forked from bartvdbraak/blender
c3c38155ad
* Added more material buttons by William. Thanks. I made some minor adjustments and added Specular Shader Model RNA. * Code cleanup and some consistency tweaks of button files. Notes: Preview render now only shows up when there is an active world, material, texture or lamp. * Made sure initial panels with ID Datablocks are shown, even when no block is active.
23 lines
486 B
Python
23 lines
486 B
Python
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import bpy
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class DataButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "data"
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def poll(self, context):
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return (context.object.type == 'EMPTY')
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class DATA_PT_empty(DataButtonsPanel):
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__idname__ = "DATA_PT_empty"
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__label__ = "Empty"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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layout.itemR(ob, "empty_draw_type")
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layout.itemR(ob, "empty_draw_size")
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bpy.types.register(DATA_PT_empty) |