blender/source/gameengine
2012-12-29 08:36:41 +00:00
..
BlenderRoutines BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu. 2012-12-25 06:20:50 +00:00
Converter BGE: Some various tweaks to try and get async lib loading to be a bit more stable on more complex scenes. 2012-12-25 08:11:21 +00:00
Expressions style cleanup 2012-12-29 01:54:58 +00:00
GameLogic style cleanup 2012-12-29 01:54:58 +00:00
GamePlayer BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu. 2012-12-25 06:20:50 +00:00
Ketsji BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping. 2012-12-26 01:25:53 +00:00
Network Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
Physics BGE: Don't set the character controller's gravity when creating the controller. The default from Bullet works much better than what we were using. 2012-12-26 01:50:01 +00:00
Rasterizer BGE: An off-by-one error when setting up the viewport for 2D filters caused a blurring effect when using 2D filters. This is now fixed. 2012-12-29 08:36:41 +00:00
SceneGraph Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
VideoTexture Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00