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Joshua Leung 7d1bc94cad == Custom Bone Shape Drawing - 'Wireframe' Option ==
In production rigs, such as those for Peach and Plumiferos, custom bone shapes are often simple wireframe shapes (formed with a single line). These are only visible when the armature's drawtype is Wire, which means that this drawtype must be used for the display of those bones. On the other hand, 'normal' bones must also be drawn as wireframes.

I've added a small toggle beside the field for the name of the object to use. This is marked 'W' (this is not great, but it'll have to do for now). 
When activated, that bone's custom bone shape will always draw as a wireframe. As a result, the armature's drawtype doesn't have to be set to 'Wire' to see these bones.
2008-01-30 08:10:47 +00:00
bin/.blender Filling in branch from trunk 2007-11-06 22:29:20 +00:00
blenderplayer Filling in branch from trunk 2007-11-06 22:29:20 +00:00
CMake Filling in branch from trunk 2007-11-06 22:29:20 +00:00
config oops, left in a line I shouldnt have 2008-01-29 19:25:10 +00:00
doc Filling in branch from trunk 2007-11-06 22:29:20 +00:00
extern makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there 2008-01-29 23:13:31 +00:00
intern Initial commit of cloth modifier from branch rev 13453 2008-01-29 21:01:12 +00:00
po This is patch: [#7823] Improvements for the German translation 2007-11-29 16:56:09 +00:00
projectfiles Filling in branch from trunk 2007-11-06 22:29:20 +00:00
projectfiles_vc7 == MSVC 7.1 projectfiles == 2008-01-21 22:29:57 +00:00
release tooltips for some dual toggle buttons as well as tooltips from wim van hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline) 2008-01-28 10:56:42 +00:00
source == Custom Bone Shape Drawing - 'Wireframe' Option == 2008-01-30 08:10:47 +00:00
tools makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there 2008-01-29 23:13:31 +00:00
CMakeLists.txt makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there 2008-01-29 23:13:31 +00:00
COPYING Filling in branch from trunk 2007-11-06 22:29:20 +00:00
Makefile Filling in branch from trunk 2007-11-06 22:29:20 +00:00
README Filling in branch from trunk 2007-11-06 22:29:20 +00:00
SConstruct Initial commit of cloth modifier from branch rev 13453 2008-01-29 21:01:12 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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