:59 +00:00
graph.cpp
Cycles: per-BSDF normal input and new Bump node.
2012-10-10 15:56:43 +00:00
graph.h
Integer socket support in Cycles. Int values are already supported natively in OSL, but were not used as actual ints on the SVM stack. This patch implements all the necessary functionality to support reading input values from RNA properties and convert between SHADER_SOCKET_INT and other types.
2012-10-20 13:11:45 +00:00
image.cpp
Fix #32618 : cycles multithreaded image loading could crash with CUDA, was a
2012-09-27 17:42:09 +00:00
image.h
Fix #32618 : cycles multithreaded image loading could crash with CUDA, was a
2012-09-27 17:42:09 +00:00
integrator.cpp
Fix #32018 : non-progressive integrator crash.
2012-09-19 17:09:11 +00:00
integrator.h
Cycles: first step for implementation of non-progressive sampler that handles
2012-06-13 11:44:48 +00:00
light.cpp
Fix #32815 : cycles environment render as lamp crash with resolution >= 1024.
2012-10-08 12:15:18 +00:00
light.h
Cycles: first step for implementation of non-progressive sampler that handles
2012-06-13 11:44:48 +00:00
mesh_displace.cpp
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
mesh.cpp
Fix cycles motion blur not working correct with shutter time > 2.0. The soft
2012-10-17 17:27:30 +00:00
mesh.h
Cycles: threading optimizations
2012-05-05 19:44:33 +00:00
nodes.cpp
Fix #32947 : cycles color to float conversion issue after integer socket commit.
2012-10-22 12:22:15 +00:00
nodes.h
Cycles: per-BSDF normal input and new Bump node.
2012-10-10 15:56:43 +00:00
object.cpp
Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur
2012-10-17 22:48:29 +00:00
object.h
Fix cycles motion blur not working correct with shutter time > 2.0. The soft
2012-10-17 17:27:30 +00:00
osl.cpp
Cycles OSL: light path, texture coordinate, bump and blended box mapping now up
2012-10-20 15:09:36 +00:00
osl.h
Generate compatible OSL shader parameter names in cases where the node has and input and output with the same name. In that case the convention is to add suffixes "In" and "Out" respectively.
2012-09-15 16:31:07 +00:00
particles.cpp
Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
2012-09-01 11:30:19 +00:00
particles.h
Added a bunch of additional particle state attributes to the Cycles particle info node:
2012-08-31 19:38:59 +00:00
scene.cpp
Cycles: fix some update issues with camera motion blur, and do some more work
2012-10-15 21:12:58 +00:00
scene.h
Cycles: fix some update issues with camera motion blur, and do some more work
2012-10-15 21:12:58 +00:00
session.cpp
Fix #32951 : Progressive refine crashing Blender when used with multiple cuda devices
2012-10-24 14:43:29 +00:00
session.h
Cycles: update buffers only once in a while when progressive refine is used
2012-10-23 17:24:23 +00:00
shader.cpp
style cleanup: block comments
2012-06-09 17:22:52 +00:00
shader.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00
sobol.cpp
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
sobol.h
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
svm.cpp
Integer socket support in Cycles. Int values are already supported natively in OSL, but were not used as actual ints on the SVM stack. This patch implements all the necessary functionality to support reading input values from RNA properties and convert between SHADER_SOCKET_INT and other types.
2012-10-20 13:11:45 +00:00
svm.h
Cycles: support for motion vector and UV passes.
2012-04-30 12:49:26 +00:00
tile.cpp
Fix #32951 : Progressive refine crashing Blender when used with multiple cuda devices
2012-10-24 14:43:29 +00:00
tile.h
Fix #32951 : Progressive refine crashing Blender when used with multiple cuda devices
2012-10-24 14:43:29 +00:00